This is a universal Chroma Build to be used with either Zenurik Focus - Energy Overflow or Naramon Focus - Traumatic Redirection for either Gunplay or Melee. To start the build off you will need 4 Forma, x2 and x2.
Recommended Mods for Build
|Required for Build||Required for Variants||Optional|
|Blind Rage||Fleeting Expertise||Corrosive Projection|
|Transient Fortitude||Steel Fiber||Steel Charge|
Build and Variants
- Naramon Arcane Ranged Setup:
For guns at LEAST Arcane Grace is required and you will want to slot Steel Fiber as you will not have the cover of invisibility though you can use Redeemer to proc invisibility as a primary weapon. Cold Ward performs better with a Gunplay setup.
- Zenurik Melee Setup:
Using Zenurik Energy Overflow works well without requiring Arcanes or tons of invested Focus points and you gain max Vex buff usually within one or two hits to your HP. Cold or Fire work well.
- Zenurik Melee + Vigor Setup:
Using Vigor will Maximize your armor with one trip through your shields. It does NOT provide the highest eHP but still maintains high Power Strength as well. You lose 52% from your maximum damage output.
If you choose to run Corrosive Projection you will need to forma one more slot in addition, which one depends on your choice of play or if you want to play it safe choose your Exilus slot and stick with your favorite. This forma setup still allows you to slot Steel Fiber over Fleeting Expertise, Vigor over Intensify and other variants. So there is no real loss in using this build with any above variant, at least until Primed Vigor shows.
- War - Interchangeable Build
This is the War setup used in my examples. Like Chroma it will allow you to swap to most variations and any desired element combo. Req x2
Fire Vs. Cold Vs. Vigor
|Name||Scorn Conv. (Armor%)||Fury Conv. (Damage%)||Total Armor Value||Total HP||Total eHP|
|Max Values||2.235% (994%)||4.97% (597%)||7306 (96.06%)||1,308||33,462|
|Max Values||2.235% (994%)||4.97% (597%)||19343 (98.47%)||740||48,753|
|Vitality + SF||2.235% (770%)||597% (100HP)||5663 (94.94%)||1,308||26,299|
|Vitality + SF||2.235% (770%)||597% (100HP)||14994 (98.04%)||740||38,025|
|V + SF + Vigor||1.9725% (889%)||4.445% (545%)||6534 (95.61%)||1,428||32,851|
|V + SF + Vigor||1.9725% (889%)||4.445% (100HP)||15278 (98.07%)||860||45,075|
Non-Max values are considering one trip through your shields (300 or 420) and 100 damage to health pool.
Damage Output Examples
For Gun play the main rewards over a typical build is Arcane Avenger proc, you also gain the advantage of not relying on enemies to damage you to gain full power to your Vex Armor damage buff. Remember that Arcane Grace is required for this setup. Fire or Cold Elemental Ward work well. Cold is better however as it's proc can save you from extra damage and you can afford to slot Life Strike or similar means of healing.
Zenurik melee is probability the easiest variant to use and create in this build. You have tons of energy regen to use all of Chroma's available abilities at will while still keeping maxed Power rating and high Duration. Much like the ranged variant; Fire or Cold perform best.