FANDOM



NimbleEdit

Valkyr is nimble, able to recover from knockdown 50% faster and to land from great heights with no touchdown delay.

Abilities Edit

RipLineModU15 RipLine
ENERGY
25
KEY
1
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m

Info
  • Valkyr fires a grappling hook that covers a range of 25 / 40 / 60 / 75 meters. If the hook hits terrain, Valkyr will be pulled towards the hook's location. If an ally or enemy is hooked, they will be pulled towards Valkyr's location. Enemies will be dealt 300 / 400 / 500 / 600 Slash b Slash damage.
    • Damage is affected by Ability Strength.
    • Affected enemies are ragdolled as they're pulled towards Valkyr.
    • Cast range is affected by Ability Range.
    • Pull strength is affected by the distance Rip Line is cast, as well as the verticality of the angle.
      • The more vertical the pull of Rip Line is, the stronger it will be, making it far more effective at vertical traversal than horizontal traversal.
    • Rip Line can pull Valkyr across chasms and long gaps; however, Valkyr is not pulled the full distance to the hook's location.
  • If Rip Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rip Line's damage by 400% and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rip Line's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Ability Duration and cannot fall below 0.5 seconds under any circumstances.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Rip Line's pull does not affect bosses with the exception of the Zanuka Hunter, Ambulas, and The Grustrag Three.[citation needed]
  • Despite having a noticeable visual and audio effect, Rip Line is silent.
  • Rip Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both Valkyr and the ally will also treat this action as a one-handed ability. However, casting on enemies (while grounded) will cause interruption.
  • Will not disrupt Shade's Ghost or a Huras Kubrow's Stalk.
  • Rip Line has a slight delay between activation and pulling either an enemy or Valkyr, as the grappling hook has a minute travel time.
  • Has a cast delay of about ~0.9 seconds between uses.
  • Rip Line when used targeting Nullifiers will pass through the shield attaching to the surface in the area of your aim. When passing through the shield, your momentum is not affected nor the casting of the ability itself.

Augment
SwingLine2
Main article: Swing Line

Swing Line is a Warframe Augment Mod for Valkyr that enables the ability to, after an initial cast of Rip Line, grant successive uses of Rip Line without using energy if cast while airborne and inside the combo window.

Rank Casts Cost
0 1 6
1 2 7
2 3 8
3 4 9

Tips & Tricks
  • This is another alternative ability for players to take advantage of heights quickly, similarly to Worm Hole or Tail Wind, pulling Valkyr to elevated areas which are not accessible with traditional movement.
  • While being pulled, Valkyr can perform a divekick by crouching (default Ctrl ). If Valkyr is too close to the ground, crouching will cause her to slide instead.
  • Using Rip Line on allies may be used tactically, either to save them from a group of enemies or to pull them to a higher vantage point. (Discretion is advised when participating in such behavior, as it may be intended and/or received as an attempt at griefing.)
  • As Rip Line is silent, it can be used as a mean of disposing enemies without alerting nearby units during stealth playthroughs.
  • Rip Line will consistently mutilate enemies killed by the hook, as with heavily Slash-focused weapons. The pieces of their dismembered corpse will also be flung in Valkyr's general direction.
    • Can be very helpful when used in tandem with a Desecrating Nekros, as each corpse will yield its own loot.
    • Can potentially impede stealth play, as enemies may become alerted at the sight of either corpse. Targeting selectively and thinking ahead should help avoid such situations.
  • Pulled enemies that were not killed immediately are laid prone, setting them up for Ground Finishers.
  • It is possible to Rip Line onto a rocket fired from an Ogris.
  • Very effective during Capture missions as it can bring the target near Valkyr or her teammates.
  • Actively moving forward (default W ) before and while being pulled will increase your overall travel distance. Movement speed bonuses such as Volt's Speed or Zephyr's Jet Stream may increase this further. [Further testing required]
    • Sprinting and Maglev make no noticeable impact on speed or distance, however.
  • Very effective in PvP, as it allows the user to either quickly travel around an arena or pull and knock-down the opponent, rendering them an easy target.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases combo window to 3.06 seconds.
    • Reduces range to 25.5 meters.
  • Maximized Ability Efficiency reduces cost of the 1st cast to 6.25 energy, 3.13 energy for the 2nd cast in a chain and 1.56 energy for all subsequent casts in a chain.
    • Reduces combo window to 0.5 seconds.
  • Maximized Ability Range increases range to 210 meters.
    • Reduces damage to 240.
  • Maximized Ability Strength increases damage to 2238.
    • Without Energy Conversion, increases damage to 1938.
    • Increases cost of the 1st cast to 38.75 energy, 19.38 energy for the 2nd cast in a chain and 9.69 energy for all subsequent casts in a chain.
    • Reduces combo window to 0.73 seconds.


Bugs
  • Very rarely, attempting to pull an enemy with Rip Line will neither damage nor pull the them. Additionally, the line itself will remain tethered between Valkyr and the enemy until it is killed. (See picture)
    2014-05-24 00003

    Rip Line remaining tethered to an enemy

  • When used on a sloped part of ground, occasionally Rip Line will slowly pull Valkyr forwards then launch her upwards into the air.
  • Continuous use of Rip Line in a short period of time may cause Valkyr to be pulled out of the map on Grineer Asteroid tilesets.
  • Casting Rip Line while going up Corpus Gas City elevators causes her to fall through them, leaving her trapped within the shaft.
  • Despite Rip Line being fully silent, as well as contributing toward the Stealth Challenge, killing unalerted enemies will not trigger Stealth Kill Affinity and cancels the stealth kill counter.


WarcryModU15 WarcryPanel
ENERGY
75
KEY
2
Warcry
Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
Strength:15% / 20% / 25% / 50% (speed buff)
25% / 35% / 45% / 50% (armor buff)
15% / 20% / 25% / 30% (slow)
Duration:7 / 10 / 12 / 15 s
Range:15 / 20 / 22 / 25 m

Info
  • Valkyr lets out a rallying cry, bolstering the attack speed and defenses of herself and her allies while diminishing the attack speed and mobility of her enemies within 15 / 20 / 22 / 25 meters. Affected allies will gain 15% / 20% / 25% / 50% attack speed and 25% / 35% / 45% / 50% armor, and affected enemies will have their actions slowed by 15% / 20% / 25% / 30%. The effects last for 7 / 10 / 12 / 15 seconds.
    • The bonuses and slow are affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
    • The speed buff grants an additive bonus that will stack with other attack speed modifiers (e.g., Fury).
      • A maxed Fury and Intensify with a rank-3 Warcry will increase Valkyr's attack speed by:
        Attack Speed Mods + Warcry Modifier × (1 + Strength Mods)
        = 0.3 + 0.5 × (1 + 0.3) = 95%
    • The armor buff is based off the affected Warframe's base armor value, and therefore stacks additively with other armor bonuses.
      • For example, a Valkyr with a max rank Steel Fiber, 130% Ability Strength, and while using Warcry increases her armor to:
        Base Armor × (1 + Armor Mods + Warcry Modifier × (1 + Strength Mods))
        = 600 × (1 + 1.1 + 0.5 × (1 + 0.3)) = 1650
    • The slow cannot exceed 75% under any circumstances.
  • The effects of Warcry are applied to Valkyr, other players, Companions, Hostages, Defense objectives, Shadows, and Specters.
  • Allies and enemies only need to be in range when Warcry is cast to be affected.
  • Allies affected by Warcry will not have its buffs dispelled upon entering the field of a Nullifier Crewman. However, if Valkyr herself enters a Nullifier field or falls off the tileset, Warcry will be dispelled from the entire squad.

Augment
EternalWar
Main article: Eternal War

Eternal War is a Warframe Augment Mod for Valkyr that extends Warcry's duration for each melee kill.

Rank Duration bonus Cost
0 1.25 6
1 1.5 7
2 1.75 8
3 2 9

Tips & Tricks
  • By combining a fully ranked Warcry with a Sentinel with Coolant Leak, melee enemies (particularly the melee-focused Infested) will be severely slowed down.
  • Very useful in Defense missions, as enemies are slowed down and the Artifact's armor is greatly enhanced.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


ParalysisModU15 ParalysisPanel
ENERGY
5
KEY
3
Paralysis
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Duration:N/A
Range:5 / 7 / 8 / 10 m

Info
  • Valkyr discharges her shields, stunning and damaging enemies within 5 / 7 / 8 / 10 meters while draining 33% of her current shields.
    • Affected enemies are dealt Valkyr's current shields multiplied by 200% / 250% / 300% / 350% as Impact b Impact damage.
    • The shield discharge has a knockback strength of 400 / 600 / 800 / 1000.
    • Damage multiplier and knockback strength are affected by Ability Strength, and the damage diminishes with distance.
    • Damage bypasses obstacles in the environment and is increased by body-part multipliers.
    • Radius is affected by Ability Range.
    • The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied.
      • As an example, if Valkyr has 150 shields and a max ranked Intensify at the time a rank-3 Paralysis is cast, Paralysis will deal:
      Shields × 3.5 × (1 + Strength Mods) = 150 × 3.5 × 1.3 = 682.5 damage
      • Valkyr's shields will be reduced to:
      Shields × 0.67 = 150 × 0.67 = 100 shields
    • Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Overshields contribute to Paralysis' damage.

Augment
ProlongedParalysis2
Main article: Prolonged Paralysis

Prolonged Paralysis is a Warframe Augment Mod for Valkyr that increases Paralysis's stun duration, as well as slowly pulling affected enemies towards her.

Rank Duration bonus Cost
0 50% 6
1 100% 7
2 150% 8
3 200% 9

Tips & Tricks
  • Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
  • Installing a decent Redirection and Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
    • Redirection increases the damage dealt through greater total amount of shields lost.
    • Fast Deflection helps recover lost shields quickly.
  • Extended uses of this ability will recommend installations of Vitality and Steel Fiber mods in order to overcome damages after the Paralysis effects.
  • The way Paralysis is treated is similar to Banshee's Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range.
  • Paralysis can be used within the duration of Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability.
  • This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
  • This ability synergizes well with shield-based team totems such as Team Shield Restore and Medium Team Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.
  • In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.


HysteriaModU15 HysteriaPanel
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

Info
  • Overcome with rage, Valkyr unleashes a pair of energy claws and becomes immune to all damage and status effects. Normal attacks deal 100 / 125 / 200 / 250 damage within 2 meters.
  • Attacks have a 200% critical damage multiplier with a 50% critical chance and a 10% status chance. Additionally, Valkyr is healed for 1% / 2% / 4% / 5% of the total melee damage she inflicts.
  • Damage is affected by Ability Strength, the Melee Combo Counter and most mods, while the lifesteal is not.
    • As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks of a rank-3 Hysteria will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods)
      = 250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1358.5
      damage.
    • Hysteria is also affected by equipped melee mods including:
    • Range mods do not affect the radius of slam attacks.
    • Hysteria is not affected by the equipped melee weapon's stats and innate effects, weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), Combo Counter Mods (except Drifting Contact), Riven Mods, Acolyte Mods or stat-modifying skins (e.g., Manticore).
      • The only exception to this rule is the passive ability of the Mire to grant +10% Toxin b Toxin damage, which carries over to the Hysteria, although this can be difficult to observe due to the weapon's low status chance. The toxin damage combines with any elemental damage from melee elemental mods.
    • Hysteria's combo counter decay is affected by Power Spike.
    • Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
    • Ground finishers inflict 1600% of the total modified damage from normal attacks. Prompted finishers inflict 6400% of the total modified damage from normal attacks as LotusBlack True Damage.
      • The damage composition of a ground finisher is the same as a modified normal attack; however, Impact b Impact damage from ground finishers is multiplied by 125%.
      • The finisher multipliers for both attacks are affected by Finishing Touch.
    • Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
    • Hysteria's innate lifesteal is calculated from the total damage of Valkyr's melee attacks after resistances are applied. Hysteria's lifesteal is also additive when combined with other sources of lifesteal
      • For example, a maxed Life Strike and a rank-3 Hysteria will yield
        Base Lifesteal + Lifesteal Mods = 0.05 + 0.2 = 25% lifesteal on channeled hits.
    • Status immunity includes crowd-controlling effects such as knockdowns, staggers, and Nauseous Crawler paralysis.
      • Certain attacks will still push Valkyr away, and shock waves will cause her to bounce into the air. However, these attacks will not force Valkyr to the ground.
      • Statuses that were already active when Hysteria was cast will not be removed. However, Valkyr will be immune to their damage regardless.
      • Valkyr is not immune to Commander teleportation, Regulator minimap disruption, Cryo Floors, Tar-Mutalist MOA slows, or Swarm-Mutalist MOA screen hazing.
    • While Hysteria is active, its claws are the only weapon Valkyr can use. However, her other abilities can still be cast normally.
  • Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies within this aura have line-of-sight of Valkyr when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as Impact b Impact damage.
    • The aura will continue to grow up to 20 meters and each kill reduces it by 1 meter. It cannot be reduced below 5 meters under any circumstances.
    • Damage percentages are not affected by Ability Strength.
    • Aura radius is not affected by Ability Range.
    • Stored damage is calculated from the total damage Valkyr ignores before resistances are applied.
    • The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon.
    • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
    • Since enemies need line-of-sight, invisibility prevents the damage.
  • After activation, a percentage counter will appear on the ability icon. The percentage increases to 100% over the course of 40 seconds.
  • Hysteria is affected by and can trigger Warframe Arcanes.
  • Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
  • Despite being invulnerable, it's still possible for Valkyr to block with Hysteria active.
    • Blocking does not reduce total ignored damage.
    • Channeling while blocking does not consume energy, reflect damage or trigger Reflection.
      • Valkyr will still open up melee attackers for finishers.
  • Has a cast time of 1 second, affected by Natural Talent.
    • Despite being classified as its own weapon, Speed Holster will have no effect on casting speed. However, it will affect Hysteria's 'unequip' animation, played upon its deactivation.
  • Hysteria's attacks can damage enemies across the Rift Plane.

Stance
HysteriaStance
Main article: Hysteria (Stance)

Hysteria is a unique Stance that can only be acquired and used by activating Valkyr's fourth ability, Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

Combos

Combo Name Button Combination
Rage EEEE
Fervor* EE  Pause EEE2XE2XEE2X
Madness* EEERMB +EEE2XE2XE3XE100%
Delirium* EE  HoldEImpact bE2XE4X
Rise From Ashes Hold E , Release
Launching Spring Slide + E5X
Frenzy In Air + E
Through Strike Wall Dash + E
Roaring Drums Knockdowned Enemy + E1600%5X

Normal    All Targets    Slam/Ragdoll    Proc
  • PS4:     E  = Combops4circle   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Augment
HystericalAssaultMod
Main article: Hysterical Assault

Hysterical Assault is a Warframe Augment for Valkyr that allows her to pounce onto enemies while in Hysteria, dealing damage on contact.

Rank Leap distance Cost
0 7.5m 6
1 15m 7
2 22.5m 8
3 30m 9

Tips & Tricks
  • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
    • Turning 'Color Correction' off in Options > Display can alleviate this issue.
  • Her invulnerability can be taken advantage of in reviving teammates in exchange for consuming energy and not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • It's preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Hysteria than the latter.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
  • Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic".
  • Charge Attacks in Hysteria open enemies to Finishers, allowing you to reliably use the damage boost without spending energy on her Paralysis ability.
    • This finisher also knocks enemies down, allowing for a successive ground finisher for a quick burst of high damage.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces minimum channeling cost to 0.89 energy per second and maximum channeling cost to 5.33 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy, minimum channeling cost to 0.63 energy per second, and maximum channeling cost to 3.75 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range has no positive effects on this ability.
    • Reduces damage to 100.
  • Maximized Ability Strength increases damage to 932.5.
    • Without Energy Conversion, increases damage to 807.5.
    • Increases activation cost to 38.75 energy, minimum channeling cost to 4.38 energy per second, and maximum channeling cost to 26.25 energy per second.


Bugs
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear.
  • Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration.
  • If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a Codex or Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

RipLine RipLine RipLine
WarcryPanel WarcryPanel WarcryPanel
ParalysisPanel ParalysisPanel
HysteriaPanel HysteriaPanel

Start a Discussion Discussions about Valkyr/Abilities