Valkyr (Warframe)

2,364pages on
this wiki

Edit Tab

Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments, leaving her scarred, angry and frighteningly adept at killing.

This is Valkyr, the tormented, the experiment.

Valkyr was crafted from torment, Tenno. Take control of her rage.

Release Date: November 20th, 2013

Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Valkyr was unleashed in Update 11.

Component blueprints drop from Alad V (Themisto, Jupiter).

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25

Warframe GuidesEdit

See Category:Valkyr Guides to read user-made guides on how to play this Warframe.


  • "Valkyr" is derived from Valkyrie. According to Norse Mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Asgard (where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen.
  • She is the second female Warframe whose base stats defy a trend of fragility; despite having low shields she has the highest armor value out of all the Warframes.
  • Both her Warframe Profile video and in-game description state that she's a product (or possibly a failure) of the Zanuka Project.
  • Valkyr is the only Warframe which has human-like audible cries, voiced by the Digital Extremes community coordinator, Megan.
    • She is not the first Warframe to introduce human vocal expressions, however, which is Banshee.
  • Valkyr is the 2nd Warframe to replace Alloy Plates with Circuits when building. (The 1st was Saryn.) 
  • Valkyr in many ways resembles and may be based off a feline or wolverine, if only vaguely:
    • Hysteria gives Valkyr a set of claws.
    • An alternate helmet, Bastet, is named after an Egyptian Cat-headed Goddess of Home and Family.
    • Equipping a whip (Lecta or Scoliac) while using Hysteria gives the appearance of a tail, though it may possibly be just a bug.

Edit Tab


Valkyr is nimble, capable of recovering from knockdown 50% faster, as well as having the ability to land from great heights without stopping.

  • Can stack with Handspring and Constitution for up to 250% knockdown recovery speed.[citation needed]
  • Currently, Valkyr's immunity to heavy landings also prevents her from triggering Heavy Impact.


RipLineModU15 RipLine
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m

  • Valkyr fires a grappling hook that covers a range of 25 / 40 / 60 / 75 meters. If the hook hits terrain, Valkyr will be pulled towards the hook's location. If an ally or enemy is hooked, they will be pulled towards Valkyr's location. Enemies will be dealt 300 / 400 / 500 / 600 Slash b Slash damage.
    • Damage is affected by Power Strength.
    • Affected enemies are ragdolled as they're pulled towards Valkyr.
    • Cast range is affected by Power Range.
    • Pull strength is affected by the distance Rip Line is cast.
    • Rip Line can pull Valkyr across chasms and long gaps; however, Valkyr is not pulled the full distance to the hook's location.
  • If Rip Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rip Line's damage by 400% and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rip Line's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Power Duration and cannot fall below 0.5 seconds under any circumstances.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Rip Line's pull does not affect bosses with the exception of the Zanuka Hunter, Ambulas, and The Grustrag Three.[citation needed]
  • Despite having a noticeable visual and audio effect, Rip Line is silent.
  • Rip Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both Valkyr and the ally will also treat this action as a one-handed ability. However, casting on enemies (while grounded) will cause interruption.
  • Will not disrupt Shade's Ghost or a Huras Kubrow's Stalk.
  • Rip Line has a slight delay between activation and pulling either an enemy or Valkyr, as the grappling hook has a minute travel time.
  • Has a cast delay of about ~0.9 seconds between uses.

Main article: Swing Line

Swing Line is a Warframe Augment Mod for Valkyr that enables the ability to, after an initial cast of Rip Line, grant successive uses of Rip Line without using energy if cast while airborne.

  • This is another alternative ability for players to take advantage of heights quickly, similarly to Worm Hole or Tail Wind, pulling Valkyr to elevated areas which are not accessible with traditional movement.
  • While being pulled, Valkyr can perform a divekick by crouching (default Ctrl). If Valkyr is too close to the ground, crouching will cause her to slide instead.
  • Using Rip Line on allies may be used tactically, either to save them from a group of enemies or to pull them to a higher vantage point. (Discretion is advised when participating in such behavior, as it may be intended and/or received as an attempt at griefing.)
  • As Rip Line is silent, it can be used as a mean of disposing enemies without alerting nearby units during stealth playthroughs.
  • Rip Line will consistently mutilate enemies killed by the hook, as with heavily Slash-focused weapons. The pieces of their dismembered corpse will also be flung in Valkyr's general direction.
    • Can be very helpful when used in tandem with a Desecrating Nekros, as each corpse will yield its own loot.
    • Can potentially impede stealth play, as enemies may become alerted at the sight of either corpse. Targeting selectively and thinking ahead should help avoid such situations.
  • Pulled enemies that were not killed immediately are laid prone, setting them up for Ground Finishers.
  • It is possible to Rip Line onto a rocket fired from an Ogris.
  • Very effective during Capture missions as it can bring the target near Valkyr or her teammates.
  • Actively moving forward (default W) before and while being pulled will increase your overall travel distance. Movement speed bonuses such as Volt's Speed or Zephyr's Jet Stream may increase this further. [Further testing required]
    • Sprinting and Maglev make no noticeable impact on speed or distance, however.
  • Very effective in PvP, as it allows the user to either quickly travel around an arena or pull and knock-down the opponent, rendering them an easy target.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Very rarely, attempting to pull an enemy with Rip Line will neither damage nor pull the them. Additionally, the line itself will remain tethered between Valkyr and the enemy until it is killed. (See picture)
    2014-05-24 00003

    Rip Line remaining tethered to an enemy

  • When used on a sloped part of ground, occasionally Rip Line will slowly pull Valkyr forwards then launch her upwards into the air.
  • Continuous use of Rip Line in a short period of time may cause Valkyr to be pulled out of the map on Grineer Asteroid tilesets.
  • Casting Rip Line while going up Corpus Gas City elevators causes her to fall through them, leaving her trapped within the shaft.
  • Despite Rip Line being fully silent, as well as contributing toward the Stealth Challenge, killing unalerted enemies will not trigger Stealth Kill Affinity and cancels the stealth kill counter.

WarcryModU15 WarcryPanel
Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
Strength:15% / 20% / 25% / 50% (speed buff)
25% / 35% / 45% / 50% (armor buff)
15% / 20% / 25% / 30% (slow)
Duration:7 / 10 / 12 / 15 s
Range:15 / 20 / 22 / 25 m

  • Valkyr lets out a rallying cry, bolstering the attack speed and defenses of her allies while diminishing the attack speed and mobility of her enemies within 15 / 20 / 22 / 25 meters. Affected allies will gain 15% / 20% / 25% / 50% attack speed and 25% / 35% / 45% / 50% armor, and affected enemies will have their actions slowed by 15% / 20% / 25% / 30%. The effects last for 7 / 10 / 12 / 15 seconds.
    • The bonuses and slow are affected by Power Strength.
    • The speed buff grants an additive bonus that will stack with other attack speed modifiers (e.g., Fury combined with Warcry at max rank and +30% power strength will increase Valkyr's attack speed by 0.3 + 0.5*1.3 = 95%).
    • The armor buff is based off the affected Warframe's base armor value, calculated additively with other base armor multipliers. For example, a Valkyr with a max rank Steel Fiber and unmodified Power Strength increases her armor according to the following equation:
      Armor = Base Armor × (1 + Mod Multiplier + Warcry Modifier)
      Armor = 600 × (1 + 1.1 + 0.5)
      Armor = 1560
    • The slow cannot exceed 75% under any circumstances.
    • Duration is affected by Power Duration.
    • Radius is affected by Power Range.
  • The effects of Warcry are applied to Valkyr, other players, Companions, Hostages, Defense objectives, Shadows, and Specters.
  • Allies and enemies only need to be in range when Warcry is cast to be affected.
  • Allies affected by Warcry will not have its buffs dispelled upon entering the field of a Nullifier Crewman. However, if Valkyr herself enters a Nullifier field or falls off the tileset, Warcry will be dispelled from the entire squad.

Main article: Eternal War

Eternal War is a Warframe Augment Mod for Valkyr that extends Warcry's duration for each melee kill.

  • By combining a fully ranked Warcry with a Sentinel with Coolant Leak, melee enemies (particularly the melee-focused Infested) will be severely slowed down.
  • Very useful in Defense missions, as enemies are slowed down and the Artifact's armor is greatly enhanced.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

ParalysisModU15 ParalysisPanel
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Range:5 / 7 / 8 / 10 m

  • Valkyr discharges her shields, stunning and damaging enemies within 5 / 7 / 8 / 10 meters while draining 33% of her current shields. Affected enemies are dealt 50% of Valkyr's current shields multiplied by 200% / 250% / 300% / 350% as Impact b Impact damage. The shield discharge has a knockback strength of 400 / 600 / 800 / 1000.
    • Damage multiplier is affected by Power Strength, and the damage diminishes with distance.
    • Damage bypasses obstacles in the environment and is increased by body-part multipliers.
    • The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied. As an example, Valkyr has 150 shields at the time Paralysis is cast and +30% power strength. Paralysis will deal 150*0.5*3.5*1.3 = 341.25 damage, and Valkyr's shields will be reduced to 150*(1 - 0.33) = 100 shields.
    • Radius is affected by Power Range.
    • Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Overshields contribute to Paralysis' damage.

Main article: Prolonged Paralysis

Prolonged Paralysis is a Warframe Augment Mod for Valkyr that increases Paralysis' stun duration, as well as slowly pulling affected enemies towards her.

  • Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
  • Installing a decent Redirection and Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
    • Redirection increases the damage dealt through greater total amount of shields lost.
    • Fast Deflection helps recover lost shields quickly.
  • Extended uses of this ability will recommend installations of Vitality and Steel Fiber mods in order to overcome damages after the Paralysis effects.
  • The way Paralysis is treated is similar to Banshee's Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range.
  • Paralysis can be used within the duration of Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability.
  • This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
  • This ability synergizes well with shield-based team totems such as Team Shield Restore and Medium Team Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.
  • In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.

HysteriaModU15 HysteriaPanel
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250 (base damage)
1% / 2% / 4% / 5% (lifesteal)
Range:5 m (aura radius)

  • Overcome with rage, Valkyr unleashes a pair of energy claws and becomes immune to all damage and status effects. Normal attacks deal 100 / 125 / 200 / 250 base damage within 2 meters. Wall attacks and slide attacks inflict 300 / 375 / 600 / 750 base damage for each strike. Aerial attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict 300 base damage within 5 meters. Attacks have a 200% critical damage multiplier with a 50% critical chance and a 10% status chance. Additionally, Valkyr is healed for 1% / 2% / 4% / 5% of the total melee damage she inflicts.
    • Base damage is distributed evenly between Impact b Impact, Puncture b Puncture, and Slash b Slash.
    • Base damage is affected by Power Strength and the Melee Combo Counter, while the lifesteal is not.
    • Hysteria is also affected by equipped melee mods including:
    • Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
    • Ground finishers inflict 1600% of the total modified damage from normal attacks. Prompted melee finishers inflict 6400% of the total modified damage from normal attacks as Finisher damage.
      • The damage composition of a ground finisher is the same as a modified normal attack; however, Impact b Impact damage from ground finishers is multiplied by 125%.
      • The finisher multipliers for both attacks are affected by Finishing Touch.
    • Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
    • Hysteria's innate lifesteal is calculated from the total damage of Valkyr's melee attacks after resistances are applied. Hysteria's lifesteal is also additive when combined with other sources of lifesteal (e.g., a maxed Life Strike and a rank-3 Hysteria will yield 0.2 + 0.05 = 25% lifesteal on channeled hits).
    • Status immunity includes crowd-controlling effects such as knockdowns, staggers, and Nauseous Crawler paralysis.
      • Certain attacks will still push Valkyr away, and shock waves will cause her to bounce into the air. However, these attacks will not force Valkyr to the ground.
      • Statuses that were already active when Hysteria was cast will not be removed. However, Valkyr will be immune to their damage regardless.
      • Valkyr is not immune to Commander teleportation, Regulator minimap disruption, Cryofloors, Tar-Mutalist MOA slows, or Swarm-Mutalist MOA screen hazing.
    • While Hysteria is active, its claws are the only weapon Valkyr can use. However, her other powers can still be cast normally.
  • Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies are within this aura when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as Impact b Impact damage.
    • Damage percentages are not affected by Power Strength.
    • Stored damage is calculated from the total damage Valkyr ignores before resistances are applied.
    • The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon.
    • Aura radius is affected by Power Range.
    • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
  • Hysteria consumes 2.5 energy per second while active, and will remain active until either Valkyr's energy is depleted, or the ability is deactivated by casting it again (default 4).
  • Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
  • Has a cast time of 1 second, affected by Natural Talent.
    • Despite being classified as its own weapon, Speed Holster will have no effect on casting speed. However, it will affect Hysteria's 'unequip' animation, played upon its deactivation.

Main article: Hysteria (Stance)

Hysteria is a unique Stance that can only be acquired and used by activating Valkyr's fourth ability, Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.


Combo Name Button Combination
Rage E E E E
Fervor* E E Pause E E E2X E2X E E2X
Madness* E E E RMB+E E E2X E2XE3X E
Delirium* E E HoldEImpact b E2X E4X
Launching Spring Slide + E5X
Frenzy In Air + E
Through Strike Wall Dash + E
Roaring Drums Knockdowned Enemy + E1600%5X
Normal   All Targets   Slam/Ragdoll   Proc
  • PS4:     E = R1   RMB = R2
  • XBOX:  E = RB   RMB = LTrigger

  • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
    • Turning 'Color Correction' off in Options > Display can alleviate this issue.
  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
  • Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic".
  • Narrow Minded is recommended when building this skill. While it increases the efficiency of the ability significantly, the mod will also reduce the vulnerability radius of Valkyr's Hysteria.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces aura radius to 1.7 meters and energy drain to ~0.887 energy per second.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and energy drain to 0.625 energy per second.
    • Has no negative effect on this ability.
  • Maximized Power Range has no positive effect on this ability.
    • Increases aura radius to 11.75 meters and reduces base damage to 100.
  • Maximized Power Strength increases base damage to 710.
    • Increases activation cost to 38.75 energy and energy drain to 4.375 energy per second.

  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear.
  • Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration.
  • If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a Codex or Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable.

Strength Mods


Duration Mods


Range Mods


RipLine RipLine RipLine
WarcryPanel WarcryPanel WarcryPanel
ParalysisPanel ParalysisPanel
HysteriaPanel HysteriaPanel HysteriaPanel

Edit Tab

Valkyr is an assault Warframe with great offensive skills while excelling at mobility and a unique increase in stamina along with a decent sprint speed.  Having the highest Armor value among the Warframes so far, Valkyr is considered to be a passive tank similar to Saryn while being less prone to health damage. This makes Valkyr very durable and hard to kill. However, Valkyr also has the lowest shields of any Warframe currently in the game. Thus Redirection is of questionable value. It can be used to increase survivability, but the mod slot and points can be used for something arguably more useful since the shield bonus of Redirection is calculated through base shields, it is more useful on Warframes with high base shields.

Valkyr is also very good in boss fights provided she has enough energy to use Hysteria. Her high damage strikes and invulnerability makes burning a boss's health and/or shields very easy. However, players should be wary of the time left on Hysteria as chances are, if Valkyr is meleeing the boss, they will be focused on her as will any other enemies nearby. If she is in the middle of the fray when Hysteria deactivates, she can die very quickly as not even Valkyr can withstand high levels of firepower for very long. This may be negated by collecting enough energy to instantly re-enter Hysteria. In terms of building Valkyr around her 4th ability, she is best played with Rage, to support spamming the ability and Warcry, to further enhance it. While in this mode, you can replenish health fast by knocking down enemies with your ground strike and then restore 5% health with every finishing strike.

With Vigor, Vitality, and Steel Fiber equipped and maxed, an effective health of 4472 is possible, the highest possible for any warframe without using damage reduction abilities. With a maximized power strength mod setup and Warcry in effect, Valkyr's armor value increases by an additional 114.5% of its base amount, which stacks additively with Steel Fiber, achieving a maximum armor of 1947, the highest possible for any warframe under any circumstances. This overall increases her effective health to a value of 6441. Furthermore, at this armor value, each Physique aura increases her effective health by an additional 134.82, which sums up to a total of 6980.28 maximum possible effective health if all four players use this aura.

Note: Maximum armor without team assistance is currently outdated. (As of update 17.2.2) Does not account for Armored Agility; Transient Fortitude; Arcane Guardian; or Steel Meridian's Justice effect.

Note: Maximum armor with team assistance is currently outdated. (As of update 17.2.2) Does not account for Equinox`s Pacify & Provoke direct boost to Power Strength when using Provoke. Does not account for a Max-Strength Cold-type Chroma`s Elemental Ward*. Does not account for a Max-Strength Heat-type Chroma`s Elemental Ward**. *The boost from a max-strength Cold-type Chroma`s Elemental Ward alone is +426% armor. **The health boost from a max-strength Heat-type Chroma`s Elemental Ward is +568%.


  • When using Ripline on a sloped part of ground you will first be pulled slowly forwards and then shot in a (nearly) 90° line up in the air.
  • Continuous use of ripline, in a short period of time, on Mercury (survival mode) may cause Valkyr to be pulled out of the map.
  • While using Hysteria and having high attack speed, for example with mods or Warcry, Valkyr sometimes glitches. This makes the attack animation look incomplete and awkward. She is still able to attack, but it will result in a big loss of DpS, due to a lower attack speed.
  • If you fall out of the map while using Hysteria, it may bug the skill for the whole mission. It can be activated with no loss of DpS or attack speed, but you'll not be invulnerable anymore.

Edit Tab

Valkyr can be equipped with the following items:



See alsoEdit

Edit Tab

  • Using Warcry
  • Using Paralysis
  • Using Hysteria


Start a Discussion Discussions about Valkyr (Warframe)

  • New Valkyr Build (after patch 17.5))

    12 messages
    • One thing I have  noticed  is Corrupted  Ancients disabled my Hysteria that never happened  before, so  be  wary of the Ancients,a...
    • Like for Excalibur it's realy effective to use skana or dual cleavers with their syndicate mod: +100% dmg, hysteria it's not affected by ...
  • Valkyr arms armor - removable?

    17 messages
    • NeithanDiniem wrote: wrote:How so? You're a medical scientist from the Orokin Era? DE makes whatever they want to make.They don't m...
    • wrote:By that same logic neither is switching frame itself. "I'm going to change from my exalibur to valkyr, time to pierce my ha...

Around Wikia's network

Random Wiki