Valkyr (Warframe)

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[ShurikenIconEdit Tab]
Base Statistics
Health 100 (300.0 at rank 30)
Power 100 (150 at rank 30)
Armor 600
Shield Capacity 50 (150.0 at rank 30)
Sprint Speed 1.1
Stamina 150
Polarities 4x Ability 2x V
Aura Polarity V
CODEX Entry: ValkyrCodexbw
Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments leaving her scarred, angry and frighteningly adept at killing.

Valkyr is the berserker of Warframes and joined the Tenno cause in Update 11. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence.

Component blueprints drop from Alad V (Themisto, Jupiter).

Manufacturing Requirements
Credits 32px
Time: 72 hrs
Rush: Platinumicon 50
Market Price: Platinumicon 300 Blueprint Price: Credits 32px 35,000
Credits 32px
Circuits 32px
Polymer Bundle 32px
Time: 12 hrs
Rush: Platinumicon 25
Credits 32px
Ferrite 32px
Rubedo 32px

Time: 12 hrs
Rush: Platinumicon 25
Credits 32px
Time: 12 hrs
Rush: Platinumicon 25


At rank 30 and supercharged, Valkyr will use ?? Conclave points without any mods.


  • "Valkyr" is derived from Valkyrie. According to Norse Mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Asgard (where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen.
  • She is the second female Warframe whose base stats defy a trend of fragility; despite having low shields she has the highest armor value out of all the Warframes.
  • Both her Warframe Profile video and in-game description state that she's a product (or possibly a failure) of the Zanuka Project.
  • Valkyr is the only Warframe which has human-like audible cries, voiced by the Digital Extremes community coordinator, Megan.
  • Valkyr is the 2nd Warframe to replace Alloy Plates with Circuits when building. (The 1st was Saryn.)
  • Valkyr is the most robotic-looking of the Tenno, possessing tubes and wires on certain parts of her frame, plus what appears to be Corpus bindings fixed onto her arms and legs. This is most likely due to her being experimented on with Corpus technology.
  • Valkyr is one of the three Warframes that have been made during the current time period. Almost all of the other Warframes were made during the Great War with the exception of Nova who is said to be a recently developed Warframe under the Tenno Council. Valkyr was, however, an existing but unknown Warframe herself before being experimented on.
  • In addition to the point above, Valkyr is possibly the first Warframe that is not entirely of Tenno/Orokin origin, having Corpus tech installed (functional or not) in addition to her original Warframe.
  • Valkyr in many ways resembles and may be based off a feline, if only vaguely:
    • Hysteria gives Valkyr a set of claws.
    • An alternate helmet, Bastet, is named after an Egyptian Cat-headed Goddess of Home and Family.
    • Equipping a whip (Lecta or Scoliac) while using Hysteria gives the appearance of a tail, though it may possibly be just a bug.


  • Components are available from Alad V since November 25.
  • The melee bug affects Valkyr's ultimate, making you unable to attack.

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RipLine Rip Line Energy: 25Energy small Power #: 1 Ripline
Valkyr hurls forth a hook. If it hits an enemy, it pulls them to her. If it hits terrain, she pulls herself towards the hook's location.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
300 / 400 / 500 / 600
Power Range:
25 / 40 / 60 / 75 m
Power Duration:

  • Deals 300 / 400 / 500 / 600 damage to a single target.
  • If not directly killed by the first assault, it will rag-doll the affected enemy.
  • Can mutilate enemies like the Miter or the Glaive.
  • Is able to pull Valkyr across chasms and long gaps.
    • Rip Line does not pull Valkyr the full distance to the targeted area.
  • It can also be used to pull allies, which is sometimes useful because you can save a teammate from a group of enemies.
  • Increasing the range of this ability does not increase the pull strength on herself.

  • This is another alternative ability for players to take advantage with heights quickly similar with Worm Hole, Super Jump and Teleport, pulling Valkyr to elevated areas which are not possibly accessible with traditional movement.
  • This is also another alternative to take advantage with speed, allowing zip-lining on almost any location around a map.
  • It is possible to Rip Line onto a rocket fired from an Ogris.
  • It would seem that this is the only ability to reach beyond the 50-meter limit, allowing Valkyr to "rip-snipe" any enemies at a long distance about 75 meters more or less.
  • Pressing the melee key (default: E) while being towed by the Rip line will make Valkyr use her melee weapon's wall attack. This method can be an effective way to make use of the Obex's and Kogake's 2,200 damage wall attack.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

WarcryPanel Warcry Energy: 75Energy small Power #: 2 Warcry
Valkyr cries out fiercely, rallying her allies and intimidating her foes.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
15% / 20% / 25% / 50% (ally speed buff)
25% / 35% / 45% / 50% (ally armor buff)
15% / 20% / 25% / 30% (enemy speed debuff)
Power Range:
15 / 20 / 22 / 25 m
Power Duration:
7 / 10 / 12 / 15 s

  • Buffs teammates' melee attack speed by 15% / 20% / 25% / 50% and armor by 25% / 35% / 45% / 50% while debuffing enemy speed by 15% / 20% / 25% / 30%. All multipliers are affected by Power Strength mods.
    • Increases your own armor as well.
    • All melee attack speeds are increased.
  • Lasts 7 / 10 / 12 / 15 seconds per cast. This is affected by Power Duration mods.
  • Has range of 15 / 20 / 22 / 25 in-game meters. This is affected by Power Range mods.
  • Affects the pod in defense missions, giving it more survivability.
  • May grant armor to Shadows (gives them a glowing effect, but it may just be the fact they are cloned enemies and it targets them for slowdown without affecting them).

  • Heavy melee weapons, such as the Fragor, can be heavily benefited by this ability, especially when this ability is amplified by Power Strength mods. Allowing teammates to swipe escaping enemies who are also under the effects of this ability.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the time to 34.35 seconds.
    • Reduces range to 8.5 meters.
  • Maximized Power Efficiency reduces cost to 18.75 energy.
    • Reduces buff duration to 6 seconds.
  • Maximized Power Range increases range to 58.75 meters.
    • Decreases melee buff to 20%, decreases armor buff to 20%, and reduces the enemy speed debuff to 12%
  • Maximized Power Strength increases melee speed by 114.5%, armor by 114.5%, and decreases enemy speed by 68.7%.
    • Increases cost to 116.25 energy.

ParalysisPanel Paralysis Energy: 5Energy small Power #: 3 Paralysis
Valkyr stuns and damages enemies around her.
Equip Cost:
6 / 7 / 8 /9
Power Strength:
2.0x / 2.5x / 3.0x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (push multiplier)
Power Range:
5 / 7 / 8 / 10 m
Power Duration:

  • Deals 50% of current shields multiplied by 2.0 / 2.5 / 3.0 / 3.5 as damage to enemies within range. The damage multiplier is affected by Power Strength mods.
  • Also knocks back enemies based on the push multiplier, also affected by Power Strength mods.
  • Has a range of 5 / 7 / 8 / 10 in-game meters. This is affected by Power Range Mods.
  • Drains 33% of your current shields on each cast.
  • Stunned enemies gain a Stealth Attack prompt that allows you to perform melee Stealth finishers on them, dealing 4X damage. This prompt can appear even when attacking from the front, and yields custom finisher animations identical to the ones performed using parrying counterattacks.

  • Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
  • Installing a decent Redirection and Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
    • Redirection increases the damage through the lost in greater amount of shields.
    • Fast Deflection helps recover lost shields quickly.
  • Extended uses of this ability will recommend installations of Vitality and Steel Fiber mods in order to overcome damages after the Paralysis effects.
  • The way Paralysis treated is similar to Banshee's Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range.
  • Paralysis can be within the duration of Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability.
  • This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
  • This is the only 3rd ability, whose card is Uncommon, making it easier to upgrade.
  • This ability synergizes well with shield-based team totems such Team Shield Restore and Medium Team Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

HysteriaPanel Hysteria Energy: 100Energy small Power #: 4 Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
300 (base damage)
1.25x / 1.40x / 1.60x / 1.75x (melee multiplier)
1% / 2% / 4% / 5% (lifesteal)
Power Range:
5 m
Power Duration:
15 / 20 / 25 / 30 s

  • The ability gives Valkyr a set of claws, which is the only usable weapon for the duration of the ability.
  • All attacks deal 300 base damage + 125% / 140% / 160% / 175% of your melee weapon's normal attack damage.
    • The final damage is distributed evenly between , , and .
    • Weapon damage multiplier is affected by Power Strength.
    • Slam attacks have a 5-meter impact radius with 100% knockdown.
    • Regular attacks can hit a maximum of 5 targets per strike.
  • Hysteria's attack damage, critical damage, and critical chance can also be modified by equipping certain mods.
    • Pressure Point, Spoiled Strike, and Steel Charge provide additive bonuses to your melee weapon's base damage.
    • Elemental damage, status chance, speed, proc (Berserker, Melee Channel, etc.), charge damage/speed, range, faction damage, and physical damage (IPS) mods have no effect on Hysteria.
    • Hysteria acquires the critical damage of your melee weapon, affected by Organ Shatter.
    • The critical chance appears to be determined by adding the critical chance of your weapon, affected by True Steel, to a base 30%.
  • 1% / 2% / 4% / 5% of damage done (after resistances/armor) is regained as health. This is not affected by Power Strength mods.
  • Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods.
  • While ability is activated, Valkyr is invulnerable to damage, and immune to stun, stagger, status effects, and knockdown.
    • While invulnerable, melee attacks will push her away, and shockwaves will cause her to bounce into the air slightly.
  • Coats random enemies in the selected energy color within a 5 meter radius of Valkyr. If any are not killed, all damage taken while invulnerable from these selected targets will be inflicted after Hysteria wears off.
    • Moving out of range will remove this effect.  Thus is it recommended that the user puts distance between themselves and marked targets before Hysteria runs out if they cannot be killed fast enough.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • The speed at which you can attack can be boosted by Warcry or Volt's Speed ability.
  • Using this ability will also lead Valkyr into a "deaf" state, unable to hear anything around her other than strong stuttering waves of rage within her mind. This makes dodging powerful attacks much harder, despite of temporary invulnerability.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".
  • Costs 10 / 11 / 12 / 13 or 5 / 6 / 6 / 7 mod slots, rounded up.

  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Power Strength (Intensify, Blind Rage), Steel Charge, and melee weapon mods that affect base damage, critical chance, and critical damage directly increase Hysteria's damage output.
    • Dual Ichor with Organ Shatter, True Steel, Pressure Point, and Spoiled Strike will modify Hysteria's attack damage to 496 with a 5.7x crit multiplier and a 70% crit chance before resistances/armor are taken into account.
    • While Berserker will not proc while in Hysteria, if you critical with your melee and then go into Hysteria, you will retain the attack speed buff as normal.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animation may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
  • Hysteria will gain the Jump Attacks special effects, depending on the weapon. For example the Obex's great slam radius, or the Heat Weapons (Heat Dagger, Heat Sword, Dual heat Sword) flame AoE. This can be used to support Hysteria-Builds, to work better against certain enemies (Flame AoE for the fire stun on infested, Amphis for electric stun on Corpus units)
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • Her slide melee does not 'copter' well, as with all fist weapons, the uppercut animation slides well initially, but near the end when attack comes out you lose almost all of your momentum.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


  • U13 bug: After activating Hysteria you don't switch to melee mode, you will have to switch to melee mode manually if you want to use channeling.
  • Currently, Hysteria's attack speed is slowed down significantly if it is activated while equipped with a Primary or Secondary weapon. Hysteria attacks as normal if activated while melee is equipped.
  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. (needs confirmation if this is still occurring)
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • Hysteria mode gains the melee jump-slam effects of the equipped melee weapon. (It is unknown if this is intended at this time)

[ShurikenIconEdit Tab]

Valkyr is an assault Warframe with great offensive skills while excelling at mobility and a unique increase in stamina along with a decent sprint speed.  Having the highest Armor value among the Warframes so far, Valkyr is considered to be a passive tank similar to Saryn while being less prone to health damage. This makes Valkyr very durable and hard to kill. However, Valkyr also has the lowest shields of any Warframe currently in the game. Thus Redirection is of questionable value. It can be used to increase survivability, but the mod slot and points can be used for something arguably more useful since the shield bonus of Redirection is calculated through base shields, it is more useful on Warframes with high base shields.

Valkyr is also very good in boss fights provided she has enough energy to use Hysteria. Her high damage strikes and invulnerability makes burning a boss's health and/or shields very easy. However, players should be wary of the time left on Hysteria as chances are, if Valkyr is meleeing the boss, they will be focused on her as will any other enemies nearby. If she is in the middle of the fray when Hysteria deactivates, she can die very quickly as not even Valkyr can withstand high levels of firepower for very long. This may be negated by collecting enough energy to instantly re-enter Hysteria.

With Vigor, Vitality, and Steel Fiber equipped and maxed an effective health of 4529.33 is possible.

100 (base) + 440(Vitality) + 120(Vigor) + 200 (lvl30) = 860 max health

600 (base) + 660 (Steel Fiber) = 1260 armour

With the effective health calculation (health*(1+(armour/300)) we can reach a maximum of:

860*(1+(1260/300)) = 4472 effective health

How much effective health could be achieved with a full team using Physique needs to be evaluated.

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Valkyr can be equipped with:

See alsoEdit

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  • Using Warcry
  • Using Paralysis
  • Using Hysteria

Start a Discussion Discussions about Valkyr (Warframe)

  • Valkyr's (Possible) Prime

    19 messages
    • Maybe she'll have "The Original" skin in the future...
    • Valkyr Wraith or Valkyr Vandal, a Lotus version of Valkyr!
  • New bug with Hysteria

    7 messages
    • my buddy had the best bug ever with her ulti.   somehow, it stayed perma ulti mode.  was funny too! best part was, we were on a survival,...
    • I wish I could complain about bugs on the new war frame. Still waiting to patch. *Tear*
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