Valkyr (Warframe)

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Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments, leaving her scarred, angry and frighteningly adept at killing.

This is Valkyr, the tormented, the experiment.

Valkyr was crafted from torment, Tenno. Take control of her rage.

Release Date: November 20th, 2013

Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Valkyr was unleashed in Update 11.

Component blueprints drop from Alad V (Themisto, Jupiter).

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25

Warframe GuidesEdit

See Category:Valkyr Guides to read user-made guides on how to play this Warframe.


  • "Valkyr" is derived from Valkyrie. According to Norse Mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Asgard (where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen.
  • She is the second female Warframe whose base stats defy a trend of fragility; despite having low shields she has the highest armor value out of all the Warframes.
  • Both her Warframe Profile video and in-game description state that she's a product (or possibly a failure) of the Zanuka Project.
  • Valkyr is the only Warframe which has human-like audible cries, voiced by the Digital Extremes community coordinator, Megan.
    • She is not the first Warframe to introduce human vocal expressions, however, which is Banshee.
  • Valkyr is the 2nd Warframe to replace Alloy Plates with Circuits when building. (The 1st was Saryn.) 
  • Valkyr in many ways resembles and may be based off a feline or wolverine, if only vaguely:
    • Hysteria gives Valkyr a set of claws.
    • An alternate helmet, Bastet, is named after an Egyptian Cat-headed Goddess of Home and Family.
    • Equipping a whip (Lecta or Scoliac) while using Hysteria gives the appearance of a tail, though it may possibly be just a bug.

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Valkyr has a passive ability to recover from knockdown 50% faster, as well as having the ability to land from great heights without stopping.


RipLineModU15 RipLine
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600
Range:25 / 40 / 60 / 75 m

  • Valkyr fires a grappling hook that covers a range of 25 / 40 / 60 / 75 meters. If the hook hits terrain, Valkyr will be pulled towards the hook's location. If an enemy is pierced by the hook, they will be dealt 300 / 400 / 500 / 600 Slash b Slash damage and be forcefully pulled towards Valkyr's location.
    • Damage is affected by Power Strength and body-part multipliers.
    • Cast range is affected by Power Range, however the pull strength on Valkyr is not.
    • Pull speed and duration are not affected by Power Duration but are instead affected by the distance of where the pull was cast.
    • Rip Line can pull Valkyr across chasms and long gaps. However, Valkyr is not pulled the full distance to the hook's location.
    • Pulled enemies that were not killed immediately are laid prone, setting them up for Ground Finishers.
    • While being pulled, Valkyr can briefly perform either a wall attack by meleeing (default E) or a divekick by crouching (default Ctrl). If Valkyr is too close to the ground, crouching will cause her to slide instead.
    • Can also pull teammates. This may be used tactically, either to save them from a group of enemies or to pull them to a higher vantage point. (Discretion is advised when participating in such behavior, as it may be intended and/or received as an attempt at griefing.)
  • If Rip Line is successfully cast again (aka chained), within 1 second of the previous cast, said cast will gain the following benefits:
    • The second successive cast will deal 2x damage, and the third and any succeeding casts afterwards will deal 4x damage.
    • Rip Line's energy cost is reduced by 50% from the previous successive cast, hence the 2nd successful cast will consume only 12.5 energy, and the 3rd cast will consume only 6.25. Due to Power Efficiency mechanics, Rip Line's casting cost cannot be reduced below 6.25.
    • The window to chain attacks is affected by Power Duration.
    • If no casts are performed within the chaining window, the damage and casting costs will reset.
  • Rip Line cast on terrain is a one-handed ability, and will not interrupt full actions such as reloading, shooting, or charging weapons. Casting on enemies (while grounded) is not.
    • Valkyr will often tumble upon landing, which interrupts those actions regardless.
    • When used upon allies, both Valkyr and the ally will treat this as a one-handed ability.
  • Can be cast while while executing Maneuvers, such as jumping, sliding, flipping, or wall-running, as well as while midair. However casting on enemies will interrupt any maneuver performed while grounded.
  • Rip Line's pull does not affect Bosses, with the exception of the Zanuka Hunter, Tyl Regor, Ambulas and The Grustrag Three.[citation needed]
  • Rip Line will consistently mutilate enemies killed by the hook, as with heavily Slash-focused weapons. The pieces of their dismembered corpse will also be flung in Valkyr's general direction.
    • Can be very helpful when used in tandem with a Desecrating Nekros, as each corpse will yield its own loot.
    • Can potentially impede stealth play, as enemies may become alerted at the sight of either corpse. Targeting selectively and thinking ahead should help avoid such situations.
  • Despite having a noticeable visual and audio effect, Rip Line is perfectly silent, and can be used as a mean of disposing enemies without alerting nearby units during stealth playthroughs.
  • Will not disrupt Shade's Ghost or a Huras Kubrow's Stalk.
  • Rip Line has a slight delay between activation and pulling either an enemy or Valkyr, as the grappling hook has a minute travel time.
  • Has a cast delay of about ~0.9 seconds between uses.
  • Scorpions and Ancients use a similar ability.

Main article: Swing Line

Swing Line is a Warframe Augment Mod for Valkyr that enables the ability to, after an initial cast of Rip Line, grant successive uses of Rip Line without using energy if cast while airborne.

  • This is another alternative ability for players to take advantage of heights quickly, similarly to Worm Hole, Super Jump and Teleport, pulling Valkyr to elevated areas which are not accessible with traditional movement.
  • It is possible to Rip Line onto a rocket fired from an Ogris.
  • Very effective during Capture missions as it can bring the target near Valkyr or her teammates.
  • Pressing the melee key (default E) while being towed by the Rip Line will initiate the equipped melee weapon's wall attack. This method can be an effective way to make use of the Obex' and Kogake's 2,200 damage wall attack.
  • Actively moving forward (default W) before and while being pulled will increase your overall travel distance. Movement speed bonuses such as Volt's Speed or Zephyr's Jet Stream may increase this further. [Further testing required]
    • Sprinting and Maglev make no noticeable impact on speed or distance, however.
  • Very effective in PvP, as it allows the user to either quickly travel around an arena or pull and knock-down the oppoenent, rendering them an easy target.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Very rarely, attempting to pull an enemy with Rip Line will neither damage nor pull the them. Additionally, the line itself will remain tethered between Valkyr and the enemy until it is killed. (See picture)
    2014-05-24 00003

    Rip Line remaining tethered to an enemy

  • When used on a sloped part of ground, occasionally Rip Line will slowly pull Valkyr forwards then launch her upwards into the air.
  • Continuous use of Rip Line in a short period of time may cause Valkyr to be pulled out of the map on Grineer Asteroid tilesets.
  • Casting Rip Line while going up Corpus Gas City elevators causes her to fall through them, leaving her trapped within the shaft.
  • Despite Rip Line being fully silent, as well as contributing toward the Stealth Challenge, killing unalerted enemies will not trigger Stealth Kill Affinity and cancels the stealth kill counter.

WarcryModU15 WarcryPanel
Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
Strength:15% / 20% / 25% / 50% (speed buff)
25% / 35% / 45% / 50% (armor buff)
15% / 20% / 25% / 30% (slow)
Duration:7 / 10 / 12 / 15 s
Range:15 / 20 / 22 / 25 m

  • Valkyr lets out a rallying cry, bolstering the attack speed and defenses of her allies while diminishing the attack speed and mobility of her enemies within 15 / 20 / 22 / 25 meters. Affected allies will gain 15% / 20% / 25% / 50% attack speed and 25% / 35% / 45% / 50% armor, and affected enemies will have their attack/movement speed reduced by 15% / 20% / 25% / 30%. The effects last for 7 / 10 / 12 / 15 seconds.
    • The bonuses and slow are affected by Power Strength.
    • The speed buff grants an additive bonus that will stack with other attack speed modifiers (e.g., Fury combined with Warcry at max rank and +30% power strength will increase Valkyr's attack speed by 0.3 + 0.5*1.3 = 95%).
    • The armor buff is based off the affected Warframe's base armor value (e.g., with 1260 armor from a maxed Steel Fiber and +30% power strength, Valkyr will have a total of 1260 + 600*0.5*1.3 = 1650 armor over the duration at max rank).
    • Duration is affected by Power Duration.
    • Radius is affected by Power Range.
  • The effects of Warcry are applied to Valkyr, other players, Companions, Hostages, Defense objectives, Shadows, and Specters.
  • Allies and enemies only need to be in range when Warcry is cast to be affected.
  • Allies buffed by this will not have the buff removed when entering the field of a Nullifier Crewman. However, If Valkyr enters a nullifier field or falls off the tileset, the effect of Warcry will be removed from the entire squad.

Main article: Eternal War

Eternal War is a Warframe Augment Mod for Valkyr that extends Warcry's duration for each melee kill.

  • By combining a fully ranked Warcry with a Sentinel with Coolant Leak, melee enemies (particularly the melee-focused Infested) will be severely slowed down.
  • Very useful in Defense missions, as enemies are slowed down and the Artifact's armor is greatly enhanced.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

ParalysisModU15 ParalysisPanel
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Range:5 / 7 / 8 / 10 m

  • Valkyr discharges her shields, stunning and damaging enemies within 5 / 7 / 8 / 10 meters while draining 33% of her current shields. Affected enemies are dealt 50% of Valkyr's current shields multiplied by 200% / 250% / 300% / 350% as Impact b Impact damage. The shield discharge has a knockback strength of 400 / 600 / 800 / 1000.
    • Damage multiplier is affected by Power Strength, and the damage diminishes with distance.
    • Damage bypasses obstacles in the environment and is increased by body-part multipliers.
    • The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied. As an example, Valkyr has 150 shields at the time Paralysis is cast and +30% power strength. Paralysis will deal 150*0.5*3.5*1.3 = 341.25 damage, and Valkyr's shields will be reduced to 150*(1 - 0.33) = 100 shields.
    • Radius is affected by Power Range.
    • Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
  • Overshields contribute to Paralysis' damage.

Main article: Prolonged Paralysis

Prolonged Paralysis is a Warframe Augment Mod for Valkyr that increases Paralysis' stun duration, as well as slowly pulling affected enemies towards her.

  • Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
  • Installing a decent Redirection and Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
    • Redirection increases the damage dealt through greater total amount of shields lost.
    • Fast Deflection helps recover lost shields quickly.
  • Extended uses of this ability will recommend installations of Vitality and Steel Fiber mods in order to overcome damages after the Paralysis effects.
  • The way Paralysis is treated is similar to Banshee's Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range.
  • Paralysis can be used within the duration of Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability.
  • This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
  • This ability synergizes well with shield-based team totems such as Team Shield Restore and Medium Team Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.
  • In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.

HysteriaModU15 HysteriaPanel
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Energy Drain: 2.5 s-1

Strength:250 (base damage)
1% / 2% / 4% / 5% (lifesteal)
Range:5 m

  • Overcome with rage, Valkyr unleashes her wrath using a set of energy claws and becomes immune to damage and Status Effects. While Hysteria is active, the claws are the only weapons Valkyr can use. The claws grant Valkyr a unique set of melee combos, and 1% / 2% / 4% / 5% of the melee damage she inflicts is regained as health. Valkyr will also radiate energy should there be an enemy within 5 meters of her position. Enemies within this aura are highlighted; should any enemy remain highlighted as Hysteria expires, Valkyr will be dealt 7.5% of the total amount of damage she received while Hysteria was active.
    • Damage Multiplier is affected by Power Strength, while Lifesteal is not.
    • Duration is affected by Power Duration
    • Aura radius is affected by Power Range.
    • The energy claws and associated stance used when Hysteria is active have unique properties and interactions with the equipped melee weapon. See Hysteria (Weapon).
    • Status effect immunity includes crowd-controlling effects such as Knockdowns and staggers. Certain attacks will push Valkyr away, and shockwaves will cause her to bounce into the air slightly. However, these attacks will not push Valkyr to the ground.
    • Valkyr is not immune to Eximus energy drains or the small energy drains from enemies linked to Ancient Disrupters. However, Nauseous Crawler disables have no effect on her.
    • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
    • There is a debuff indicator next to your health that lists how much damage you will be dealt.
    • Valkyr's other abilities are usable while Hysteria is active.
  • Hysteria consumes 2.5 energy per second while active, and will remain active until Valkyr's energy is depleted, or the ability is deactivated by pressing the ability key (default 4) again.
    • Casting cost is affected by Power Efficiency, while channeling energy cost is affected by both Power Efficiency and Power Duration.
    • Energy Siphon is deactivated while Hysteria is being channeled.
    • Valkyr cannot replenish energy using Team Energy Restores while Hysteria is active. Energy orbs however can still replenish energy even while the ability is active.

Main article: Hysteria (Stance)

Hysteria is a unique Stance that can only be acquired and used by activating Valkyr's fourth ability, Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.


Move Button Combination
Fervor EE Pause EEE2XE2XEE2X
Delirium EE Hold E Imp.E2XE4X
Launching Spring Slide + E5X
Frenzy In Air + E
Through Strike Wallrun + E
Roaring Drums Aiming at Downed Enemy + E5X
    = Normal       = All Targets       = Slam       = Proc
  • PS4 Players E = R1 RMB = R2
  • Xbox Players E = RB RMB = LTrigger

  • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
    • Turning 'Color Correction' off in Options > Display can alleviate this issue.
  • Her invulnerability can be taken advantage in reviving teammates in trade of not attacking enemies with her powerful claws.
    • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
  • Hysteria benefits the most from weapons with high base damage as well as from weapons with high crit chance and crit damage multiplier.
  • Naturally, Companions are not affected by this power and thus are still vulnerable to damage and can easily die if the player puts themselves in heavy damage situations.
  • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
  • Status procs such as Bleeding cannot affect Valkyr while she is in Hysteria.
  • Be aware that Stalker has Dispel, and will purge off Hysteria's effects from you.
  • For best use of its lifedrain ability, down enemies and then use the finisher.
  • Hysteria will be forced to end if falling into an area which teleports the player back, such as endless pits or out of the map.
  • Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic".

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces energy drain by a factor of 2.82.
    • Reduces aura radius to 1.7 meters.
  • Maximized Power Efficiency reduces cost to 6.25 energy and reduces energy drain to 1.5625 per second.
    • Has no negative effect on this ability.
  • Maximized Power Range increases aura radius to 11.75 meters.
    • Decreases melee damage multiplier to 0.7.
  • Maximized Power Strength increases melee damage multiplier to 4.97.
    • Increases cost to 38.75 energy.
    • Increases energy drain to 5.3448 per second.

  • While ability is activated, the player's melee weapon cannot receive any experience, such as shared experience from ally kills. This is still present as of Update 15.3.3
  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. 
  • After using Hysteria, counterattack finishers performed with your weapon will use the fist-weapon finisher animation, regardless of the actual weapon carried.
    • This is hard to see as all enemies close to her will glow like this (possible bug).
  • While having raised attack speed, for example with Warcry, Valkyr will sometimes glitch. This makes the attack animation look incomplete and awkward. She is still able to attack, but it will result in a loss of DpS, due to a lower attack speed.

Strength Mods


Duration Mods


Range Mods


RipLine RipLine
WarcryPanel WarcryPanel WarcryPanel
ParalysisPanel ParalysisPanel
HysteriaPanel HysteriaPanel HysteriaPanel

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Valkyr is an assault Warframe with great offensive skills while excelling at mobility and a unique increase in stamina along with a decent sprint speed.  Having the highest Armor value among the Warframes so far, Valkyr is considered to be a passive tank similar to Saryn while being less prone to health damage. This makes Valkyr very durable and hard to kill. However, Valkyr also has the lowest shields of any Warframe currently in the game. Thus Redirection is of questionable value. It can be used to increase survivability, but the mod slot and points can be used for something arguably more useful since the shield bonus of Redirection is calculated through base shields, it is more useful on Warframes with high base shields.

Valkyr is also very good in boss fights provided she has enough energy to use Hysteria. Her high damage strikes and invulnerability makes burning a boss's health and/or shields very easy. However, players should be wary of the time left on Hysteria as chances are, if Valkyr is meleeing the boss, they will be focused on her as will any other enemies nearby. If she is in the middle of the fray when Hysteria deactivates, she can die very quickly as not even Valkyr can withstand high levels of firepower for very long. This may be negated by collecting enough energy to instantly re-enter Hysteria. In terms of building Valkyr around her 4th ability, she is best played with Rage, to support spamming the ability and Warcry, to further enhance it. While in this mode, you can replenish health fast by knocking down enemies with your ground strike and then restore 5% health with every finishing strike.

With Vigor, Vitality, and Steel Fiber equipped and maxed, an effective health of 4472 is possible, the highest possible for any warframe without using damage reduction abilities. With a maximized power strength mod setup and Warcry in effect, Valkyr's armor value increases by an additional 114.5% of its base amount, which stacks additively with Steel Fiber, achieving a maximum armor of 1947, the highest possible for any warframe under any circumstances. This overall increases her effective health to a value of 6441. Furthermore, at this armor value, each Physique aura increases her effective health by an additional 134.82, which sums up to a total of 6980.28 maximum possible effective health if all four players use this aura.

Note: Maximum armor without team assistance is currently outdated. (As of update 17.2.2) Does not account for Armored Agility; Transient Fortitude; Arcane Guardian; or Steel Meridian's Justice effect.

Note: Maximum armor with team assistance is currently outdated. (As of update 17.2.2) Does not account for Equinox`s Pacify & Provoke direct boost to Power Strength when using Provoke. Does not account for a Max-Strength Cold-type Chroma`s Elemental Ward*. Does not account for a Max-Strength Heat-type Chroma`s Elemental Ward**. *The boost from a max-strength Cold-type Chroma`s Elemental Ward alone is +426% armor. **The health boost from a max-strength Heat-type Chroma`s Elemental Ward is +568%.


  • When using Ripline on a sloped part of ground you will first be pulled slowly forwards and then shot in a (nearly) 90° line up in the air
  • While using Hysteria and having high attack speed, for example with mods or Warcry, Valkyr sometimes glitches. This makes the attack animation look incomplete and awkward. She is still able to attack, but it will result in a big loss of DpS, due to a lower attack speed.
  • Continuous use of ripline, in a short period of time, on Mercury (survival mode) may cause Valkyr to be pulled out of the map.

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Valkyr can be equipped with the following items:



See alsoEdit

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  • Using Warcry
  • Using Paralysis
  • Using Hysteria


Start a Discussion Discussions about Valkyr (Warframe)

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    • wrote: 1: Based on the lore we have that is correct, The mass produced Tenno that are the players are clones of the origin...
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    • wrote:the reason people want prime frames? i donthaveit itus. thats why i want it.  oh that looks cool. i want o.o Except ...
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