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The highly tactical Vauban uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies.

This is Vauban, focused and methodical.

Vauban willingly sacrificed his own safety in the name of mayhem. Use him wisely, Tenno.

Release Date: May 17th, 2013

Vauban is an engineer-themed Warframe. Utilizing potent trapping modules to manipulate the battlefield to the Tenno's favor, Vauban is a versatile Warframe suitable for methodical tacticians. Vauban deployed in Update 7.11.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Component blueprints are obtained exclusively as alert mission completion rewards.

Warframe Guides

See Category:Vauban Guides to read user-made guides on how to play this Warframe.

Trivia

  • Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.
  • Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
  • Bastille, Vauban's third ability, means: prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
  • Vauban was constructed first under the name Trapper. (datamined, /Lotus/StoreItems/Powersuits/Trapper)
  • Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Bounce.
    • Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Nexus app, there is a reference to Booben that will show up on occasion.

Edit Tab

Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization

"Lust was my sin. But greed is the blight that weakens our steel. These industrialists have gorged on the harvest of our long war. Their mind drones; Their mechanizations, toil in foundries remote. For what purpose? We must set watch upon them. Baiting our snares with the worms of profit.

Those kneeling at the altar of commerce will be returned.. to the Void.

For your consideration... Vauban."

Release Date: May 17th, 2016

Vauban Prime is the Primed variant of Vauban, possessing higher shields and armor values, as well as an additional Vazarin Pol polarity.

On March 14, 2018, it was announced that Vauban Prime would enter the Prime Vault and be retired from the reward tables on March 20, 2018. Any preexisting components or fully-built frames will remain as is.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems DENitainExtract
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
DENitainExtract
5
Salvage64
16,000
Rubedo64
8,000
AlloyPlate64
18,000
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
DENitainExtract
5
Oxium64
7,000
AlloyPlate64
13,000
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
DENitainExtract
5
Cryotic
9,000
OrokinCell64
1
Circuits64
5,000
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V2 Rare (V)
Neo N2 Rare (V)

Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V2 Rare (V)
Neo N2 Rare (V)

Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V2 Rare (V)
Neo N2 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Vauban Prime, compared to Vauban:
    • Higher Shields (100/300 vs. 75/225)
    • Higher Armor (100 vs. 50)
    • Different Polarities (Naramon PolMadurai PolVazarin Pol vs. Naramon PolMadurai Pol)
  • As a prime Warframe, Vauban Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Vauban Prime's Bastille has a swirling void energy compared to the normal version.
  • Assuming the player completes all four daily Nitain Extract Alerts, the minimum time required to collect the necessary extracts is 5 days.
    • Although Reactor Sabotage has a chance to reward Nitain Extracts (and thus, cut down on time), it should not be wholly relied on due to the low chance of Nitain being rewarded.
  • Vauban Prime requires the most Alloy Plates of any Warframe, tied for the most Cryotic of any Warframe, and the most Oxium, Nitain Extracts and Rubedo used to build any item.
  • Vauban Prime is the only Prime Warframe with all parts being rare drops, making it one of the hardest to obtain in addition to the high cost.

Trivia

  • Vauban Prime is the second prime Warframe introduced via a cinematic lore video, the first being Saryn Prime.
  • Vauban Prime's release in Update 18.12 occurred exactly 3 years after the original Vauban's release in Update 7.11, both falling on May 17th.
  • Vauban Prime has an inscription on each leg that says "Evolution" in the Tenno Language.

Media

  • During the Prime Access Trailer

Edit Tab

Reinforce

Vauban deals 25% extra damage to enemies that are incapacitated and unable to move, such as those affected by Bastille or Vortex.

Abilities 

Tesla VaubanZap
ENERGY
25
KEY
1
Tesla
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
Duration:5 / 6 / 7 / 10 (charges)
Range:7 / 8 / 10 / 12 m
Misc:40 s (duration) 10% (uncharged status) 100% (charged status)

Info
  • Vauban releases an electrically-charged grenade that adheres to any surface. On contact with an enemy, the grenade will deal 15 Blast b Blast damage. If an enemy approaches the grenade within 7 / 8 / 10 / 12 meters, the grenade will discharge. A single grenade holds a maximum of 5 / 6 / 7 / 10 charges, and each charge inflicts 80 / 100 / 120 / 150 Electricity b Electricity damage. Charges are fired once every 3 seconds. Each grenade has a duration of 40 seconds; when a grenade uses a charge, its duration is paused for 0.75 seconds. The ability can be held for a short time and released, doubling damage and increasing status chance to 100%.
    • Arc damage and contact damage are affected by Ability Strength, and the contact damage can be increased by body-part multipliers.
    • The arc damage has a low status chance. An Electricity proc will chain 50% of the initial damage to surrounding enemies in a small area of effect while briefly stunning the initial target.
    • For more information about the contact damage, see this blog and this follow-up.
    • Each grenade can deal a total of 400 / 600 / 840 / 1500 damage. Sticking a grenade directly on an enemy can potentially deal that entire amount to the enemy for its duration.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
    • Electricity b Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
    • Electricity b Electricity status effect chains 50% of Tesla's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
    • Number of charges is affected by Ability Duration, while the grenade duration is not.
      • Because of this, the maximum number of usable charges is capped at 18.
    • A grenade can only target one enemy at a time, expending a single charge per attack.
    • Attack range is affected by Ability Range.
    • Grenades can only attack enemies in line of sight (cannot shoot through walls or corners).
  • When the ability is charged, damage is doubled and status chance increases to 100%. Both the uncharged 10% status and charged 100% status are unaffected by mods.
    • Damage is further increased by 25% when a charged Tesla shocks an enemy under various forms of immobilizing crowd control, such as Bastille or Vortex.
  • Does not attack the Stalker.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.

Augment
TeslaLink2
Main article: Tesla Link

Tesla Link is a Warframe Augment Mod for Vauban that makes each pair of Tesla balls form energy links between each other that deal Slash b Slash damage upon contact.


Rank Damage Cost
0 100 6
1 150 7
2 200 8
3 250 9

Tips & Tricks
  • Place on allies such as hostages, fellow Warframes, or even sentinels to create a sort of melee protection sphere. Best used on Rhino/Excalibur Warframe with their Rhino Charge/Slash Dash ability.
  • Placing several Tesla in exactly the same spot will result in the charges being released at nearly the same time, and placing them in a line will result in each firing one at a time as an enemy approaches, dealing more constant damage.
  • Placing several Tesla on a rotating body allows the Teslas to possibly "orbit" into range of an enemy, and giving them all a chance to fire at said enemy. This effectively increases the range and increases the Tesla group's overall rate of fire.
  • Works best against Corpus and less effective against other factions, while still acting as a moderate damage tool.
    • Electrical damage deals normal damage to shields, and only deals extra damage to unshielded MOAs, so it is realistically best for Infested.
    • Grineer armor will reduce the damage dealt considerably.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Even after the Update 23.3 rework, the maximum allotted charges per grenade is still capped at 18 charges. Going over this by increasing duration further has no effect.


BounceModU15 VaubanBounce
ENERGY
50
KEY
2
Minelayer
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.

Bounce
Strength:75 / 100 / 125 / 175 (damage)
Misc:300 s (mine duration)
1 / 2 / 3 / 4 (number of bounces)

Trip Laser
Duration:20 / 25 / 30 s
Misc:10 m (laser length)

Shred
Strength:200 / 400 (damage)
30 / 40% (armor reduction)
Duration:4 s (armor debuff duration)
Range:4 / 6 m (explosion radius)
Misc:300 s (mine duration)

Concuss
Duration:8 s (deafen duration)
Range:6 m (explosion radius)
Misc:300 s (mine duration)

Info
  • Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default 2 ), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below:

Bounce
  • Unlocked by default. (Warframe Rank 3)
  • Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal 15 Blast b Blast damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be knocked down and dealt 75 / 100 / 125 / 175 Impact b Impact damage with a 100% Magnetic b Magnetic status chance. A single launch pad has a maximum of 1 / 2 / 3 / 4 uses and a cooldown period of 3 seconds between each use.
    • Repulse damage and contact damage are affected by Ability Strength, and the contact damage is increased by body-part multipliers.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
    • Magnetic b Magnetic status effect reduces a target's current and maximum shields by 75% for 4 seconds.
    • Duration is not affected by Ability Duration.
    • If an enemy is killed by the repulse damage, the action will not count against Bounce's maximum number of uses.
    • For more information about the contact damage, see this blog and this follow-up.
    • The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
    • When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
  • Bounce pad visually emits rings of energy pulsing upward when not in use.

Trip Laser
  • Unlocked at Rank 1. (Warframe Rank 12)
  • Upon contact with a surface or entity, the Trip Laser grenade falls to the ground then deploys into a 10 meters long laser trip wire that lasts for 20 / 25 / 30 seconds. Enemies moving through the trip wire are either stunned if at walking pace, or knocked down if at running speed.
  • Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again.
  • Trip Laser trap deploys perpendicular to Vauban's position on cast.
  • Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path.

Shred
  • Unlocked at Rank 2. (Warframe Rank 22)
  • Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing 200 / 400 Blast b Blast damage to all enemies in a 4 / 6 meter radius. Affected enemies are blown away in a ragdoll state and have their armor reduced by 30% / 40% for 4 seconds.
  • Shred landmine visually emits a smoke effect.

Concuss
  • Unlocked at Rank 3. (Warframe Rank 27)
  • Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a 6 meter radius. Affected enemies become deafened to all gunfire noise for 8 seconds and suffer a Radiation b Radiation proc.
    • Radiation b Radiation status effect forces a target to indiscriminately attack their allies and be attacked by them for 12 seconds.
    • Explosion radius is affected by Ability Range.
    • Deafen duration is affected by Ability Duration, while landmine duration is not.
  • Concuss landmine visually emits a swirling energy effect with an audible humming sound.

  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.

Tips & Tricks
  • Can be used to throw enemies to 'dead zone' of the level (effect unpredictable).
  • Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
  • Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
  • Although Minelayer's Trip Laser seems useful against the Infested, if an Ancient Healer is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc Radiation b Radiation on nearby Healers and disable their links to other Infested.
  • Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bounce

Trip Laser

Shred

Concuss


Bugs
  • Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.
  • Vauban's Minelayer is really good in Interception, as placing a bounce pad next to a control console will prevent enemies from entering to hack the tower. Alternatively, Bounce pads can stack on top of each other and can send multiple enemies flying, so Vauban's player won't have to worry about the mission's objective for a while.


BastilleModU15 VaubanLevTrap
ENERGY
75
KEY
3
Bastille
Creates an energy-based containment field in which captives are held suspended in stasis.
Strength:6 / 8 / 10 / 12 (affected enemies)
15 (contact damage)
Duration:8 / 10 / 12 / 15 s
Range:5 / 7 / 8 / 10 m

Info
  • Vauban releases a device that creates a containment field. This lasts 8 / 10 / 12 / 15 seconds, has a radius of 5 / 7 / 8 / 10 meters, and affects 6 / 8 / 10 / 12 enemies. On contact with an enemy, the device will deal 15 Blast b Blast damage. Enemies within the field are suspended and incapacitated - including those outside that subsequently enter the field.
    • Number of affected enemies and contact damage are affected by Ability Strength, and the contact damage can be increased by body-part multipliers.
    • For more information about the contact damage, see this blog and this follow-up.
    • Duration is affected by Ability Duration.
    • Field radius is affected by Ability Range.
    • The device will deploy on the first surface it makes contact with and will hover approximately one meter perpendicular to the surface. Regardless of the orientation of the surface, the containment field will always project horizontally.
    • Enemies held up by Bastille before actual encounters will assume a state of unawareness. These enemies will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
  • Will not hold most Bosses and Capture targets suspended in the air. Instead, Bastille slows the targets down until their crowd control diminishing return mechanic reduces the ability's effectiveness on them.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.

Augment
RepellingBastille4
Main article: Repelling Bastille

Repelling Bastille is a Warframe Augment Mod for Vauban's Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain.


Rank Repel Chance Cost
0 50% 6
1 65% 7
2 80% 8
3 100% 9

Tips & Tricks
  • When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
  • Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


VortexModU15 VaubanVortex
ENERGY
100
KEY
4
Vortex
Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.
Strength:50 (damage)
2x (initial damage multiplier)
15 (contact damage)
Duration:6 / 8 / 10 / 12 s
Range:6 m

Info
  • Vauban releases a device that creates a powerful attractive force, lasting 6 / 8 / 10 / 12 seconds. On touching an enemy, the device will deal 15 Blast b Blast damage. Every enemy within 6 meters of the device will be violently drawn to it and dealt 50 Magnetic b Magnetic damage per second (across 4 damage ticks per second). When the device activates, the initial damage tick is multiplied by 200%.
    • Initial damage multiplier and contact damage are affected by Ability Strength, and the contact damage can be increased by body-part multipliers.
    • Each tick of damage has a moderate status chance. Enemies affected by the status effect will have their shields reduced by 75% for 4 seconds.
    • Enemies are ragdolled as they're pulled in, and the damage decreases with distance.
    • Some enemies will simply be knocked down repeatedly, as they will get up while in vortex only to be knocked down again. In rare cases, enemies can use abilities or fire their weapon in the brief moment they are getting up.
    • Ability Strength may affect the value of each damage tick. However, the rate at which ticks occur will adjust accordingly in order to maintain Vortex's damage per second.
    • Vortex will not take priority over Bastille; Enemies currently held up in Bastille's field will be pulled towards the vortex, but will not leave Bastille or be ragdolled.
    • Blast b Blast damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Blast b Blast status effect forces all enemies within a 5 meter radius to stumble and fall.
    • Magnetic b Magnetic damage is effective against Shielded and Proto Shields, but less effective against Alloy Armor.
    • Magnetic b Magnetic status effect reduces a target's current and maximum shields by 75% for 4 seconds.
    • Duration is affected by Ability Duration.
    • Attraction radius is affected by Ability Range.
    • The relationship between attraction radius and Ability Range is nonlinear.
    • Vortex uses the following expression when accounting for Ability Range:
      Modified Range = Base Range × Ability Range 0.5
    • The device will deploy on the first surface it makes contact with and will hover approximately one meter perpendicular to the surface.
  • Vortex will not affect most Bosses.
  • Corpses will be attracted, leaving only the loot that was drawn into the nexus.
  • Enemies that remain within Vortex's nexus for an extended period of time may implode, yielding no loot or affinity.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.

Augment
PerpetualVortex
Main article: Perpetual Vortex

Perpetual Vortex is a Warframe Augment Mod for Vauban's Vortex that increases its duration for every additional Vortex thrown into it.


Rank Added Duration Cost
0 50% 6
1 55% 7
2 60% 8
3 70% 9

Tips & Tricks
  • Can be used to collect resource and ammo drops to where the Vortex is placed.
  • Vortex appears from a ball that Vauban throws. You can aim at where he throws it at.
  • Many enemies sucked into the center of the Vortex are considered to be in a prone position if attacked in melee, resulting in a ground finisher. Multiple enemies can be hit or killed by a single ground finisher to the center of the Vortex.
  • Due to enemies often being very close to each other, Electric procs are very effective, as they will create large chains of damage. In some cases, Teslas can be thrown down to allow procs that kill enemies quicker than either power on it's own.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Initial activation will tug players for a fraction of a second, and players near vortex's AoE will have a decrease in slide attack boost speed.
  • Sometimes pulls players in for the full duration.
  • Jump kicking into Vortex will cause the player to rise exponentially.
  • If cast near downed allies can interfere with the bleedout timer. Trying to revive them can interrupt the revival and freeze the timer/percentage leaving the downed player stuck at 0% but no timer. Trying to revive the player while Vortex is active will simply keep interrupting the animation.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

VaubanZap VaubanZap VaubanZap
VaubanBounce VaubanBounce VaubanBounce
VaubanLevTrap VaubanLevTrap VaubanLevTrap
VaubanVortex VaubanVortex VaubanVortex


Edit Tab

Vauban can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Hotfix 23.3.0.1
  • Fixed Vauban Prime missing his new Passive description.

Update 23.3
Vauban Changes & Fixes:

  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Fixed some particles on the projectile not using Energy colors for Clients.

Hotfix 22.12.3

  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.

Hotfix 22.8.4

  • Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex).

Hotfix 22.8.3

  • Fixed Shred decreasing Vauban's armour instead of the enemies'.

Hotfix 22.2.4

  • Fixed a script error when casting Vauban’s Minelayer ability.

Update 22.0

  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.

Update 21.0

  • Fixed Vauban’s Vortex sometimes spontaneously killing enemies.
  • Fixed Nidina Shoulder Plates clipping on Vauban Prime.

Hotfix 20.2.3

  • Fixed Vauban's Vortex not affecting ragdolled enemies.

Update 20.0

  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex.

Hotfix 19.12.2

  • Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended.

Hotfix 19.3.1

  • Fixed memory/object leak with Vauban's Vortex and Simulor.
  • Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment.

Update 19.0

  • Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
  • Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.

Hotfix: The Index Preview 2

  • Excluded Reactant and Index Point pickups from Vortex.

Hotfix: Specters of the Rail 11

  • Fixed Bastille stasis FX remaining after the ability ended for Clients.

Update: Specters of the Rail

  • Bastille now works on Corpus air units. (Attack Drones, etc.)
  • Fixed Corpus Techs having bad collision when suspended via Bastille.

Update: Lunaro

  • Fixed Tesla not being affected by Power Strength Mods as a Client.

Hotfix 18.13.2

  • Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize.
  • Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.

Update 18.13

  • Passive: Reinforce - Other Warframes within 20 meters give you 25% bonus armor.

Hotfix 18.12.2

  • Prime: Fixed numerous Syandana placement issues on Vauban Prime.

Hotfix 18.12.1

  • Prime: Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000.

Update 18.12

  • Prime: Vauban Prime added to drop tables.
  • Bounce has been renamed to Minelayer
    • Minelayer adds the ability to cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
  • Fixed certain enemies continuing their slowed animation after being released from Bastille.
  • Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time.

Update 18.8

  • Fixed Kavats not being levitated by Bastille.

Update 18.5

  • Bounce will no longer bounce boss-type enemies.
  • Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

Hotfix 18.4.10

  • Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived.

Update 18.0

  • Fixed Tesla hanging in mid air after being attached to an enemy that has died.

Hotfix 17.10.1

  • Fixed Vortex being cancelled when you enter a Nullifier Bubble.

Hotfix 17.2.2

  • Slightly adjusted the visual FX on Vauban’s Abilities.

Hotfix 17.0.5

  • Fixed Vortex cancelling other players emotes or interactions.

Hotfix 16.5.2

  • Fixed some of Vauban’s powers only lasting for 1 second.

Hotfix 16.3.4

  • Augment: Fixed Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.

Hotfix 16.3.3

Hotfix 16.0.3

  • Increased Bounce Pad duration to 5 minutes (from 15 seconds).

Update 16.0

  • Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them.
  • Fixed Vortex not properly gathering nearby items.

Update 15.6

Hotfix 15.5.7

  • Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues.

Hotfix 15.5.1

  • Vauban’s Ability grenades have received their own unique texture!

Hotfix 15.0.5

  • Fixed ability screen not showing stats for Vauban's abilities.

Update 15.0

  • Augment: Tesla - Tesla Link
  • Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.

Update 14.9

  • Improved performance on the visual effects of Bastille for longer durations in an effort to reduce crashes.

Update 14.8

  • Fixed Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

Hotfix 14.7.4

  • Fixed Bounce and Vortex appearing with default energy colour for clients.
  • Optimized visual effects on Tesla grenades for lower end hardware.

Update 14.7

  • Fixed an issue where enemies caught in Vortex will oscillate and vibrate in an unappealing way.

Update 14.5

  • Made Vortex scale with power range and duration mods.

Update 14.0

  • Increased the volume of Vauban's power cast sound effects.
  • Fixed Vortex effect not appearing in same position as Vortex Ball.

Update 13.5

  • Adjusted the positioning of Chest Armor on Vauban.

Update 13.3

  • Added HUD timers for Bastille and Vortex.
  • Tweaked the ability and energy visuals on Vauban.

Update 13.2

  • Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry.

Hotfix 13.0.6

  • Fixed an issue with Bounce ability not working correctly.

Hotfix 13.0.3

  • Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.

Update 13.0

  • Improved the performance and Apex visuals of Vortex ability.

Hotfix 12.4.2

  • Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc).

Update 12.4

  • Fixed Bastille FX to fade properly.
  • Fixed issue with clients that would be pulled into Vortex.

Hotfix 12.0.5

  • Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability.

Hotfix 12.0.4

  • Fixed crash that could occur when using Tesla

Hotfix 12.0.2

  • Fixed Vortex not ragdolling enemies.

Hotfix 11.9.2

  • Fixed performance issues when using Vortex in situations with high enemy counts.

Update 11.3

  • Fixed issues with throwing direction associated with Vauban’s powers.

Update 11.2

  • Vauban's armor buffed to 50 (from 40).

Hotfix 11.1.2

  • Fixed issues with Vortex causing crashes when dealing damage.

Update 10.5

  • Fixed Bounce ability that caused friendly AI to play perpetual falling animation.

Update 10.3

  • Fixed Infested chargers and ancients not being appropriately affected by Vortex ability.

Update 9.8

  • Bastille now has a set number of targets (6-8-10-12).
  • Vortex no longer affects other players (will tug the moment it is placed, and players next to vortex will not get a speed boost from slide attacks [Bug]).
  • Changed energy color tinting for Vauban’s Tesla and Vortex abilities.
  • Tesla ability now has reduced FX on projectiles attached to players.

Update 9.7

  • Changed sound effect of Vauban's Bounce ability.

Update 9.5

  • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
  • Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.

Update 9.3

  • Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects.

Hotfix 9.1.1

  • Fix for Vortex preventing revives in squad.

Hotfix 8.3.1

  • Fix for Vortex killing friendlies if owner dies and respawns.

Update 8.3

  • Vauban's grenades will now have your energy color.

Update 8.2

  • Fix for Vauban’s abilities not working if thrown on Orokin ice trap.
  • Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

Hotfix 8.0.6

  • Fixed infested leapers not being affected by bounce while leaping in air.

Hotfix 8.0.4

  • Vauban powers now working as intended. A bug prevented the physics of most skills to work properly.

Update 8.0

  • Ambient FX for Tesla ability have been toned down.
  • Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.

Update 7.11

  • Introduced.
Last updated: Hotfix 23.3.0.1

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