Ingenious contraptions contrived with an innovative mind. Assert control over the battlefield as the tactician Vauban, executing his combat schematics with lethal precision. Mobilize his armada of electrocuting drones to patrol wherever he treads. Besiege the frontlines with his array of minefields designed for suppression and support. Devastate enemy forces with deadly disintegration from orbit, as a merciful release from his technological prison and fortress combined. Vauban deployed in Update 7.11 (2013-05-17) and reinvented his arsenal in Update 26.0 (2019-10-31): The Old Blood.
Acquisition
Vauban's main blueprint can be purchased from the Market. Vauban's component blueprints can be bought from the NightwaveOfferings for 25x Cred each, for a total of 75x Cred.
Alternatively, upon completion of The Duviri Paradox, Vauban's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.
See Category:Vauban Guides to read user-made guides on how to play this Warframe.
Bugs
Bastille no longer provides armor to objectives, like Kuva Siphon towers or Defense nodes.
While Tesla Nervos is active, if the operator exits then enters Vauban, the number of remaining drones will not be displayed. However, the drones will work normally and the number will reappear after one or more drones expending all its charges.
While charging up Tesla Nervos, going into Operator form will cause the release of the drones, but transferring back into Vauban will add a cooldown on the ability similar to Lavos's abilities or Rebuild Shields.
Tesla Nervos drones may sometimes take on other colours such as default skin colours or those of other players.
For no apparent reason Minelayer and Bastille will stop working, playing only the cast animation but not spawning any mines. Mines might spawn around 10 to 30 seconds later wherever the player's crosshairs are aimed at. This bug only occurs in multiplayer and happens regardless of whether Vauban is the host or not, and regardless of Vauban's ping.
The energy vortex effects and the mine in Bastille's Vortex form will often not line up, resulting in the actual vortex that pulls in enemies ocurring visibly displaced from the mine.
Bastille will continue to suspend Bursas even after being hacked and turned into allies.
Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
Bastille, Vauban's fourth ability, means prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
Vauban was constructed first under the name Trapper. (internally, /Lotus/StoreItems/Powersuits/Trapper)
Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Bounce.
Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Nexus app, there is a reference to Booben that will show up on occasion.
Vauban is the only Warframe whose components are not always available. Since players cannot access Nightwave after the end of a series until a new one begins, this would make Vauban components temporarily inaccessible as well.
==Passive==
An inventor by nature, the process of creation necessitates demolition and deconstruction. Vauban inflicts 25% extra damage with his weapons and abilities, against enemies that are incapacitated and unable to move. Eligible targets include, but are not limited to, those stunned by an attached Tesla Nervos, entangled by Minelayer's Tether Coil, lifted by Bastille's prison or pulled by its vortex's gravity.
Damage bonus stacks with Minelayer's Overdriver buff for weapon damage only.
Knockdowns, staggers, and temporary stuns such as Impact and Electricity status effects do not count as incapacitation.
Damage bonus applies multiplicatively to total damage, according to this formula: Damage × (1 + 0.25)
Damage bonus applies a second time on status damage, if the damaging status effect is applied while an enemy is incapacitated.
For example, with a weapon that inflicts 100 damage per shot, that procs a slash status, Vauban's passive will increase the damage per tick from the slash to: 0.35 × 100 × (1 + 0.25) × (1 + 0.25) = 54.6875.
The damage bonus is multiplicative to faction bonus damage and to Minelayer's Overdriver buff. For example, with a Vauban modded with maxed Intensify, and a weapon that inflicts 100 damage per shot, modded with maxed Serration, maxed Bane of Corrupted, that procs a slash status, on an incapacitated corrupted enemy, Vauban's passive will increase the damage per tick from the slash to: 0.35 × 100 × (1 + 1.65) × (1 + 0.3) × (1 + 0.3) × (1 + 0.25 × (1 + 0.3)) × (1 + 0.25) × (1 + 0.25) = 324.5163.
If a damaging status effect is applied before the enemy hit is incapacitated, the damage bonus will apply only once. Similarly, the damage bonus for damaging status effects on an enemy is lost should the enemy no longer be incapacitated.
Abilities
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Vauban throws a capsule in an arcing trajectory toward the aiming reticle. On impact with an enemy, the capsule inflicts 15Blast damage with a ?% status chance; on impact with an enemy or a surface, the capsule releases a Tesla Nervos. The Tesla Nervos is an invulnerable Latcher Specter that follows Vauban and seeks to latch onto a nearby enemy, shocking the target and stunning it in place as long as the Tesla Nervos remains attached. The stunned target receives 10 / 15 / 20 / 25Electricity damage per second, while discharging an electric burst every 1 second to inflict 80 / 100 / 120 / 150Electricity damage with 50%Status Chance to all enemies within a 4 / 4 / 5 / 6 meter radius; each Tesla Nervos holds 5 / 6 / 7 / 10 electrical charges that last until used.
Capsule damage on hit, damage per second and damage per discharge are affected by Ability Strength.
Discharge interval and status chances are not affected by Mods.
If the stunned target is killed before the Tesla Nervos uses up its charges, the Tesla Nervos will detach and look for another enemy.
If the Tesla Nervos uses up all of its charges, it will dissipate and release its stunned target.
Tesla Nervos will teleport to Vauban provided it is too far away and not currently attached to an enemy.
Multiple Tesla Nervos can attach to the same enemy target.
Holding down the ability key (default 1 ) causes Vauban to juggle up to 4 Tesla Nervos capsules once fully charged. Release the hotkey to throw and scatter them toward the direction of the aiming reticle, deploying multiple drones in one cast for no extra energy cost.
Limit of active drones is not affected by mods.
Deploying new Tesla Nervos past the drone limit causes older drones to dissipate, even when they are still attached to enemies.
Number of active drones is displayed on the ability icon.
Ability Synergy:
Tesla Nervos is affected by Minelayer's Vector Pad and will be propelled toward the pad's direction on contact.
Tesla Nervos can attach to enemies already affected by Minelayer's Tether Coil and Bastille.
Can be recast while active to deploy new drones with full charges.
While Tesla Nervos are moving, they emit a mechanical clicking sound to indicate their presence.
Tesla Nervos do not show minimap icons or waypoints to track their position.
Tesla Nervos features a unique model apart from the Grineer Roller and Latcher. Vauban's Appearance colors affect the Tesla Nervos' appearance as well.
Subsuming Vauban to the Helminth will offer Tesla Nervos and its augments to be used by other Warframes.
Tesla Bank is a Warframe Augment Mod for Vauban that allows a Tesla Nervos mine that has attached itself to an enemy to release absorbed damage on death in a burst of Electricity.
If Vauban is playing as client, Tesla Nervos will use its default model rather than their custom models depending on the equipped skin (normal, Prime, or Vauban Citadel Skin).
Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default 2 ) to freely cycle between the Tether Coil, Flechette Orb, Vector Pad, and Overdriver. Hold down the hotkey to expend 25Energy and throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts 15Blast damage with a ?% status chance; the landmine lasts for 25 seconds once deployed.
Mine selection and throw can be inverted in the Options menu.
Minelayer's cycle selection wheel is displayed above the ability icons. Duration timer for the latest thrown mine of each type are shown beneath each mine icon in the wheel.
Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
Tether Coil deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict 100 / 150 / 200 / 250Slash damage, incapacitate and pull in up to 1 / 1/ 2 / 2 enemies within sight and 15 / 16 / 18 / 20 meters from the coil. Vauban can deploy up to 4 Tether Coils on the battlefield.
Max targets and max coils active are not affected by Mods.
Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
Tether Coil does not target enemies already pulled by other Tether Coils.
If placed on Warframes or enemies, It will pull surrounding enemies to them. The wire also serves as an indicator for the location of any enemies that may be hidden.
Flechette Orb deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting 200 / 250 / 300Puncture scaling damage with a 50% critical chance, 2.0x critical multiplier and ?%Puncture status chance on enemies hit; enemies coming within 10 meters are prioritized by the turret with high accuracy. Vauban can deploy up to 4 Flechette Orbs on the battlefield.
Damage per nail is affected by Ability Strength, enemy level, Vauban's passive, and Overdriver damage bonus.
Flechette Orb's nail damage benefits from Ability Strength, enemy level, Vauban's passive, and Overdriver damage bonus using the following expression:
Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
With a maxed Intensify, an active Overdriver on Vauban himself, and an incapacitated enemy at level 101, Flechette Orb will deal 300 × (1 + 0.3) × (1.0 + 0.25) × (1.0 + 0.325) × (11) = 7,105.3125Puncture damage per nail.
In the event of a critical hit, the damage is doubled to yield 7,105.313 × 2 = 14,210.626Puncture damage.
Critcal chance, critical multiplier, status chance, target radius, and max orbs active are not affected by weapon-specific mods, but are affected by some general buffs.
Mutalist Quanta Orbs apply 25% flat critical chance, 25% critical damage, up to 500% Electricity, but reduces damage by 0.66x on projectiles that pass through.
Vector Pad deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of 25 meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to 4 Vector Pads on the battlefield.
Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
Can be used in conjunction with different parkour Maneuvers, such as Bullet Jump, jump, double jump, dodge roll and slide.
Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
Overdriver deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, Companion, or mission objective within a 10 meter radius, granting it a 25% damage bonus to weapons for the mine duration. Vauban can deploy up to 4 Overdrivers on the battlefield, including those already buffing allies.
Damage bonus also applies to damage from Flechette Orb's nails.
Buff duration equals to the remaining time on the Overdriver mine until it expires.
Damage bonus applies multiplicatively to total damage and Vauban's passive.
Overdriver does not jump to allies already buffed by another Overdriver.
Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
Ability Synergy:
Tether Coil can bring enemies into range of a Bastille containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
Vector Pad can launch enemies into range of Tether Coils, Flechette Orbs, other Vector Pads, and Bastilles.
Overdriver can attach to Tesla Nervos to increase their damage output.
Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.
Vauban throws a targeting beacon in an arcing trajectory toward the aiming reticle. On impact with an enemy, the beacon inflicts 15Blast damage with a ?% status chance; on impact with an enemy, a surface or after 1.5 seconds has elapsed, an orbital cannon fires a powerful energy laser that penetrates through solid matter to strike the beacon, destroying it in the process, and inflicting 1,000 / 1,500 / 2,000 / 2,500Blast scaling damage to all enemies within a 4 / 4 / 5 / 5 meter radius.
Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
With a maxed Intensify and an incapacitated enemy at level 101, Vauban will deal 2,500 × (1 + 0.3) × (1.0 + 0.25) × (11) = 44,687.5Blast damage.
Beacon hit status chance and strike delay are not affected by Mods.
Enemies that survive the strike are ragdolled away from the blast zone.
The targeting beacon will bounce off walls and enemies.
Photon Strike will damage units along the path of the beam.
If the beacon contacts a Guardian Eximus's rotating shields, the beacon will disappear and Photon Strike will not activate.
Ability Synergy:
Photon Strike's targeting beacon is attracted by Bastille's vortex mode, pulling it to the center of the vortex and allow for easier targeting of enemies caught within.
If multiple vortexes are in range, Photon Strike's beacon will be pulled to the first vortex created.
If cast while in midair, the casting animation changes with Vauban hovering briefly as he spins to throw the beacon.
Photon Repeater is a Warframe Augment Mod for Vauban that allows the next cast of Photon Strike to cost no energy and fire two strikes in succession if the previous cast hits a specified number of enemies.
Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.
Vauban throws a modular device in an arcing trajectory toward the aiming reticle. On impact with an enemy, the device inflicts 15Blast damage with a ?% status chance; on impact with an enemy or surface, the device erects an energy containment field that suspends up to 6 / 8 / 10 / 12 enemies into the air within a 5 / 7 / 8 / 10 meter radius. Armored enemies suspended by Bastille permanently lose 2.5% / 5% / 7.5% / 10% of their total Armor points per second, while unarmored enemies are simply held captive; simultaneously, Vauban and allies standing inside the containment field gain an armor bonus up to 1,000 armor points, based on the amount stripped from the suspended armored and unarmored enemies within. Bastille armor bonus lasts indefinitely while inside the field and remains active for 10 seconds once outside.
Device damage on hit, max targets lifted, and armor removal per second are affected by Ability Strength.
Status chance and armor bonus cap are not affected by Mods.
Bastille still grants Vauban and his allies an armor bonus if the suspended enemies are unarmored. The armor bonus is gained at a reduced rate compared to directly stripping armor from armored enemies.
Bastille armor bonus duration is reset to full when moving into any Bastille containment fields.
Suspended enemies are lifted into the air and completely immobilized, allowing headshots to hit their mark without resistance.
Bastille containment field will continue to capture enemies up to the max target count throughout its duration, in the event captured enemies are killed and new enemies come into range.
After 8 / 10 / 12 / 15 seconds have elapsed, the containment field automatically collapses into a Vortex singularity for 3 seconds
Field duration and auto collapse vortex duration are affected by Ability Duration.
Hold down the ability key (default 4 ) without any containment fields active to throw a new device set to Vortex mode. Hold down the ability key to collapse all active Bastille containment fields into Vortexes. Both methods of manually creating Vortexes resets the new and existing devices to last for 10 / ? / ? / 15 seconds.
If Bastille fields are in range of each other, manually collapsing them into vortexes causes them to converge on the location of the first active Bastille, based on the order of creation. Enemies and pickups captured by the vortexes will be dragged along toward the new destination.
The Vortex constantly draws in all enemies within the same radius toward the device and inflicting 50Magnetic damage per second with a ?% status chance on affected enemies.
Enemies captured by the vortex are ragdolled and clustered together at the center of the ability.
Vortex also draws in Pickups within its radius for convenient collection.
The drawing of multiple vortex add up.
Ability Synergy:
Minelayer's Tether Coil and Vector Pad can bring enemies into range of Bastille. Enemies tied to Tether Coils are released into Bastille's containment field for suspension, freeing the coils to seek new targets.
Coils are not freed if enemies tied to Tether Coil are pulled into Bastille's vortex mode, however.
Photon Strike's targeting beacon is attracted to Bastille's vortex mode, causing the beacon to home in on the device with the laser striking all enemies within range.
Can be used while performing many actions without interrupting them, including reloading.
Can be cast multiple times while active.
If cast while in midair, the casting animation changes with Vauban hovering briefly in the air as he throws the device.
Bastille is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
Repelling Bastille is a Warframe Augment Mod for Vauban's Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.
When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.
Bugs
If Vauban is playing as client, Photon Strike's beacon will not be attracted to Bastille's vortex even when thrown into its suction range.
Vortex will slow down allied specters such as the Corrupted Lancer specter.