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A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns.

The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.

This weapon can be sold for Credits64 7,500.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Two zoom modes:
    • First zoom has 3.0x zoom distance and +30% headshot damage.
    • Second zoom has 4.5x zoom distance and +50% headshot damage.
    • Zoom is not cancelled during reload.
  • Innate Madurai Pol polarity.
  • Good candidate for Mod TT 20px Charged Chamber and/or Mod TT 20px Primed Chamber due to its magazine size of one round.

Advantages over other Primary weapons (excluding modular weapons):

  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 1 meter punch through.
  • Unzoomed (wiki attack index 1)
    • Above average crit chance (25.00%)
    • Above average maximum falloff distance (600.0 m)
    • High reload speed (1.00 s)
    • High total damage (225)
    • Above average status chance (30.00%)
  • 3x Zoom (wiki attack index 2)
    • Above average active falloff slope (400.0m/%)
    • Above average maximum falloff distance (600.0 m)
    • High reload speed (1.00 s)
    • Above average total damage (225)
    • Above average status chance (30.00%)
  • 4.5x Zoom (wiki attack index 3)
    • Above average active falloff slope (400.0m/%)
    • Above average maximum falloff distance (600.0 m)
    • Above average reload speed (1.00 s)
    • Above average total damage (225)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Extremely low magazine size of one round; must reload after every shot.
  • High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
  • Unzoomed (wiki attack index 1)
    • Very low magazine (1)
    • Low fire rate (1.500 attacks/sec)
    • Low ammo max (72)
    • Below average disposition (●●●○○ (1.10x))
  • 3x Zoom (wiki attack index 2)
    • Very low magazine (1)
    • Low fire rate (1.500 attacks/sec)
    • Low ammo max (72)
    • Below average disposition (●●●○○ (1.10x))
    • Below average crit multiplier (2.00x)
  • 4.5x Zoom (wiki attack index 3)
    • Very low magazine (1)
    • Low fire rate (1.500 attacks/sec)
    • Low ammo max (72)
    • Below average disposition (●●●○○ (1.10x))
    • Low crit multiplier (2.00x)

Comparisons:

  • Vectis Vectis (3x Zoom), compared to VectisPrime Vectis Prime (3.5x Zoom):
    • Lower base damage per projectile (225.00 vs. 350.00)
      • Lower DmgImpactSmall64 Impact damage (DmgImpactSmall64 90 vs. DmgImpactSmall64 140)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 78.75 vs. DmgPunctureSmall64 157.5)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 56.25 vs. DmgSlashSmall64 52.5)
    • Lower total damage (225 vs. 350)
    • Lower base critical chance (25.00% vs. 30.00%)
    • Lower average damage per tap (281.25 vs. 455)
    • Lower burst DPS (281.25 vs. 1214.85)
    • Lower sustained DPS (168.75 vs. 569.08)
    • Lower fire rate (1.500 attacks/sec vs. 2.670 attacks/sec)
    • Smaller magazine (1 vs. 2)
    • Slower reload time (1.00 s vs. 0.85 s)
    • Less polarities (Madurai Pol vs. Madurai PolNaramon Pol)
    • Lower Mastery Rank required (2 vs. 14)
    • Higher disposition (●●●○○ (1.10x) vs. ●●○○○ (0.85x))
    • Lower zoom distance (3x/4.5x vs. 3.5x/6x)
    • Lower zoom headshot damage (30%/50% vs. 40%/60%)

Acquisition[]

The Vectis's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
4
OrokinCell
4
NanoSpores
3,000
Rubedo
2,500
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 250 Blueprint2 Blueprints Price:Credits40,000

Notes[]

  • Unlike other sniper rifles, such as the Lanka Lanka or the Vulkar Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
  • The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
  • Cannot use Mod TT 20px Emergent Aftermath.
  • Requires only 1 scoped shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus registering on the first hit. In other words, it always does 1.5x total damage or more when scoped.

Tips[]

  • Equipping Mod TT 20px Charged Chamber and/or Mod TT 20px Primed Chamber provides a bonus damage on every shot, since every round is the first of the single-round magazine.
  • Due to reloading after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
  • A magazine size of 2 can be reached by equipping both a max rank Mod TT 20px Wildfire and a max rank Mod TT 20px Magazine Warp.
  • The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.

Trivia[]

  • Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it was released before the Tigris Tigris, which had placed second place (the Soma Soma was the primary weapon that came in first place in that poll).
  • There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breach-loading, single-shot rifle.
    • The weapon apparently fires caseless rounds.
  • When reloading, the Tenno appears to insert something (likely a new round) into the receiver of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
  • The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
  • The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the Grineer. 
  • Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
  • When Mod TT 20px Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3 (2015-08-04); now the Vectis is the only sniper rifle unaffected by the mod's penalty.

Media[]

 

Vectis Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Vectis

Update 30.9 (2021-11-11)

  • Fixed weapons with 1 bullet in their magazine (such as Vectis) bypassing the Fire Rate limit if equipped with a max rank Arcane Pistoleer.

Update 22.12 (2018-02-09)

  • Mastery Rank decreased from 3 to 2.

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Vectis series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes
  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them.
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter.
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6.
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes
Vectis
  • First level zoom +10% Damage replaced with +30% Head Shot Damage.
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage.

Update 10.7 (2013-11-06)

  • Removed .25 second delay for auto reloading the Vectis.

Update 10.6 (2013-10-30)

  • Introduced.

See Also[]

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