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For the Warframe, see Revenant.

Vengeful Revenant is a stance mod for Sword type weapons. Can be equipped on:

✓ denotes weapon with matching Stance polarity

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Rathuum Tier 2 Rathuum A 0.25% 1 0.0025

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Aerolyst 2.25% 50% 1.125% 89 1 0.01125
Conculyst 15% 2.78% 0.417% 240 1 0.00417
Ortholyst 15% 2.78% 0.417% 240 1 0.00417
Summulyst 15% 2.78% 0.417% 240 1 0.00417

Sourced from official drop table repository.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Impending Dread
Default Default
 300% DmgImpactSmall64
Default Default
 200%
Default Default
 300%
Default Default
 300%
Default Default
 300% Knockdown b
444.4%/s 3.1s VengefulRevenantCombo0
Forward
(While Moving)
Lone Vengeance
Default Default
 100%
Default Default
 200%
Default Default
 100% DmgSlashSmall64
Default Default
 200%
387.1%/s 1.6s VengefulRevenantCombo1
Forward Block
(While Blocking & Moving)
Drowning Despair
Default Default
360 Default 100%
 300% DmgImpactSmall64
Default Default
 2x 50%
 300%
Default Default
 300% Knockdown b
478.3%/s 2.3s VengefulRevenantCombo2
Block
(While Blocking)
Rising Hate
Default Default
 400%
360 Default 100%
Default Default
 200% DmgSlashSmall64Lifted b
Default Default
 300% Knockdown b
Slam Default 100% DmgImpactSmall64
333.3%/s 3.0s VengefulRevenantCombo3
Heavy
(Heavy Attack)
Perfect Cut*
Default Heavy
 500% Lifted b
Default Heavy
 500% Knockdown b
N / A N / A SwordComboHeavy
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 100%
144.9%/s 0.7s SwordComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A SwordComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A SwordComboWall
Finisher
(On Knocked Down Enemy)
Death's Mark*
Default Default
 1000% DmgSlashSmall64
N / A N / A SwordComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A SwordComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • Like other stance mods, it can be acquired from weekly Conclave Missions.
  • The periodic anomaly that appears in Veil Proxima is an outstanding place to farm for this mod.
  • Uniquely, if no stance is equipped on the Broken War sword, then it will use this stance's entire moveset instead of the normal stanceless moveset for swords.

Trivia[]

  • This is the first, and currently the only Stance to not feature a playable Warframe as its subject, instead featuring the Stalker. It also shows the Orokin Moon tileset, rather than the Clan Dojo like the other Stance mods.
    • Although the image uses the Stalker wielding BrokenWar Broken War, he is never seen using that weapon.
  • The stance is named for a monster from European folklore called the Revenant, an undead but lucid person who haunts the living to try and fulfill a purpose, usually revenge.
  • The names of the stance's 3 main combos, as well as the stance's descriptions all reference the Stalker's arsenal prior to completing The Second Dream; Dread Dread, Hate Hate, and Despair Despair.
    • The move Drowning Despair is misspelled as Dispair .
    • Despite being named in the description, this mod cannot be equipped on any of these weapons

Media[]

Patch Notes[]

Update 29.10 (2021-03-19)

  • Shifted the forced Impact proc from Impending Dread's fourth attack to the first attack.
  • Removed the forced Impact proc from Lone Vengeance's third attack.
  • Removed the forced Impact procs from the first and second hits Drowning Despair's second attack.

Update 18.0 (2015-12-03)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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