Orokin Void
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The Orokin Void or Orokin Towers exist in small pocket dimensions that are outside the realms of normal space. These are what appear to be fully functional Orokin structures, but they are not unprotected. Each tower contains what is described as a Neural Sentry that controls the security measures of the tower. The tower uses implant devices on intruders to create enemies known as the Corrupted. These Corrupted counterparts act very similar to their normal brethren, except they defend the tower until death.
Getting to the Orokin towers requires a Void Key or an invite from a player with one. The keys are either Survival, Capture, Defense, Interception, Mobile Defense or Exterminate and have four tiers of difficulty.
One unique feature of the Orokin Void is that Prime Warframes will cause the box traps to emit a wave of energy that will grant 250 energy to all frames within 30 meters. This may only happen once per trap.
Alloy Plates, Rubedo, Argon Crystals and Control Modules can drop in Orokin Void.
Accessing Void Missions
If a Tenno has a Void Key, they simply select the key they wish to use from their Key Menu next to the Mode Select (play mission) button at the top of their screen. You can only select this while you are not in the lobby.
Once you select the key for the mission type you wish to perform, you can invite other players from either your clan, friends or through the /invite command to participate in the mission with you. Other Tenno cannot join you without invitation.
Void Keys are only consumed upon successful completion of the Void Mission. Aborting, disconnecting, or otherwise failing a Void Mission will not consume the Key. However as with all mission varieties, all completion rewards, credits, blueprints, and materials are forfeit upon failing a Void Mission.
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The following table is updated according to the official forum post. Please contact an active administrator for any issues regarding the accuracy of this table. Tables updated as of 07:47, June 26, 2014 (UTC).

Many of the containers within the Orokin Towers provide large sums of credits, but they also have a small chance to contain Mods that can quickly despawn. There are many locations that are "off the beaten path" that test the parkour skills of Tenno in small races to hidden treasure rooms. One in particular has an entrance with a gold rimmed button at a dead end, which will open up a timed obstacle course with lasers that has mods in its final room. There is even a slight chance there can be more than one hidden treasure room in one void mission. Typically, the path to such obstacle course rooms can be located by observing corridors and unlocked doorways that proceed in a direction other than the mission objective. Teamwork and patience is the best way to find these hidden troves. Some Mods exclusively drop in the Void, such as the Shotgun Spazz. There are also usually an abundance of affinity orbs.
Upon completion of the maps, Tenno are rewarded with various rare items such as parts used for crafting Prime Items. All Prime gears and their locations are listed in the following tables according to the official document posted in https://forums.warframe.com/index.php?/topic/172911primegeardroplocations/.
Survival Rotations:
 Rotation A: 5, 10 minutes; 25, 30 minutes; etc.
 Rotation B: 15 minutes; 35 minutes; etc.
 Rotation C: 20 minutes; 40 minutes; etc.
Other Prime items that are not acquirable in Void missions are found in Orokin Derelict.
Capture Void missions have a chance to yield one of the following Prime components^{[1]}:
Tower I  9,00015,000 Credits 

Boar Prime Receiver 
Lex Prime Receiver 
Paris Prime Grip 
Bronco Prime Blueprint 
Forma Blueprint 
Tower II  17,77027,000 Credits 
Latron Prime Stock 
Orthos Prime Blade 
Orthos Prime Handle 
Paris Prime String 
Ember Prime Chassis Blueprint 
Forma Blueprint 
Loki Prime Blueprint 
Tower III  25,00040,000 Credits 
Akbronco Prime Link 
Bronco Prime Barrel 
Bronco Prime Receiver 
Burston Prime Barrel 
Lex Prime Barrel 
Forma Blueprint 
Frost Prime Blueprint 
Tower IV  ? Credits 
Akbronco Prime Link 
Bronco Prime Barrel 
Bronco Prime Receiver 
Burston Prime Barrel 
Forma Blueprint 
Frost Prime Blueprint 
Endless Defense Void mission will have a chance to yield one of the following in each 5 waves:
Orokin Cell, Fusion Core or Prime components listed below.^{[1]}
However, the 15th wave will guarantee a Prime component^{[1]}.
 ↑ ^{1.0} ^{1.1} Tower 1 also has a chance to yield Void Key.
Exterminate Void missions have a chance to yield one of the following Prime components^{[1]}:
Tower I  9,400 Credits 

Boltor Prime Stock 
Wyrm Prime Cerebrum 
Dakra Prime Blueprint 
Forma Blueprint 
Tower II  15,000 Credits 
Dakra Prime Handle 
Ember Prime Helmet Blueprint 
Forma Blueprint 
Frost Prime Chassis Blueprint 
Orthos Prime Blueprint 
Rhino Prime Systems Blueprint 
Wyrm Prime Blueprint 
Tower III  28,00040,000 Credits 
Boltor Prime Barrel 
Forma 
Sicarus Prime Barrel 
Frost Prime Systems Blueprint 
Glaive Prime Blueprint 
Mag Prime Blueprint 
Mag Prime Chassis Blueprint 
Rhino Prime Blueprint 
Tower IV  ? Credits 
Bo Prime Handle 
Boltor Prime Barrel 
Sicarus Prime Barrel 
Forma Blueprint 
Glaive Prime Blueprint 
Rhino Prime Blueprint 
Interception Void mission will have a chance to yield one of the following in each round:
Orokin Cell, Fusion Core or Prime components listed below.
However, the 3rd round will guarantee a Prime component.
Tower IV  ? Credits 

Round 1 Only 
Dakra Prime Blade 
Akbronco Prime Blueprint 
Glaive Prime Blade 
Round 2 Only 
Boar Prime Receiver 
Mag Prime Systems 
Forma Blueprint 
Round 3+ Only 
Wyrm Prime Systems 
Dakra Prime Handle 
Lex Prime Receiver 
Paris Prime Grip 
Sicarus Prime Receiver 
Forma Blueprint 
Mobile Defense Void missions have a chance to yield one of the following Prime components^{[1]}:
Tower I  9,00015,000 Credits 

Boltor Prime Stock 
Boar Prime Blueprint 
Forma Blueprint 
Rhino Prime Helmet Blueprint 
Tower II  17,77027,000 Credits 
Boar Prime Stock 
Reaper Prime Handle 
Bo Prime Blueprint 
Braton Prime Blueprint 
Bronco Prime Blueprint 
Rhino Prime Helmet Blueprint 
Tower III  25,00040,000 Credits 
Boar Prime Barrel 
Reaper Prime Blade 
Boar Prime Blueprint 
Boltor Prime Blueprint 
Ember Prime System Blueprint 
Forma Blueprint 
Reaper Prime Blueprint 
Tower IV  ? Credits 
Boar Prime Barrel 
Reaper Prime Blade 
Boltor Prime Blueprint 
Ember Prime System Blueprint 
Forma Blueprint 
Survival Void mission will have a chance to yield one of the following in every 5 minutes:
Orokin Cell, Fusion Core, or Prime components listed below.^{[1]}
However, the 20th minute will guarantee a Prime component^{[1]}.
FORMA BLUEPRINT > OROKIN DERELICT DEFENSE Wave 15+ FORMA BLUEPRINT > OROKIN DERELICT SURVIVAL Rotation C FORMA BLUEPRINT > TOWER I CAPTURE FORMA BLUEPRINT > TOWER I DEFENSE Wave 15+ FORMA BLUEPRINT > TOWER I EXTERMINATE FORMA BLUEPRINT > TOWER I MOBILE DEFENSE FORMA BLUEPRINT > TOWER II CAPTURE FORMA BLUEPRINT > TOWER II EXTERMINATE FORMA BLUEPRINT > TOWER III CAPTURE FORMA BLUEPRINT > TOWER III DEFENSE Wave510 FORMA BLUEPRINT > TOWER III DEFENSE Wave 15+ FORMA > TOWER III EXTERMINATE FORMA BLUEPRINT > TOWER III MOBILE DEFENSE FORMA BLUEPRINT > TOWER III SURVIVAL Rotation C FORMA > TOWER III SURVIVAL Rotation C FORMA BLUEPRINT > TOWER IV CAPTURE FORMA BLUEPRINT > TOWER IV DEFENSE Wave 5 FORMA BLUEPRINT > TOWER IV DEFENSE Wave510 FORMA BLUEPRINT > TOWER IV DEFENSE Wave 15+ FORMA BLUEPRINT > TOWER IV EXTERMINATE FORMA BLUEPRINT > TOWER IV INTERCEPTION Round 2 FORMA BLUEPRINT > TOWER IV INTERCEPTION Round 3+ FORMA BLUEPRINT > TOWER IV MOBILE DEFENSE FORMA BLUEPRINT > TOWER IV SURVIVAL Rotation B FORMA BLUEPRINT > TOWER IV SURVIVAL Rotation C BO PRIME ORNAMENT > TOWER I SURVIVAL Rotation A BO PRIME BLUEPRINT > TOWER II MOBILE DEFENSE BO PRIME HANDLE > TOWER IV EXTERMINATE BO PRIME ORNAMENT > TOWER IV SURVIVAL Rotation A RHINO PRIME SYSTEMS BLUEPRINT > TOWER I DEFENSE Wave 15+ RHINO PRIME HELMET BLUEPRINT > TOWER I MOBILE DEFENSE RHINO PRIME SYSTEMS BLUEPRINT > TOWER II EXTERMINATE RHINO PRIME HELMET BLUEPRINT > TOWER II MOBILE DEFENSE RHINO PRIME BLUEPRINT > TOWER III EXTERMINATE RHINO PRIME CHASSIS BLUEPRINT > TOWER III SURVIVAL Rotation C RHINO PRIME BLUEPRINT > TOWER IV EXTERMINATE RHINO PRIME CHASSIS BLUEPRINT > TOWER IV SURVIVAL Rotation B ANKYROS PRIME BLUEPRINT > TOWER I DEFENSE Wave 15+ ANKYROS PRIME BLADE > TOWER I SURVIVAL Rotation C ANKYROS PRIME GAUNTLET > TOWER II SURVIVAL Rotation C ANKYROS PRIME BLUEPRINT > TOWER III DEFENSE Wave5 ANKYROS PRIME BLADE > TOWER III DEFENSE Wave 15+ ANKYROS PRIME GAUNTLET > TOWER IV DEFENSE Wave 15+ ORTHOS PRIME BLADE > TOWER II CAPTURE ORTHOS PRIME HANDLE > TOWER II CAPTURE ORTHOS PRIME BLADE > TOWER II DEFENSE Wave 5 ORTHOS PRIME BLUEPRINT > TOWER II EXTERMINATE ORTHOS PRIME HANDLE > TOWER IV DEFENSE Wave 5 ORTHOS PRIME BLUEPRINT > TOWER IV DEFENSE Wave 15+ BOAR PRIME RECEIVER > TOWER I CAPTURE BOAR PRIME BLUEPRINT > TOWER I MOBILE DEFENSE BOAR PRIME STOCK > TOWER II MOBILE DEFENSE BOAR PRIME BARREL > TOWER III MOBILE DEFENSE BOAR PRIME BLUEPRINT > TOWER III MOBILE DEFENSE BOAR PRIME RECEIVER > TOWER IV INTERCEPTION Round 2 BOAR PRIME BARREL > TOWER IV MOBILE DEFENSE BOAR PRIME STOCK > TOWER IV SURVIVAL Rotation A AKBRONCO PRIME BLUEPRINT > TOWER II SURVIVAL Rotation A AKBRONCO PRIME LINK > TOWER III CAPTURE AKBRONCO PRIME LINK > TOWER IV CAPTURE AKBRONCO PRIME BLUEPRINT > TOWER IV INTERCEPTION Round 1 BOLTOR PRIME RECEIVER > OROKIN DERELICT DEFENSE Wave 15+ BOLTOR PRIME STOCK > TOWER I EXTERMINATE BOLTOR PRIME STOCK > TOWER I MOBILE DEFENSE BOLTOR PRIME BARREL > TOWER III EXTERMINATE BOLTOR PRIME BLUEPRINT > TOWER III MOBILE DEFENSE BOLTOR PRIME RECEIVER > TOWER IV DEFENSE Wave 15+ BOLTOR PRIME BARREL > TOWER IV EXTERMINATE BOLTOR PRIME BLUEPRINT > TOWER IV MOBILE DEFENSE BRONCO PRIME BLUEPRINT > TOWER I CAPTURE BRONCO PRIME BLUEPRINT > TOWER II MOBILE DEFENSE BRONCO PRIME BARREL > TOWER III CAPTURE BRONCO PRIME RECEIVER > TOWER III CAPTURE BRONCO PRIME BARREL > TOWER IV CAPTURE BRONCO PRIME RECEIVER > TOWER IV CAPTURE SICARUS PRIME BLUEPRINT > OROKIN DERELICT DEFENSE Wave 15+ SICARUS PRIME BARREL > TOWER III EXTERMINATE SICARUS PRIME RECEIVER > TOWER III SURVIVAL Rotation C SICARUS PRIME BLUEPRINT > TOWER III SURVIVAL Rotation C SICARUS PRIME BARREL > TOWER IV EXTERMINATE SICARUS PRIME RECEIVER > TOWER IV INTERCEPTION Round 3+ FANG PRIME BLUEPRINT > TOWER I DEFENSE Wave 15+ FANG PRIME HANDLE > TOWER II DEFENSE Wave 15+ FANG PRIME BLUEPRINT > TOWER II DEFENSE Wave 15+ FANG PRIME BLADE > TOWER II SURVIVAL Rotation B FANG PRIME BLADE > TOWER III SURVIVAL Rotation A FANG PRIME HANDLE > TOWER IV INTERCEPTION Round 3+ FROST PRIME CHASSIS BLUEPRINT > TOWER I DEFENSE Wave 15+ FROST PRIME CHASSIS BLUEPRINT > TOWER II EXTERMINATE FROST PRIME BLUEPRINT > TOWER III CAPTURE FROST PRIME SYSTEMS BLUEPRINT > TOWER III EXTERMINATE FROST PRIME HELMET BLUEPRINT > TOWER III SURVIVAL Rotation C FROST PRIME BLUEPRINT > TOWER IV CAPTURE FROST PRIME HELMET BLUEPRINT > TOWER IV SURVIVAL Rotation B FROST PRIME SYSTEMS BLUEPRINT > TOWER IV SURVIVAL Rotation C BURSTON PRIME BARREL > OROKIN DERELICT SURVIVAL Rotation C BURSTON PRIME BLUEPRINT > OROKIN DERELICT SURVIVAL Rotation C BURSTON PRIME STOCK > TOWER I SURVIVAL Rotation C BURSTON PRIME STOCK > TOWER II DEFENSE Wave510 BURSTON PRIME RECEIVER > TOWER II SURVIVAL Rotation C BURSTON PRIME BARREL > TOWER III CAPTURE BURSTON PRIME BLUEPRINT > TOWER III DEFENSE Wave510 BURSTON PRIME RECEIVER > TOWER IV DEFENSE Wave 15+ REAPER PRIME HANDLE > TOWER II MOBILE DEFENSE REAPER PRIME BLUEPRINT > TOWER II SURVIVAL Rotation C REAPER PRIME BLADE > TOWER III MOBILE DEFENSE REAPER PRIME BLUEPRINT > TOWER III MOBILE DEFENSE REAPER PRIME HANDLE > TOWER III SURVIVAL Rotation B REAPER PRIME BLADE > TOWER IV MOBILE DEFENSE LATRON PRIME BLUEPRINT > TOWER I SURVIVAL Rotation A LATRON PRIME BARREL > TOWER I SURVIVAL Rotation C LATRON PRIME STOCK > TOWER II CAPTURE LATRON PRIME BARREL > TOWER II SURVIVAL Rotation B LATRON PRIME STOCK > TOWER II SURVIVAL Rotation B LATRON PRIME RECEIVER > TOWER III SURVIVAL Rotation A DAKRA PRIME BLUEPRINT > TOWER I EXTERMINATE DAKRA PRIME HANDLE > TOWER II EXTERMINATE DAKRA PRIME BLADE > TOWER III SURVIVAL Rotation B DAKRA PRIME BLUEPRINT > TOWER IV DEFENSE Wave 5 DAKRA PRIME BLADE > TOWER IV INTERCEPTION Round 1 DAKRA PRIME HANDLE > TOWER IV INTERCEPTION Round 3+ PARIS PRIME GRIP > TOWER I CAPTURE PARIS PRIME LOWER LIMB > TOWER I SURVIVAL Rotation C PARIS PRIME UPPER LIMB > TOWER I SURVIVAL Rotation C PARIS PRIME STRING > TOWER II CAPTURE PARIS PRIME BLUEPRINT > TOWER II DEFENSE Wave510 PARIS PRIME UPPER LIMB > TOWER II DEFENSE Wave 15+ PARIS PRIME LOWER LIMB > TOWER II SURVIVAL Rotation A PARIS PRIME BLUEPRINT > TOWER II SURVIVAL Rotation C PARIS PRIME STRING > TOWER III DEFENSE Wave510 PARIS PRIME GRIP > TOWER IV INTERCEPTION Round 3+ EMBER PRIME BLUEPRINT > OROKIN DERELICT DEFENSE Wave 15+ EMBER PRIME CHASSIS BLUEPRINT > TOWER II CAPTURE EMBER PRIME HELMET BLUEPRINT > TOWER II EXTERMINATE EMBER PRIME SYSTEMS BLUEPRINT > TOWER III MOBILE DEFENSE EMBER PRIME HELMET BLUEPRINT > TOWER III SURVIVAL Rotation A EMBER PRIME BLUEPRINT > TOWER IV DEFENSE Wave 15+ EMBER PRIME SYSTEMS BLUEPRINT > TOWER IV MOBILE DEFENSE EMBER PRIME CHASSIS BLUEPRINT > TOWER IV SURVIVAL Rotation C LOKI PRIME CHASSIS BLUEPRINT > TOWER I SURVIVAL Rotation C LOKI PRIME BLUEPRINT > TOWER II CAPTURE LOKI PRIME SYSTEMS BLUEPRINT > TOWER IV DEFENSE Wave 15+ LOKI PRIME HELMET BLUEPRINT > TOWER IV SURVIVAL Rotation C WYRM PRIME CEREBRUM > TOWER I EXTERMINATE WYRM PRIME CARAPACE > TOWER II DEFENSE Wave 5 WYRM PRIME BLUEPRINT > TOWER II EXTERMINATE WYRM PRIME SYSTEMS > TOWER IV INTERCEPTION Round 3+ BRATON PRIME STOCK > TOWER II DEFENSE Wave 15+ BRATON PRIME BLUEPRINT > TOWER II MOBILE DEFENSE BRATON PRIME BARREL > TOWER III DEFENSE Wave 15+ BRATON PRIME RECEIVER > TOWER III DEFENSE Wave 15+ BRATON PRIME STOCK > TOWER III DEFENSE Wave 15+ BRATON PRIME BARREL > TOWER IV DEFENSE Wave510 BRATON PRIME RECEIVER > TOWER IV DEFENSE Wave510 BRATON PRIME BLUEPRINT > TOWER IV SURVIVAL Rotation C MAG PRIME HELMET BLUEPRINT > TOWER II SURVIVAL Rotation C MAG PRIME CHASSIS BLUEPRINT > TOWER II SURVIVAL Rotation C MAG PRIME BLUEPRINT > TOWER III DEFENSE Wave 15+ MAG PRIME BLUEPRINT > TOWER III EXTERMINATE MAG PRIME CHASSIS BLUEPRINT > TOWER III EXTERMINATE MAG PRIME SYSTEMS BLUEPRINT > TOWER III SURVIVAL Rotation C MAG PRIME SYSTEMS BLUEPRINT > TOWER IV INTERCEPTION Round 2 MAG PRIME HELMET BLUEPRINT > TOWER IV SURVIVAL Rotation C LEX PRIME RECEIVER > TOWER I CAPTURE LEX PRIME BARREL > TOWER III CAPTURE LEX PRIME BLUEPRINT > TOWER III DEFENSE Wave510 LEX PRIME BARREL > TOWER III SURVIVAL Rotation B LEX PRIME BLUEPRINT > TOWER IV DEFENSE Wave 5 LEX PRIME RECEIVER > TOWER IV INTERCEPTION Round 3+ GLAIVE PRIME DISC > TOWER II DEFENSE Wave 15+ GLAIVE PRIME BLUEPRINT > TOWER III EXTERMINATE GLAIVE PRIME BLADE > TOWER III SURVIVAL Rotation C GLAIVE PRIME BLUEPRINT > TOWER IV EXTERMINATE GLAIVE PRIME BLADE > TOWER IV INTERCEPTION Round 1 GLAIVE PRIME DISC > TOWER IV SURVIVAL Rotation C
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Pressure Plates
Traps are mostly triggered by Pressure Plates hidden in the floor when a player steps over them. However, some Pressure Plates can reveal hidden treasures as well, like boxes which have a high chance of dropping Mods, so stepping on them might not always be a bad idea.Some pressure plates cannot be activated even though Storage Containers can be seen through walls using Thief's Wit.
Laser Plates
One variety of Orokin traps are the Laser Plates, wallmounted laser turrets that can be either stationary or scrolling along rails. Once triggered, Laser Discs will fire a sustained laser straight ahead that does massive damage, capable of cutting through 1000+ total shields and health in little over a second. The lasers can inflict Radiation damage to victims who survive contact. However, the sustained lasers are usually pretty obvious to locate, and the Discs can be destroyed with a few shots. Lasers can also harm and kill enemies, who are not intelligent enough to avoid them.
Death Orbs
"Death Orbs", or "Box Traps", are slightly more sophisticated and dangerous traps, resembling a large box with a few discs on its surfaces. Once triggered, Death Orbs can come in two varieties.
The Spinning Lasers variety consists of 1 to 4 horizontal laser plates on the box's sides and a raised disc on top. The number of lasers activated is influenced by the level of the Void mission, T3 having 3  4 often. The box will continuously spin, thus firing its lasers in all directions. Unlike Laser Discs, the Spinning Lasers trap's weakness lies in its "joints", which connect the discs to the box. Destroying the top Rotation Plate will stop the spinning, while destroying the Laser Plate will destroy each individual laser. A destroyed plate will reveal the internals of the Death Orb, which can be shot to destroy the entire Orb.
The "Thumper" variety features a single Shockwave Plate on top, which will rise and then slam back down, creating a knockdown shockwave each time to disrupt the player, similar to a Shockwave MOA. Like the Spinning Lasers trap, it can be destroyed by shooting its joint until the top cap blows off.
When using a Prime Warframe, contacting a Box Trap will replenish 250 Energy to all warframes within a small radius, regardless of whether a Box Trap is activated or not. This effect can only occur once per box trap.
Cryo Floor
A slightly less lethal trap consists of floor panels that create icy mist. If a Tenno moves over these tiles their physical movement will be greatly reduced while standing on them. Shield regeneration and fire rate are halved, reload and revive time are doubled while standing in the ice mist. Cast time for abilities is also increased.Update 10.0.(3?) increased the slowing effects of these traps greatly, and they now pose a serious threat when under fire or by laser traps.
Collapsible Cover
Collapsible cover is strewn around the map in abundance. These structures will rise from the ground when someone gets near, for both Corrupted and Tenno, providing a spot of cover to shoot from. Comes in both square or circular varieties. Note: if you are standing on top of it when it deploys, it will launch you into the air.Explosive Canisters
As a bonus, some Orokin storage canisters are actually explosive barrels in disguise, and will explode upon destruction. The explosive ones emit a small amount of smoke and the lights are red tinted as of update 10.0.3 making them more noticeable.Turrets
A slightly less lethal trap, Turrets are randomly placed around the Void, mostly inactive. They can be activated by various means, mainly by Pressure Plates, or when a locker or canister is opened. When active, they fire a burst of lasers, similar to a Fusion MOA's Drone, but far weaker. They possess a small amount of shields and low health, making them easy to destroy.
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 Prior of Update X.X, in every reflective surface, an image of the warframe you had equipped when you logged in can be seen. This can occur in water and other metallic surfaces.
 A bug in the new missions involves when a Capture mission becomes an Exterminate mission. Normally, it will wait until you have captured the crewman, but a bug causing the words [Action Key]  Capture Enemy to appear on your screen in a much bigger font than normal, caused you not to be able to capture him. Thus, when it switches to an exterminate, the invincible Corpus Crewman is one of your targets to kill, thus making the mission impossible.
 It would seem that the Parkour rooms do not normally appear in Extermination missions. This also happens in the Orokin Derelict tilesets.
 The explanation of this could have been the rewards provided by the enemies exterminated may provide just as much as the treasure rooms located at the ends of the parkour sections.
 Occasionally on Extermination missions, enemies have a tendency to spawn at the near ends of each map, this makes the enemies somewhat impossible to spawn near the starting point.
 Update 12.3.0 introduced independent Void, Derelict and Dojo nodes on the star map.
Some of the known mods to drop from Storage Containers within treasure rooms in the void:
*These Containers drop different mod to each player in the mission*
 Common:
 All Warframe Abilities
 All Sentinel Precepts
 Vitality (Warframe)
 Redirection (Warframe)
 Fast Deflection (Sentinel)
 Reach
 Guardian
 Uncommon:
 All Warframe Abilities
 Point Blank
 Target Cracker
 Molten Impact
 Shocking Touch
 Charged Shell
 Incendiary Coat
 Rare:
 All Warframe Abilities
 Continuity
 Flow
 Streamline
 Intensify
 Enemy Sense
 Shock Absorbers
 Seeker (Mod)
 Vital Sense
 Sanctuary
 Hell's Chamber
 Barrel Diffusion
 Ravage
 Coolant Leak
Tile Sets  

Corpus  Corpus Gas City • Corpus Ship • Corpus Outpost • Corpus Ice Planet 
Grineer  Grineer Asteroid • Grineer Forest • Grineer Galleon • Grineer Settlement • Grineer Shipyard 
Infested  Infested Ship 
Orokin  Orokin Void • Orokin Derelict 
Tenno  Clan Dojo • Liset • Solar Rail 