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Orokin Void

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The Orokin Void or Orokin Towers exist in small pocket dimensions that are outside the realms of normal space. These are what appear to be fully functional Orokin structures, but they are not unprotected. Each tower contains what is described as a Neural Sentry that controls the security measures of the tower. The tower uses implant devices on intruders to create enemies known as the Corrupted. These Corrupted counterparts act very similar to their normal brethren, except they defend the tower until death.

Getting to the Orokin towers requires a Void Key or an invite from a player with one. The keys are either Survival, Capture, Defense, Interception, Mobile Defense or Exterminate and have four tiers of difficulty.

One unique feature of the Orokin Void is that Prime Warframes will cause the box traps to emit a wave of energy that will grant 250 energy to all frames within 30 meters. This may only happen once per trap.

Alloy Plates, Rubedo, Argon Crystals and Control Modules can drop in Orokin Void.

Accessing Void Missions

DEVoid Key

If a Tenno has a Void Key, they simply select the key they wish to use from their Key Menu next to the Mode Select (play mission) button at the top of their screen. You can only select this while you are not in the lobby.

Once you select the key for the mission type you wish to perform, you can invite other players from either your clan, friends or through the /invite command to participate in the mission with you. Other Tenno cannot join you without invitation.

Void Keys are only consumed upon successful completion of the Void Mission. Aborting, disconnecting, or otherwise failing a Void Mission will not consume the Key. However as with all mission varieties, all completion rewards, credits, blueprints, and materials are forfeit upon failing a Void Mission.


[ShurikenIconEdit Tab]

Many of the containers within the Orokin Towers provide large sums of credits, but they also have a small chance to contain Mods that can quickly despawn. There are many locations that are "off the beaten path" that test the parkour skills of Tenno in small races to hidden treasure rooms. One in particular has an entrance with a gold rimmed button at a dead end, which will open up a timed obstacle course with lasers that has mods in its final room. There is even a slight chance there can be more than one hidden treasure room in one void mission. Typically, the path to such obstacle course rooms can be located by observing corridors and unlocked doorways that proceed in a direction other than the mission objective. Teamwork and patience is the best way to find these hidden troves. Some Mods exclusively drop in the Void, such as the Shotgun Spazz. There are also usually an abundance of affinity orbs.

Upon completion of the maps, Tenno are rewarded with various rare items such as parts used for crafting Prime Items. All Prime gears and their locations are listed in the following tables according to the official document posted in https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/.

Survival Rotations:

  • Rotation A: 5, 10 minutes; 25, 30 minutes; etc.
  • Rotation B: 15 minutes; 35 minutes; etc.
  • Rotation C: 20 minutes; 40 minutes; etc.

Other Prime items that are not acquirable in Void missions are found in Orokin Derelict.

Endless Defense Void mission will have a chance to yield one of the following in each 5 waves:
OrokinCell64 Orokin Cell, FusionCorePackSilversingle Fusion Core or Prime components listed below.[1]
However, the 15th wave will guarantee a Prime component[1].

Tower I - 9,000-15,000 Credits64 Credits
Wave 15+ Only
DEPrimeAnkyros Ankyros Prime Blueprint
Fang Prime Blueprint 32px Fang Prime Blueprint
Forma64 Forma Blueprint
FrostPrimecropped Frost Prime Chassis Blueprint
DERhinoPrime Rhino Prime Systems Blueprint
Tower II - 15,000-27,500 Credits64 Credits
Wave 5 Only
WyrmPrime Wyrm Prime Carapace
Orthos Prime Blueprint 32px Orthos Prime Blade
Waves 5 or 10 Only
PrimeBurston32px Burston Prime Stock
Paris Prime Blueprint 32px Paris Prime Blueprint
Wave 15+ Only
Fang Prime Blueprint 32px Fang Prime Handle
Braton Prime 32px Braton Prime Stock
PrimeGlaive Glaive Prime Disc
Paris Prime Blueprint 32px Paris Prime Upper Limb
Fang Prime Blueprint 32px Fang Prime Blueprint
Tower III - 28,000-40,000 Credits64 Credits
Wave 5 Only
DEPrimeAnkyros Ankyros Prime Blueprint
Waves 5 or 10 Only
Forma64 Forma Blueprint
PrimeLex Lex Prime Blueprint
Paris Prime Blueprint 32px Paris Prime String
PrimeBurston32px Burston Prime Blueprint
Wave 15+ Only
Braton Prime 32px Braton Prime Barrel
Braton Prime 32px Braton Prime Receiver
Forma64 Forma Blueprint
MagPrimecropped Mag Prime Blueprint
DEPrimeAnkyros Ankyros Prime Blade
Braton Prime 32px Braton Prime Stock
Tower IV - ? Credits64 Credits
Wave 5 Only
Forma64 Forma Blueprint
PrimeLex Lex Prime Blueprint
Orthos Prime Blueprint 32px Orthos Prime Handle
SwordPrime32px Dakra Prime Blueprint
Waves 5 or 10 Only
Braton Prime 32px Braton Prime Barrel
Braton Prime 32px Braton Prime Reciever
Forma64 Forma Blueprint
Wave 15+ Only
LokiPrime Loki Prime Systems
Orthos Prime Blueprint 32px Orthos Prime Blueprint
EmberPrime Ember Prime Blueprint
DEPrimeAnkyros Ankyros Prime Gauntlet
DEPrimeBoltor Boltor Prime Receiver
PrimeBurston32px Burston Prime Receiver
Forma64 Forma Blueprint
  1. 1.0 1.1 Tower 1 also has a chance to yield DEVoid Key Void Key.

Interception Void mission will have a chance to yield one of the following in each round:
OrokinCell64 Orokin Cell, FusionCorePackSilversingle Fusion Core or Prime components listed below.
However, the 3rd round will guarantee a Prime component.

Tower IV - ? Credits64 Credits
Round 1 Only
SwordPrime32px Dakra Prime Blade
DEPrimeDualBroncos Akbronco Prime Blueprint
PrimeGlaive Glaive Prime Blade
Round 2 Only
FixedPrimeBoar Boar Prime Receiver
MagPrimecropped Mag Prime Systems
Forma64 Forma Blueprint
Round 3+ Only
WyrmPrime Wyrm Prime Systems
SwordPrime32px Dakra Prime Handle
PrimeLex Lex Prime Receiver
Paris Prime Blueprint 32px Paris Prime Grip
DESicarus Prime32px Sicarus Prime Receiver
Forma64 Forma Blueprint

Survival Void mission will have a chance to yield one of the following in every 5 minutes:
OrokinCell64 Orokin Cell, FusionCorePackSilversingle Fusion Core, or Prime components listed below.[1]
However, the 20th minute will guarantee a Prime component[1].

Tower I - 9,000-15,000 Credits64 Credits
Rotation A Only
PrimeBo Bo Prime Ornament
Latron Prime 32px Latron Prime Blueprint
Rotation C Only
DEPrimeAnkyros Ankyros Prime Blade
PrimeBurston32px Burston Prime Stock
Latron Prime 32px Latron Prime Barrel
Paris Prime Blueprint 32px Paris Prime Lower Limb
Paris Prime Blueprint 32px Paris Prime Upper Limb
LokiPrime Loki Prime Chassis
Tower II - 15,000-27,000 Credits64 Credits
Rotation A Only
DEPrimeDualBroncos Akbronco Prime Blueprint
Paris Prime Blueprint 32px Paris Prime Lower Limb
Rotation B Only
Latron Prime 32px Latron Prime Barrel
Fang Prime Blueprint 32px Fang Prime Blade
Latron Prime 32px Latron Prime Stock
Rotation C Only
PrimeBurston32px Burston Prime Receiver
MagPrimecropped Mag Prime Helmet
Paris Prime Blueprint 32px Paris Prime Blueprint
MagPrimecropped Mag Prime Chassis
DEPrimeAnkyros Ankyros Prime Gauntlet
Reaper Prime 32px Reaper Prime Blueprint
Tower III - 28,000-40,000 Credits64 Credits
Rotation A Only
Latron Prime 32px Latron Prime Receiver
Fang Prime Blueprint 32px Fang Prime Blade
EmberPrime Ember Prime Helmet
Rotation B Only
SwordPrime32px Dakra Prime Blade
PrimeLex Lex Prime Barrel
Reaper Prime 32px Reaper Prime Handle
Rotation C Only
FrostPrimecropped Frost Prime Helmet
Forma64 Forma Blueprint
DESicarus Prime32px Sicarus Prime Receiver
MagPrimecropped Mag Prime Systems
DERhinoPrime Rhino Prime Chassis
DESicarus Prime32px Sicarus Prime Blueprint
PrimeGlaive Glaive Prime Blade
Forma64 Forma (yes, fully pre-built, ready for use)
Tower IV - ? Credits64 Credits
Rotation A Only
FixedPrimeBoar Boar Prime Stock
PrimeBo Bo Prime Ornament
Rotation B Only
FrostPrimecropped Frost Prime Helmet
Forma64 Forma Blueprint
DERhinoPrime Rhino Prime Chassis
Rotation C Only
LokiPrime Loki Prime Helmet
Braton Prime 32px Braton Prime Blueprint
EmberPrime Ember Prime Chassis
Forma64 Forma Blueprint
FrostPrimecropped Frost Prime Systems
PrimeGlaive Glaive Prime Disc
MagPrimecropped Mag Prime Helmet
  1. 1.0 1.1 Tower 1 has a chance to yield DEVoid Key Void Key; Tower 3 has a chance to yield Forma64 Forma.

 FORMA BLUEPRINT               --> OROKIN DERELICT DEFENSE Wave 15+
 FORMA BLUEPRINT               --> OROKIN DERELICT SURVIVAL Rotation C
 FORMA BLUEPRINT               --> TOWER I CAPTURE
 FORMA BLUEPRINT               --> TOWER I DEFENSE Wave 15+
 FORMA BLUEPRINT               --> TOWER I EXTERMINATE
 FORMA BLUEPRINT               --> TOWER I MOBILE DEFENSE
 FORMA BLUEPRINT               --> TOWER II CAPTURE
 FORMA BLUEPRINT               --> TOWER II EXTERMINATE
 FORMA BLUEPRINT               --> TOWER III CAPTURE
 FORMA BLUEPRINT               --> TOWER III DEFENSE Wave5-10
 FORMA BLUEPRINT               --> TOWER III DEFENSE Wave 15+
 FORMA                         --> TOWER III EXTERMINATE
 FORMA BLUEPRINT               --> TOWER III MOBILE DEFENSE
 FORMA BLUEPRINT               --> TOWER III SURVIVAL Rotation C
 FORMA                         --> TOWER III SURVIVAL Rotation C
 FORMA BLUEPRINT               --> TOWER IV CAPTURE
 FORMA BLUEPRINT               --> TOWER IV DEFENSE Wave 5
 FORMA BLUEPRINT               --> TOWER IV DEFENSE Wave5-10
 FORMA BLUEPRINT               --> TOWER IV DEFENSE Wave 15+
 FORMA BLUEPRINT               --> TOWER IV EXTERMINATE
 FORMA BLUEPRINT               --> TOWER IV INTERCEPTION Round 2
 FORMA BLUEPRINT               --> TOWER IV INTERCEPTION Round 3+
 FORMA BLUEPRINT               --> TOWER IV MOBILE DEFENSE
 FORMA BLUEPRINT               --> TOWER IV SURVIVAL Rotation B
 FORMA BLUEPRINT               --> TOWER IV SURVIVAL Rotation C
 
 BO PRIME ORNAMENT             --> TOWER I SURVIVAL Rotation A
 BO PRIME BLUEPRINT            --> TOWER II MOBILE DEFENSE
 BO PRIME HANDLE               --> TOWER IV EXTERMINATE
 BO PRIME ORNAMENT             --> TOWER IV SURVIVAL Rotation A
 
 RHINO PRIME SYSTEMS BLUEPRINT --> TOWER I DEFENSE Wave 15+
 RHINO PRIME HELMET BLUEPRINT  --> TOWER I MOBILE DEFENSE
 RHINO PRIME SYSTEMS BLUEPRINT --> TOWER II EXTERMINATE
 RHINO PRIME HELMET BLUEPRINT  --> TOWER II MOBILE DEFENSE
 RHINO PRIME BLUEPRINT         --> TOWER III EXTERMINATE
 RHINO PRIME CHASSIS BLUEPRINT --> TOWER III SURVIVAL Rotation C
 RHINO PRIME BLUEPRINT         --> TOWER IV EXTERMINATE
 RHINO PRIME CHASSIS BLUEPRINT --> TOWER IV SURVIVAL Rotation B
 
 ANKYROS PRIME BLUEPRINT       --> TOWER I DEFENSE Wave 15+
 ANKYROS PRIME BLADE           --> TOWER I SURVIVAL Rotation C
 ANKYROS PRIME GAUNTLET        --> TOWER II SURVIVAL Rotation C
 ANKYROS PRIME BLUEPRINT       --> TOWER III DEFENSE Wave5
 ANKYROS PRIME BLADE           --> TOWER III DEFENSE Wave 15+
 ANKYROS PRIME GAUNTLET        --> TOWER IV DEFENSE Wave 15+
 
 ORTHOS PRIME BLADE            --> TOWER II CAPTURE
 ORTHOS PRIME HANDLE           --> TOWER II CAPTURE
 ORTHOS PRIME BLADE            --> TOWER II DEFENSE Wave 5
 ORTHOS PRIME BLUEPRINT        --> TOWER II EXTERMINATE
 ORTHOS PRIME HANDLE           --> TOWER IV DEFENSE Wave 5
 ORTHOS PRIME BLUEPRINT        --> TOWER IV DEFENSE Wave 15+
 
 BOAR PRIME RECEIVER           --> TOWER I CAPTURE
 BOAR PRIME BLUEPRINT          --> TOWER I MOBILE DEFENSE
 BOAR PRIME STOCK              --> TOWER II MOBILE DEFENSE
 BOAR PRIME BARREL             --> TOWER III MOBILE DEFENSE
 BOAR PRIME BLUEPRINT          --> TOWER III MOBILE DEFENSE
 BOAR PRIME RECEIVER           --> TOWER IV INTERCEPTION Round 2
 BOAR PRIME BARREL             --> TOWER IV MOBILE DEFENSE
 BOAR PRIME STOCK              --> TOWER IV SURVIVAL Rotation A
 
 AKBRONCO PRIME BLUEPRINT      --> TOWER II SURVIVAL Rotation A
 AKBRONCO PRIME LINK           --> TOWER III CAPTURE
 AKBRONCO PRIME LINK           --> TOWER IV CAPTURE
 AKBRONCO PRIME BLUEPRINT      --> TOWER IV INTERCEPTION Round 1
 
 BOLTOR PRIME RECEIVER         --> OROKIN DERELICT DEFENSE Wave 15+
 BOLTOR PRIME STOCK            --> TOWER I EXTERMINATE
 BOLTOR PRIME STOCK            --> TOWER I MOBILE DEFENSE
 BOLTOR PRIME BARREL           --> TOWER III EXTERMINATE
 BOLTOR PRIME BLUEPRINT        --> TOWER III MOBILE DEFENSE
 BOLTOR PRIME RECEIVER         --> TOWER IV DEFENSE Wave 15+
 BOLTOR PRIME BARREL           --> TOWER IV EXTERMINATE
 BOLTOR PRIME BLUEPRINT        --> TOWER IV MOBILE DEFENSE
 
 BRONCO PRIME BLUEPRINT        --> TOWER I CAPTURE
 BRONCO PRIME BLUEPRINT        --> TOWER II MOBILE DEFENSE
 BRONCO PRIME BARREL           --> TOWER III CAPTURE
 BRONCO PRIME RECEIVER         --> TOWER III CAPTURE
 BRONCO PRIME BARREL           --> TOWER IV CAPTURE
 BRONCO PRIME RECEIVER         --> TOWER IV CAPTURE
 
 SICARUS PRIME BLUEPRINT       --> OROKIN DERELICT DEFENSE Wave 15+
 SICARUS PRIME BARREL          --> TOWER III EXTERMINATE
 SICARUS PRIME RECEIVER        --> TOWER III SURVIVAL Rotation C
 SICARUS PRIME BLUEPRINT       --> TOWER III SURVIVAL Rotation C
 SICARUS PRIME BARREL          --> TOWER IV EXTERMINATE
 SICARUS PRIME RECEIVER        --> TOWER IV INTERCEPTION Round 3+
 
 FANG PRIME BLUEPRINT          --> TOWER I DEFENSE Wave 15+
 FANG PRIME HANDLE             --> TOWER II DEFENSE Wave 15+
 FANG PRIME BLUEPRINT          --> TOWER II DEFENSE Wave 15+
 FANG PRIME BLADE              --> TOWER II SURVIVAL Rotation B
 FANG PRIME BLADE              --> TOWER III SURVIVAL Rotation A
 FANG PRIME HANDLE             --> TOWER IV INTERCEPTION Round 3+
 
 FROST PRIME CHASSIS BLUEPRINT --> TOWER I DEFENSE Wave 15+
 FROST PRIME CHASSIS BLUEPRINT --> TOWER II EXTERMINATE
 FROST PRIME BLUEPRINT         --> TOWER III CAPTURE
 FROST PRIME SYSTEMS BLUEPRINT --> TOWER III EXTERMINATE
 FROST PRIME HELMET BLUEPRINT  --> TOWER III SURVIVAL Rotation C
 FROST PRIME BLUEPRINT         --> TOWER IV CAPTURE
 FROST PRIME HELMET BLUEPRINT  --> TOWER IV SURVIVAL Rotation B
 FROST PRIME SYSTEMS BLUEPRINT --> TOWER IV SURVIVAL Rotation C
 
 BURSTON PRIME BARREL          --> OROKIN DERELICT SURVIVAL Rotation C
 BURSTON PRIME BLUEPRINT       --> OROKIN DERELICT SURVIVAL Rotation C
 BURSTON PRIME STOCK           --> TOWER I SURVIVAL Rotation C
 BURSTON PRIME STOCK           --> TOWER II DEFENSE Wave5-10
 BURSTON PRIME RECEIVER        --> TOWER II SURVIVAL Rotation C
 BURSTON PRIME BARREL          --> TOWER III CAPTURE
 BURSTON PRIME BLUEPRINT       --> TOWER III DEFENSE Wave5-10
 BURSTON PRIME RECEIVER        --> TOWER IV DEFENSE Wave 15+
 
 REAPER PRIME HANDLE           --> TOWER II MOBILE DEFENSE
 REAPER PRIME BLUEPRINT        --> TOWER II SURVIVAL Rotation C
 REAPER PRIME BLADE            --> TOWER III MOBILE DEFENSE
 REAPER PRIME BLUEPRINT        --> TOWER III MOBILE DEFENSE
 REAPER PRIME HANDLE           --> TOWER III SURVIVAL Rotation B
 REAPER PRIME BLADE            --> TOWER IV MOBILE DEFENSE
 
 LATRON PRIME BLUEPRINT        --> TOWER I SURVIVAL Rotation A
 LATRON PRIME BARREL           --> TOWER I SURVIVAL Rotation C
 LATRON PRIME STOCK            --> TOWER II CAPTURE
 LATRON PRIME BARREL           --> TOWER II SURVIVAL Rotation B
 LATRON PRIME STOCK            --> TOWER II SURVIVAL Rotation B
 LATRON PRIME RECEIVER         --> TOWER III SURVIVAL Rotation A
 
 DAKRA PRIME BLUEPRINT         --> TOWER I EXTERMINATE
 DAKRA PRIME HANDLE            --> TOWER II EXTERMINATE
 DAKRA PRIME BLADE             --> TOWER III SURVIVAL Rotation B
 DAKRA PRIME BLUEPRINT         --> TOWER IV DEFENSE Wave 5
 DAKRA PRIME BLADE             --> TOWER IV INTERCEPTION Round 1
 DAKRA PRIME HANDLE            --> TOWER IV INTERCEPTION Round 3+
 
 PARIS PRIME GRIP              --> TOWER I CAPTURE
 PARIS PRIME LOWER LIMB        --> TOWER I SURVIVAL Rotation C
 PARIS PRIME UPPER LIMB        --> TOWER I SURVIVAL Rotation C
 PARIS PRIME STRING            --> TOWER II CAPTURE
 PARIS PRIME BLUEPRINT         --> TOWER II DEFENSE Wave5-10
 PARIS PRIME UPPER LIMB        --> TOWER II DEFENSE Wave 15+
 PARIS PRIME LOWER LIMB        --> TOWER II SURVIVAL Rotation A
 PARIS PRIME BLUEPRINT         --> TOWER II SURVIVAL Rotation C
 PARIS PRIME STRING            --> TOWER III DEFENSE Wave5-10
 PARIS PRIME GRIP              --> TOWER IV INTERCEPTION Round 3+
 
 EMBER PRIME BLUEPRINT         --> OROKIN DERELICT DEFENSE Wave 15+
 EMBER PRIME CHASSIS BLUEPRINT --> TOWER II CAPTURE
 EMBER PRIME HELMET BLUEPRINT  --> TOWER II EXTERMINATE
 EMBER PRIME SYSTEMS BLUEPRINT --> TOWER III MOBILE DEFENSE
 EMBER PRIME HELMET BLUEPRINT  --> TOWER III SURVIVAL Rotation A
 EMBER PRIME BLUEPRINT         --> TOWER IV DEFENSE Wave 15+
 EMBER PRIME SYSTEMS BLUEPRINT --> TOWER IV MOBILE DEFENSE
 EMBER PRIME CHASSIS BLUEPRINT --> TOWER IV SURVIVAL Rotation C
 
 LOKI PRIME CHASSIS BLUEPRINT  --> TOWER I SURVIVAL Rotation C
 LOKI PRIME BLUEPRINT          --> TOWER II CAPTURE
 LOKI PRIME SYSTEMS BLUEPRINT  --> TOWER IV DEFENSE Wave 15+
 LOKI PRIME HELMET BLUEPRINT   --> TOWER IV SURVIVAL Rotation C
 
 WYRM PRIME CEREBRUM           --> TOWER I EXTERMINATE
 WYRM PRIME CARAPACE           --> TOWER II DEFENSE Wave 5
 WYRM PRIME BLUEPRINT          --> TOWER II EXTERMINATE
 WYRM PRIME SYSTEMS            --> TOWER IV INTERCEPTION Round 3+
 
 BRATON PRIME STOCK            --> TOWER II DEFENSE Wave 15+
 BRATON PRIME BLUEPRINT        --> TOWER II MOBILE DEFENSE
 BRATON PRIME BARREL           --> TOWER III DEFENSE Wave 15+
 BRATON PRIME RECEIVER         --> TOWER III DEFENSE Wave 15+
 BRATON PRIME STOCK            --> TOWER III DEFENSE Wave 15+
 BRATON PRIME BARREL           --> TOWER IV DEFENSE Wave5-10
 BRATON PRIME RECEIVER         --> TOWER IV DEFENSE Wave5-10
 BRATON PRIME BLUEPRINT        --> TOWER IV SURVIVAL Rotation C
 
 MAG PRIME HELMET BLUEPRINT    --> TOWER II SURVIVAL Rotation C
 MAG PRIME CHASSIS BLUEPRINT   --> TOWER II SURVIVAL Rotation C
 MAG PRIME BLUEPRINT           --> TOWER III DEFENSE Wave 15+
 MAG PRIME BLUEPRINT           --> TOWER III EXTERMINATE
 MAG PRIME CHASSIS BLUEPRINT   --> TOWER III EXTERMINATE
 MAG PRIME SYSTEMS BLUEPRINT   --> TOWER III SURVIVAL Rotation C
 MAG PRIME SYSTEMS BLUEPRINT   --> TOWER IV INTERCEPTION Round 2
 MAG PRIME HELMET BLUEPRINT    --> TOWER IV SURVIVAL Rotation C
 
 LEX PRIME RECEIVER            --> TOWER I CAPTURE
 LEX PRIME BARREL              --> TOWER III CAPTURE
 LEX PRIME BLUEPRINT           --> TOWER III DEFENSE Wave5-10
 LEX PRIME BARREL              --> TOWER III SURVIVAL Rotation B
 LEX PRIME BLUEPRINT           --> TOWER IV DEFENSE Wave 5
 LEX PRIME RECEIVER            --> TOWER IV INTERCEPTION Round 3+
 
 GLAIVE PRIME DISC             --> TOWER II DEFENSE Wave 15+
 GLAIVE PRIME BLUEPRINT        --> TOWER III EXTERMINATE
 GLAIVE PRIME BLADE            --> TOWER III SURVIVAL Rotation C
 GLAIVE PRIME BLUEPRINT        --> TOWER IV EXTERMINATE
 GLAIVE PRIME BLADE            --> TOWER IV INTERCEPTION Round 1
 GLAIVE PRIME DISC             --> TOWER IV SURVIVAL Rotation C

[ShurikenIconEdit Tab]
2013-05-24 00004
Aside from deploying Corrupted units, Orokin Towers also employ large amounts of traps that, at first glance, would appear as normal scenery in the room.

Pressure Plates

Orokin pressure pad
Traps are mostly triggered by Pressure Plates hidden in the floor when a player steps over them. However, some Pressure Plates can reveal hidden treasures as well, like boxes which have a high chance of dropping Mods, so stepping on them might not always be a bad idea.

Some pressure plates cannot be activated even though Storage Containers can be seen through walls using Thief's Wit

Laser Plates

Orokin laser trap mobile

One variety of Orokin traps are the Laser Plates, wall-mounted laser turrets that can be either stationary or scrolling along rails. Once triggered, Laser Discs will fire a sustained laser straight ahead that does massive damage, capable of cutting through 1000+ total shields and health in little over a second. The lasers can inflict Radiation damage to victims who survive contact. However, the sustained lasers are usually pretty obvious to locate, and the Discs can be destroyed with a few shots. Lasers can also harm and kill enemies, who are not intelligent enough to avoid them.

Death Orbs

Orokin inactive trap
OrokinBoxOpen

"Death Orbs", or "Box Traps", are slightly more sophisticated and dangerous traps, resembling a large box with a few discs on its surfaces. Once triggered, Death Orbs can come in two varieties.

Orokin laser trap spinning

The Spinning Lasers variety consists of 1 to 4 horizontal laser plates on the box's sides and a raised disc on top. The number of lasers activated is influenced by the level of the Void mission, T3 having 3 - 4 often. The box will continuously spin, thus firing its lasers in all directions. Unlike Laser Discs, the Spinning Lasers trap's weakness lies in its "joints", which connect the discs to the box. Destroying the top Rotation Plate will stop the spinning, while destroying the Laser Plate will destroy each individual laser. A destroyed plate will reveal the internals of the Death Orb, which can be shot to destroy the entire Orb.

Orokin thumper

The "Thumper" variety features a single Shockwave Plate on top, which will rise and then slam back down, creating a knock-down shockwave each time to disrupt the player, similar to a Shockwave MOA. Like the Spinning Lasers trap, it can be destroyed by shooting its joint until the top cap blows off.

When using a Prime Warframe, contacting a Box Trap will replenish 250 Energy to all warframes within a small radius, regardless of whether a Box Trap is activated or not. This effect can only occur once per box trap.

Cryo Floor

Orokin freeze trap
A slightly less lethal trap consists of floor panels that create icy mist. If a Tenno moves over these tiles their physical movement will be greatly reduced while standing on them. Shield regeneration and fire rate are halved, reload and revive time are doubled while standing in the ice mist. Cast time for abilities is also increased.

Update 10.0.(3?) increased the slowing effects of these traps greatly, and they now pose a serious threat when under fire or by laser traps.

Collapsible Cover

Orokin cover
OrokinCover1
Collapsible cover is strewn around the map in abundance. These structures will rise from the ground when someone gets near, for both Corrupted and Tenno, providing a spot of cover to shoot from. Comes in both square or circular varieties. Note: if you are standing on top of it when it deploys, it will launch you into the air.

Explosive Canisters

KtqzVET
As a bonus, some Orokin storage canisters are actually explosive barrels in disguise, and will explode upon destruction. The explosive ones emit a small amount of smoke and the lights are red tinted as of update 10.0.3 making them more noticeable.

Turrets

OrokinTurret
A slightly less lethal trap, Turrets are randomly placed around the Void, mostly inactive. They can be activated by various means, mainly by Pressure Plates, or when a locker or canister is opened. When active, they fire a burst of lasers, similar to a Fusion MOA's Drone, but far weaker. They possess a small amount of shields and low health, making them easy to destroy.

[ShurikenIconEdit Tab]
  • Prior of Update X.X, in every reflective surface, an image of the warframe you had equipped when you logged in can be seen. This can occur in water and other metallic surfaces.
  • A bug in the new missions involves when a Capture mission becomes an Exterminate mission. Normally, it will wait until you have captured the crewman, but a bug causing the words [Action Key] - Capture Enemy to appear on your screen in a much bigger font than normal, caused you not to be able to capture him. Thus, when it switches to an exterminate, the invincible Corpus Crewman is one of your targets to kill, thus making the mission impossible.
  • It would seem that the Parkour rooms do not normally appear in Extermination missions. This also happens in the Orokin Derelict tilesets.
    • The explanation of this could have been the rewards provided by the enemies exterminated may provide just as much as the treasure rooms located at the ends of the parkour sections.
  • Occasionally on Extermination missions, enemies have a tendency to spawn at the near ends of each map, this makes the enemies somewhat impossible to spawn near the starting point.
  • Update 12.3.0 introduced independent Void, Derelict and Dojo nodes on the star map.


Some of the known mods to drop from Storage Containers within treasure rooms in the void:

*These Containers drop different mod to each player in the mission*

Common:
Uncommon:
Rare:

[ShurikenIconEdit Tab]
  • New extraction room as of Update 9. Creepy!
  • Waterrise of stars (Waterfall that flows upwards)
  • Watch your step m8.
  • Staring into the waters of truth...


Start a Discussion Discussions about Orokin Void

  • Survival rotation explanation confusing new players

    2 messages
    • Tier 1 / Rotation A: 5, 10 minutes; 25, 30 minutes; etc. Tier 2 / Rotation B: 15 minutes; 35 minutes; etc. Tier 3 / Rotation C: 20 minut...
    • Fixed. You may register to edit high traffic pages such as this.
  • Drop rate orthos prime blade

    11 messages
    • Got about 2 blades in like 3-4 runs but not at one time.
    • most of the time its just that RNG hates you. If the blade does have a 11% chance, that just meant that you were really unlucky and ended up w...

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