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They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing.

That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing.

—Cephalon Ordis
Preceded by
Void Keys since Update: Specters of the Rail

Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime and Forma Blueprints.

AcquisitionEdit

Void Relics are received as rewards in missions — primarily endless missions (although some non-endless missions, such as Spy, have a chance of rewarding a Void Relic upon completion). Endless Void Fissure missions grant pre-refined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on). Elite Sanctuary Onslaught rewards relics pre-refined to Radiant. Packs of 3 Void Relics can be acquired from Syndicates for ReputationBlackx6420,000 standing, or from the Market. Void Relics can be traded between players.

All existing Void Keys were converted into Void Relics or deleted at the launch of Update: Specters of the Rail, which included the rework of Prime part acquisition that introduced Void Relics to the game.

UseEdit

One Void Relic at a time per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.

Clicking on "Accept" when the fissure mission vote is started, will bring up the relic selection menu which will allow you to select a single relic for said mission. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer exclusively relics of the era that matches the selected mission (example being, Lith relics for Lith era missions), and it will not allow refinement within it, so in order to refine relics, do so before accepting the mission vote.

Like Alerts, if the mission node where the Void Fissure is located has not been unlocked (completing the mission at least once), players will not be able to enter the mission and thus will not be prompted to equip a Void Relic.

If the mission is completed after cracking the Void Relic, followed by a successful extraction, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. All players with a relic equipped can then choose which of the up to four rewards on offer they want to keep — either the one from their own relic or one from those of the other players.

After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.

RefinementEdit

Void Relics U19

The Void Relic Refinement screen. It shows all owned Relics of a given tier and the potential rewards of the selected Relic.

When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.

To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactants in Void Fissure missions, which will coincide with a reward of Void Traces.

With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.

After refinement, the newly refined relic will be separated from the stack of Intact relics. Only Intact relics can be refined; Exceptional or Flawless relics cannot be further refined to Flawless or Radiant.

Drop chancesEdit

Items within the same rarity have the same chance of being dropped from a relic. According to user datamining, refinement affects drop chances as follows, with the number in parentheses representing the chance of getting each specific item of that rarity:

Quality Common Uncommon Rare
Intact (default) 76% (25.33%) 22% (11%) 2%
Exceptional 70% (23.33%) 26% (13%) 4%
Flawless 60% (20%) 34% (17%) 6%
Radiant 50% (16.67%) 40% (20%) 10%

A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
Intact 7.76% 12.9 0 28.5 0
Exceptional 15.07% 6.6 166 14.1 353
Flawless 21.93% 4.6 228 9.3 465
Radiant 34.39% 2.9 291 5.5 546

Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or self-refinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for ducat farming). This variant of the above table gives drop chances for most real squads.

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
0 Radiant, 4 Intact 7.76% 12.9 0 28.5 0
1 Radiant, 3 Intact 15.29% 6.6 163 13.9 347
2 Radiant, 2 Intact 22.21% 4.5 225 9.2 458
3 Radiant, 1 Intact 28.56% 3.5 263 6.8 514
4 Radiant, 0 Intact 34.39% 2.9 291 5.5 546

"Expected" refers to expected value; 4-player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.

"90%" refers to confidence; a 4-player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).

A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.

The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).

Ducat farmingEdit

Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.

Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multi-player teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:

Squad Size
Quality 1 player 2 players 3 players 4 players
Intact 23.3 29.9 35.1 39.3
Exceptional 26.2 34.6 41.0 46.1
Flawless 30.3 40.6 47.8 53.2
Radiant 35.5 48.0 56.2 62.0

As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.

Sale and tradingEdit

The Void Relics cannot be sold, but can be traded among players. In addition, the Prime components that are awarded from them have several uses:

  • They can be used to craft the respective equipment in the Foundry.
  • They can be traded for Platinum or other items to other players.
  • They can be traded for Orokin Ducats in a relay

List of Void Relics and drop sitesEdit

Relics are divided into four tiers, said to correspond to the eras of the Orokin empire. In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.

View Void Relic Drop Locations List

Mission Type (Tier) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Bounty (10-30)A CB
Bounty (20-40) CA B
Bounty (30-50) A B C
Bounty (40-60) ACB
Defection (Tier 1)BCBCBCBCBCBCBC
Defection (Tier 2) BBBBBBCCCCCCC
Defection (Tier 3) BBBBBBBCCCCCCCC
Defense (Dark Sector)AAAAAAABCBCBCBCBCBCCCCCCCC
Defense (Derelict)AAAAAAACCCCCC
Defense (Tier 1)AAAAAAABCBCBCBCBCBC
Defense (Tier 2) AAAAAABCBCBCBCBCBCBC
Defense (Tier 3) AAAAAAABCBCBCBCBCBCBCBC
Excavation (Tier 1)BCBCBCBCBCBCBC
Excavation (Tier 2) BBBBBB CCCCCCC
Excavation (Tier 3) BBBBBBBCCCCCCCC
Ghoul Bounty (15-25)
Ghoul Bounty (40-50)
Salvage (All) AAAAAAABBBBBBBB
Interception (Archwing) CCCCCCCC
Interception (Tier 1)AAAAAAABCBCBCBCBCBC
Interception (Tier 2) AAAAAABCBCBCBCBCBCBC
Interception (Tier 3) AAAAAAABCBCBCBCBCBCBCBC
Onslaught (Elite Onslaught)A*A*A*A*A*A*A*B*A*A* B*A* B*B*C*C*B*C* C*C*C* C*C*
Onslaught (Onslaught)AAAAAAABBBBBB CCCCCC
Pursuit (Archwing)
Rush (Archwing)CCCCCCC
Spy (Kuva) BBBBBBBBBBBBB
Spy (Tier 1)BBBBBBB
Spy (Tier 2) CCCCCC
Spy (Tier 3) BBBBBBBBBBBBB
Survival (Dark Sector 1)BCCBCBCBBCBCBC
Survival (Dark Sector 2) BBBBBBCCCCCCC
Survival (Dark Sector 3) BBBBBBBCCCCCCCC
Survival (Dark Sector 4) BBBBBBBCCCCCCCC
Survival (Derelict)AAAAAAA BBBBBBBCCCCCCCC
Survival (Tier 1)BCBCBCBCBCBCBC
Survival (Tier 2) BBBBBBCCCCCCC
Survival (Tier 3) BBBBBBBCCCCCCCC
Survival (Tier 4) BBBBBBBC CCCCCCC

Node (Type) Lith Meso
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1
Apollodorus (Survival)BCBCBCBCBCBCBC
Lares (Defense)AAAAAAABCBCBCBCBCBC
Odin (Interception)AAAAAAABCBCBCBCBCBC
Suisei (Spy)BBBBBBB

Node (Type) Lith Meso Neo
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Cytherean (Interception)AAAAAAABCBCBCBCBCBC
Kiliken (Excavation)BCBCBCBCBCBCBC
Malva (DS Survival)BCCBCBCBBCBCBC
Romula (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC
Tessera (Defense)AAAAAAABCBCBCBCBCBC
Unda (Spy)BBBBBBB
V Prime (Survival)BCBCBCBCBCBCBC

Node (Type) Lith Meso Neo
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Cambria (Spy)BBBBBBB
Coba (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC
Everest (Excavation)BCBCBCBCBCBCBC
Gaia (Interception)AAAAAAABCBCBCBCBCBC
Lith (Defense)AAAAAAABCBCBCBCBCBC
Tikal (DS Excavation)BCBCBCBCBCBCBC

Node (Type) Lith Meso Neo
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Alator (Interception)AAAAAAABCBCBCBCBCBC
Arval (Spy)BBBBBBB
Augustus (Excavation)BCBCBCBCBCBCBC
Kadesh (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC
Spear (Defense)AAAAAAABCBCBCBCBCBC
Wahiba (DS Survival) BBBBBBCCCCCCC

Node (Type) Lith Meso Neo
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Gulliver (Defense)AAAAAAABCBCBCBCBCBC
Kepler (Rush (Archwing))CCCCCCC
Memphis (DS Defection)BCBCBCBCBCBCBC
Shklovsky (Spy)BBBBBBB
Stickney (Survival)BCBCBCBCBCBCBC
Zeugma (DS Survival) BBBBBBCCCCCCC

Node (Type) Lith Meso Neo
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Bode (Spy) CCCCCC
Casta (Defense)AAAAAAABCBCBCBCBCBC
Cinxia (Interception)AAAAAAABCBCBCBCBCBC
Draco (Survival) BBBBBBCCCCCCC
Gabii (DS Survival)BCCBCBCBBCBCBC
Seimeni (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC

Node (Type) Lith Meso Neo
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Amalthea (Spy) CCCCCC
Callisto (Interception) AAAAAABCBCBCBCBCBCBC
Cameria (DS Survival) BBBBBBCCCCCCC
Elara (Survival) BBBBBBCCCCCCC
Io (Defense) AAAAAABCBCBCBCBCBCBC
Sinai (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Cholistan (DS Excavation) BBBBBBBCCCCCCCC
Larzac (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC
Ose (Interception) AAAAAABCBCBCBCBCBCBC
Paimon (Defense) AAAAAABCBCBCBCBCBCBC
Valac (Spy) CCCCCC
Valefor (Excavation) BBBBBB CCCCCCC

Node (Type) Meso Neo
B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7
Caracol (DS Defection)BBBBBBCCCCCCC
Dione (Spy)CCCCCC
Helene (Defense)AAAAAABCBCBCBCBCBCBC
Pandora (Pursuit)
Piscinas (DS Survival)BBBBBBCCCCCCC
Rhea (Interception)AAAAAABCBCBCBCBCBCBC
Titan (Survival)BBBBBBCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Assur (DS Survival) BBBBBBBCCCCCCCC
Caelus (Interception) CCCCCCCC
Ophelia (Survival) BBBBBBBCCCCCCCC
Rosalind (Spy) BBBBBBBBBBBBB
Stephano (Defense) AAAAAAABCBCBCBCBCBCBCBC
Umbriel (Interception) AAAAAABCBCBCBCBCBCBC
Ur (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC

Node (Type) Neo Axi
B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Stöfler (Defense)AAAAAAABCBCBCBCBCBCBCBC
Tycho (Survival)BBBBBBBCCCCCCCC

Node (Type) Meso Neo Axi
B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Despina (Excavation) BBBBBBBCCCCCCCC
Kelashin (DS Survival) BBBBBBBCCCCCCCC
Laomedeia (Spy)BBBBBBBBBBBBB
Proteus (Defense) AAAAAAABCBCBCBCBCBCBCBC
Yursa (DS Defection) BBBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Cerberus (Interception) AAAAAAABCBCBCBCBCBCBCBC
Hieracon (DS Excavation) BBBBBBBCCCCCCCC
Oceanum (Spy) BBBBBBBBBBBBB
Outer Terminus (Defense) AAAAAAABCBCBCBCBCBCBCBC
Palus (Survival) BBBBBBBCCCCCCCC
Sechura (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Amarna (DS Survival) BBBBBBBCCCCCCCC
Berehynia (Interception) AAAAAAABCBCBCBCBCBCBCBC
Hydron (Defense) AAAAAAABCBCBCBCBCBCBCBC
Kappa (Spy) BBBBBBBBBBBBB
Sangeru (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC
Selkie (Survival) BBBBBBBCCCCCCCC

Node (Type) Meso Neo Axi
B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Pago (Spy)BBBBBBBBBBBBB
Tamu (Defense) AAAAAAABCBCBCBCBCBCBCBC
Taveuni (Survival) BBBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Akkad (DS Defense)AAAAAAABCBCBCBCBCBCCCCCCCC
Kala-azar (Defense) AAAAAAABCBCBCBCBCBCBCBC
Nimus (Survival) BBBBBBBCCCCCCCC
Oestrus (Infested Salvage) AAAAAAABBBBBBBB
Xini (Interception) AAAAAAABCBCBCBCBCBCBCBC
Zabala (DS Survival) BBBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Defense (Defense)AAAAAAACCCCCC
Survival (Survival)AAAAAAA BBBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B3 C2 H2 P1 T2 V5 Z1 B2 D2 O2 S7 T1 Z1 B5 K1 L1 M1 N8 S7 V7 A3 A4 E2 H3 K3 L2 O3 V7
Ani (Survival) BBBBBBCCCCCCC
Belenus (Defense) AAAAAAABCBCBCBCBCBCBCBC
Mithra (Interception) AAAAAAABCBCBCBCBCBCBCBC
Mot (Survival) BBBBBBBC CCCCCCC
Taranis (Defense)AAAAAAABCBCBCBCBCBC

"A", "B", and "C" refer to reward rotations. "✔" indicates a potential reward upon successful completion. "*" refer to Relics rewarded as Radiant.

Red text indicates that although a relic can drop from a given mission and rotation, the chance is very low (less than 2%). Hovering your mouse over a checkmark or letter will show a tooltip with the odds that a given reward will drop.

Relic Name Drop locations
Lith B3
Type Category Rotation Chance
Bounty10-30A10.69%
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA6.9%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDark Sector 1C11.06%
SurvivalDark Sector 1C11.06%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%
Lith C2
Type Category Rotation Chance
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA6.9%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDark Sector 1C11.06%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%
Lith H2
Type Category Rotation Chance
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA6.9%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDark Sector 1C11.06%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%
Lith P1
Type Category Rotation Chance
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA6.9%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
Ghoul Bounty15-25A15.64%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%
Lith T2
Type Category Rotation Chance
Bounty10-30C10.69%
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA6.9%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
Ghoul Bounty15-25A10.29%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDark Sector 1C11.06%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%
Lith V5
Type Category Rotation Chance
Bounty10-30B10.69%
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA6.9%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDark Sector 1C11.06%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%
Lith Z1
Type Category Rotation Chance
DefectionTier 1B11.06%
DefectionTier 1C11.06%
DefenseDark SectorA5.53%
DefenseDerelictA11.11%
DefenseTier 1A8.33%
ExcavationTier 1B7.69%
ExcavationTier 1C11.06%
InterceptionTier 1A9.09%
OnslaughtOnslaughtA9.17%
OnslaughtElite OnslaughtA9.48%
RushArchwingC9.68%
SpyTier 1B14.29%
SurvivalDark Sector 1B7.69%
SurvivalDark Sector 1C11.06%
SurvivalDerelictA11.11%
SurvivalTier 1B7.69%
SurvivalTier 1C11.06%

Relic Name Drop locations
Meso B2
Type Category Rotation Chance
Bounty20-40C15.63%
DefectionTier 2B12.91%
DefenseDark SectorB1.7%
DefenseDark SectorC8.43%
DefenseDerelictC12.91%
DefenseTier 1B9.09%
DefenseTier 1C9.09%
DefenseTier 2A14.29%
ExcavationTier 2B7.69%
InterceptionTier 1B6.25%
InterceptionTier 1C16.24%
InterceptionTier 2A10%
OnslaughtOnslaughtB10%
OnslaughtElite OnslaughtB18.97%
PursuitArchwingA5.06%
SpyKuvaB12.91%
SpyTier 2C11.06%
SpyTier 3B12.91%
SurvivalDark Sector 2B7.69%
SurvivalTier 2B7.69%
Meso D2
Type Category Rotation Chance
Bounty20-40A13.4%
DefectionTier 2B12.91%
DefenseDark SectorB1.7%
DefenseDark SectorC8.43%
DefenseDerelictC12.91%
DefenseTier 1B9.09%
DefenseTier 1C9.09%
DefenseTier 2A14.29%
ExcavationTier 2B7.69%
InterceptionTier 1B6.25%
InterceptionTier 1C16.24%
InterceptionTier 2A10%
OnslaughtOnslaughtB10%
OnslaughtElite OnslaughtA4.42%
PursuitArchwingA5.06%
SpyKuvaB12.91%
SpyTier 2C11.06%
SpyTier 3B12.91%
SurvivalDark Sector 2B7.69%
SurvivalTier 2B7.69%
Meso O2
Type Category Rotation Chance
DefectionTier 2B12.91%
DefenseDark SectorB1.7%
DefenseDark SectorC8.43%
DefenseDerelictC12.91%
DefenseTier 1B9.09%
DefenseTier 1C9.09%
DefenseTier 2A14.29%
ExcavationTier 2B7.69%
InterceptionTier 1B6.25%
InterceptionTier 1C16.24%
InterceptionTier 2A10%
OnslaughtOnslaughtB10%
OnslaughtElite OnslaughtA4.42%
PursuitArchwingA5.06%
SpyKuvaB12.91%
SpyTier 2C11.06%
SpyTier 3B12.91%
SurvivalDark Sector 2B7.69%
SurvivalTier 2B7.69%
Meso S7
Type Category Rotation Chance
DefectionTier 2B12.91%
DefenseDark SectorB1.7%
DefenseDark SectorC8.43%
DefenseDerelictC12.91%
DefenseTier 1B9.09%
DefenseTier 1C9.09%
DefenseTier 2A14.29%
ExcavationTier 2B7.69%
InterceptionTier 1B6.25%
InterceptionTier 1C16.24%
InterceptionTier 2A10%
OnslaughtOnslaughtB10%
PursuitArchwingA5.06%
SpyKuvaB12.91%
SpyTier 2C11.06%
SpyTier 3B12.91%
SurvivalDark Sector 2B7.69%
SurvivalTier 2B7.69%
Meso T1
Type Category Rotation Chance
DefectionTier 2B12.91%
DefenseDark SectorB1.7%
DefenseDark SectorC8.43%
DefenseDerelictC12.91%
DefenseTier 1B9.09%
DefenseTier 1C9.09%
DefenseTier 2A14.29%
ExcavationTier 2B7.69%
InterceptionTier 1B6.25%
InterceptionTier 1C16.24%
InterceptionTier 2A10%
OnslaughtOnslaughtB10%
OnslaughtElite OnslaughtB18.97%
PursuitArchwingA5.06%
SpyKuvaB12.91%
SpyTier 2C11.06%
SpyTier 3B12.91%
SurvivalDark Sector 2B7.69%
SurvivalTier 2B7.69%
Meso Z1
Type Category Rotation Chance
Bounty20-40B14.74%
DefectionTier 2B12.91%
DefenseDark SectorB1.7%
DefenseDark SectorC8.43%
DefenseDerelictC12.91%
DefenseTier 1B9.09%
DefenseTier 1C9.09%
DefenseTier 2A14.29%
ExcavationTier 2B7.69%
InterceptionTier 1B6.25%
InterceptionTier 1C16.24%
InterceptionTier 2A10%
OnslaughtOnslaughtB10%
OnslaughtElite OnslaughtA4.42%
PursuitArchwingA5.06%
SpyKuvaB12.91%
SpyTier 2C11.06%
SpyTier 3B12.91%
SurvivalDark Sector 2B7.69%
SurvivalTier 2B7.69%

Relic Name Drop locations
Neo B5
Type Category Rotation Chance
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 3B6.67%
Ghoul Bounty40-50A15.64%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%
Neo K1
Type Category Rotation Chance
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
OnslaughtOnslaughtC15.49%
OnslaughtElite OnslaughtB4.42%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%
Neo L1
Type Category Rotation Chance
Bounty30-50A15.63%
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 2C11.06%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
OnslaughtOnslaughtC5.64%
OnslaughtElite OnslaughtB4.42%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%
Neo M1
Type Category Rotation Chance
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
OnslaughtOnslaughtC15.49%
OnslaughtElite OnslaughtC18.97%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%
Neo N8
Type Category Rotation Chance
Bounty30-50B15.63%
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
OnslaughtOnslaughtC15.49%
OnslaughtElite OnslaughtC18.97%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%
Neo S7
Type Category Rotation Chance
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
OnslaughtOnslaughtC5.64%
OnslaughtElite OnslaughtB4.42%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%
Neo V7
Type Category Rotation Chance
Bounty30-50C14.29%
DefectionTier 2C11.06%
DefectionTier 3B11.06%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
Ghoul Bounty40-50A10.29%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
OnslaughtOnslaughtC15.49%
OnslaughtElite OnslaughtC18.97%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalTier 4B14.29%

Relic Name Drop locations
Axi A3
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%
Axi A4
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
OnslaughtElite OnslaughtC2.46%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
Axi E2
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
OnslaughtElite OnslaughtC2.46%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%
Axi H3
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
OnslaughtElite OnslaughtC2.46%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%
Axi K3
Type Category Rotation Chance
Bounty40-60A27.54%
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%
SurvivalTier 4C12.5%
Axi L2
Type Category Rotation Chance
Bounty40-60C27.54%
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
OnslaughtElite OnslaughtC2.46%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%
Axi O3
Type Category Rotation Chance
Bounty40-60B27.54%
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
OnslaughtElite OnslaughtC2.46%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%
Axi V7
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalTier 4C12.5%

For information on Rotation refer to Rotation
For information on Category refer to Mission Tier

View Void Relic Reward List

Tier Type Common rewards Uncommon rewards Rare rewards
Lith A1
Lith A2
Lith B1
Lith B2
Lith B3
Lith C1
Lith C2
Lith F1
Lith F2
Lith G1
Lith G2
Lith H1
Lith H2
Lith K1
Lith M1
Lith N1
Lith N2
Lith N3
Lith P1
Lith S1
Lith S2
Lith S3
Lith S4
Lith S5
Lith S6
Lith S7
Lith T1
Lith T2
Lith V1
Lith V2
Lith V3
Lith V4
Lith V5
Lith Z1
Meso B1
Meso B2
Meso C1
Meso C2
Meso C3
Meso D1
Meso D2
Meso E1
Meso F1
Meso F2
Meso F3
Meso G1
Meso H1
Meso K1
Meso M1
Meso N1
Meso N2
Meso N3
Meso N4
Meso N5
Meso O1
Meso O2
Meso S1
Meso S2
Meso S3
Meso S4
Meso S5
Meso S6
Meso S7
Meso T1
Meso T2
Meso V1
Meso V2
Meso V3
Meso V4
Meso V5
Meso Z1
Neo A1
Neo B1
Neo B2
Neo B3
Neo B4
Neo B5
Neo D1
Neo E1
Neo F1
Neo H1
Neo K1
Neo L1
Neo M1
Neo N1
Neo N2
Neo N3
Neo N4
Neo N5
Neo N6
Neo N7
Neo N8
Neo O1
Neo S1
Neo S2
Neo S3
Neo S5
Neo S6
Neo S7
Neo S8
Neo T1
Neo V1
Neo V2
Neo V3
Neo V4
Neo V5
Neo V6
Neo V7
Neo Z1
Axi A1
Axi A2
Axi A3
Axi A4
Axi B1
Axi B2
Axi C1
Axi C2
Axi E1
Axi E2
Axi G1
Axi H1
Axi H2
Axi H3
Axi K1
Axi K2
Axi K3
Axi L1
Axi L2
Axi N1
Axi N2
Axi N3
Axi N4
Axi N5
Axi O1
Axi O2
Axi O3
Axi R1
Axi S1
Axi S2
Axi T1
Axi V1
Axi V2
Axi V3
Axi V4
Axi V5
Axi V6
Axi V7
Axi V8

Common Uncommon Rare

Common Uncommon Rare

Common Uncommon Rare

Common Uncommon Rare

MirageAkboltoPrime
Akbolto Prime
Barrel Lith C2 Uncommon
Lith V5 Uncommon
Blueprint Neo M1 Common
Neo V7 Common
Link Lith S7 Uncommon (V)
Neo N8 Uncommon
Receiver Axi A3 Rare
Axi A4 Rare
DEPrimeDualBroncos
Akbronco Prime
Blueprint Lith S2 Common (V)
Lith S3 Common (V)
Lith T1 Common (V)
Lith V5 Common
Lith Z1 Common
Meso O1 Common (V)
Meso S3 Common (V)
Link Lith A2 Uncommon (V)
Lith N1 Uncommon (V)
Lith S5 Uncommon (V)
Meso O2 Uncommon
Axi S1 Uncommon (V)
Aklex Prime
Aklex Prime
Blueprint Neo O1 Uncommon
Axi A2 Uncommon
Link Axi A2 Rare
PrimeAkstiletto
Akstiletto Prime
Barrel Lith H1 Uncommon (V)
Meso K1 Uncommon (V)
Axi A1 Uncommon (V)
Axi H2 Uncommon (V)
Blueprint Lith A1 Rare (V)
Lith A2 Rare (V)
Neo A1 Rare (V)
Link Meso O1 Uncommon (V)
Neo N5 Uncommon (V)
Axi N1 Uncommon (V)
Receiver Axi H1 Uncommon (V)
Axi K1 Uncommon (V)
Axi O1 Uncommon (V)
Axi T1 Uncommon (V)
DEPrimeAnkyros
Ankyros Prime
Blade Axi R1 Uncommon (V)
Blueprint Lith B1 Common (V)
Gauntlet Meso M1 Common (V)
AshPrime
Ash Prime
Blueprint Lith S3 Uncommon (V)
Meso C1 Uncommon (V)
Meso S3 Uncommon (V)
Chassis Blueprint Meso V2 Common (V)
Neo N4 Common (V)
Axi B1 Common (V)
Neuroptics Blueprint Meso N2 Uncommon (V)
Meso V4 Uncommon (V)
Neo N3 Uncommon (V)
Neo V4 Uncommon (V)
Axi N2 Uncommon (V)
Systems Blueprint Neo N5 Uncommon (V)
Axi N1 Rare (V)
PrimeBallistica
Ballistica Prime
Blueprint Lith B2 Rare (V)
Lith B3 Rare
Lower Limb Neo B5 Common
Axi V6 Common (V)
Receiver Neo L1 Uncommon
Neo S7 Uncommon
String Meso G1 Uncommon (V)
Axi A4 Uncommon
Upper Limb Lith T1 Uncommon (V)
Lith V5 Uncommon
BansheePrime
Banshee Prime
Blueprint Meso T2 Uncommon (V)
Neo H1 Uncommon (V)
Neo N7 Uncommon (V)
Neo T1 Uncommon (V)
Neo V7 Uncommon
Axi K3 Uncommon
Chassis Blueprint Meso B2 Rare
Neo B1 Rare (V)
Neo B2 Rare (V)
Neuroptics Blueprint Lith V5 Common
Meso S4 Common (V)
Neo S7 Common
Systems Blueprint Neo B4 Rare (V)
Neo B5 Rare
Axi B1 Rare (V)
Axi B2 Rare (V)
PrimeBo
Bo Prime
Blueprint Lith G2 Common (V)
Handle Neo F1 Uncommon (V)
Ornament Meso E1 Common (V)
FixedPrimeBoar
Boar Prime
Barrel Meso M1 Uncommon (V)
Axi V2 Uncommon (V)
Blueprint Neo B3 Common (V)
Neo D1 Common (V)
Receiver Lith M1 Common (V)
Axi R1 Common (V)
Stock Lith B1 Rare (V)
Meso B1 Rare (V)
DEPrimeBoltor
Boltor Prime
Barrel Meso M1 Common (V)
Blueprint Neo B3 Rare (V)
Receiver Lith B1 Uncommon (V)
Stock Axi R1 Common (V)
PrimeBraton
Braton Prime
Barrel Lith A1 Common (V)
Meso G1 Common (V)
Meso N3 Common (V)
Meso S5 Common (V)
Neo A1 Common (V)
Neo B5 Common
Axi A3 Common
Blueprint Lith N3 Uncommon (V)
Lith T2 Uncommon
Lith V3 Common (V)
Meso B2 Common
Meso V1 Uncommon (V)
Axi C2 Common (V)
Axi L2 Common
Axi N1 Common (V)
Axi V6 Common (V)
Receiver Lith B2 Uncommon (V)
Lith P1 Uncommon
Axi V2 Uncommon (V)
Axi V3 Uncommon (V)
Axi V5 Uncommon (V)
Stock Meso N1 Common (V)
Meso N5 Common (V)
Meso T1 Common
Neo B2 Common (V)
Neo N4 Common (V)
Neo V2 Common (V)
Axi A1 Common (V)
Axi A4 Common
Axi E2 Common
PrimeBronco
Bronco Prime
Barrel Neo V1 Uncommon (V)
Axi E2 Uncommon
Axi N3 Uncommon (V)
Blueprint Lith H1 Common (V)
Lith N1 Common (V)
Lith S1 Common (V)
Meso C2 Common (V)
Meso N2 Common (V)
Meso N3 Common (V)
Meso S2 Common (V)
Meso V5 Common (V)
Neo M1 Common
Axi N2 Common (V)
Axi S1 Common (V)
Receiver Lith C2 Common
Meso F1 Common (V)
Neo B1 Common (V)
Neo N6 Common (V)
Neo S8 Common (V)
Neo V4 Common (V)
Axi S1 Common (V)
PrimeBurston
Burston Prime
Barrel Lith F2 Uncommon (V)
Neo B1 Uncommon (V)
Neo V5 Uncommon (V)
Axi H3 Uncommon
Axi T1 Uncommon (V)
Blueprint Lith B3 Common
Lith T1 Common (V)
Meso V1 Common (V)
Neo S6 Common (V)
Neo T1 Common (V)
Receiver Lith N3 Common (V)
Lith S5 Common (V)
Meso T1 Common
Meso Z1 Common
Neo H1 Common (V)
Neo S3 Common (V)
Stock Lith K1 Common (V)
Lith V1 Common (V)
Meso C3 Common (V)
Meso N3 Common (V)
Meso S5 Common (V)
Neo B4 Common (V)
Neo S2 Common (V)
Neo V6 Common (V)
Axi O3 Common
PrimeCarrier
Carrier Prime
Blueprint Meso V1 Common (V)
Meso V3 Common (V)
Meso V4 Common (V)
Neo S3 Common (V)
Carapace Lith S5 Common (V)
Neo S1 Common (V)
Axi N2 Common (V)
Cerebrum Lith C1 Rare (V)
Meso C1 Rare (V)
Meso C2 Rare (V)
Meso N3 Uncommon (V)
Systems Lith N2 Common (V)
Lith S2 Common (V)
Lith S3 Common (V)
Neo A1 Common (V)
Neo V3 Common (V)
Axi V1 Common (V)
CernosPrime
Cernos Prime
Blueprint Lith A2 Uncommon (V)
Lith Z1 Uncommon
Neo V7 Uncommon
Axi B1 Uncommon (V)
Axi V4 Uncommon (V)
Grip Meso V5 Common (V)
Neo V4 Common (V)
Neo V6 Common (V)
Axi H3 Common
Axi K3 Common
Lower Limb Lith C2 Rare
Meso C3 Rare (V)
Axi C1 Rare (V)
Axi C2 Rare (V)
String Lith B3 Uncommon
Meso O1 Uncommon (V)
Meso S6 Uncommon (V)
Neo A1 Uncommon (V)
Axi A3 Uncommon
Axi K2 Uncommon (V)
Upper Limb Lith V3 Common (V)
Meso C2 Common (V)
Meso K1 Common (V)
Meso O2 Common
Meso S7 Common
Neo N6 Common (V)
Axi N4 Common (V)
SwordPrime
Dakra Prime
Blade Neo B3 Uncommon (V)
Neo D1 Rare (V)
Blueprint Lith M1 Uncommon (V)
Axi R1 Uncommon (V)
Handle Meso B1 Common (V)
Meso M1 Common (V)
DestrezaPrime
Destreza Prime
Blade Meso D2 Rare
Blueprint Neo B5 Uncommon
Handle Axi O3 Common
DualKamasPrime
Dual Kamas Prime
Blade Meso D1 Rare (V)
Blueprint Lith S6 Common (V)
Neo T1 Common (V)
Neo V1 Common (V)
Axi N3 Common (V)
Axi V1 Common (V)
Axi V5 Common (V)
Handle Meso F1 Uncommon (V)
Meso N1 Uncommon (V)
Axi A1 Uncommon (V)
EmberPrime
Ember Prime
Blueprint Meso E1 Rare (V)
Neo E1 Rare (V)
Axi E1 Rare (V)
Chassis Blueprint Meso F2 Common (V)
Neo F1 Common (V)
Neuroptics Blueprint Meso F3 Common (V)
Neo S5 Common (V)
Systems Blueprint Lith G1 Uncommon (V)
Axi S2 Uncommon (V)
EuphoraPrime
Euphona Prime
Barrel Meso N3 Uncommon (V)
Meso V5 Uncommon (V)
Neo M1 Uncommon
Blueprint Neo K1 Common
Neo L1 Common
Neo N7 Common (V)
Axi B1 Common (V)
Axi N5 Common (V)
Axi O1 Common (V)
Receiver Axi E2 Rare
PrimeFang
Fang Prime
Blade Lith C1 Common (V)
Lith F1 Common (V)
Lith N1 Common (V)
Lith P1 Common
Lith S5 Common (V)
Lith S6 Common (V)
Neo S7 Common
Axi B1 Common (V)
Axi B2 Common (V)
Axi N1 Common (V)
Axi O2 Common (V)
Blueprint Lith K1 Common (V)
Lith V2 Common (V)
Meso N1 Common (V)
Meso S4 Common (V)
Meso T1 Common
Meso Z1 Common
Neo B2 Common (V)
Neo N2 Common (V)
Handle Lith F2 Uncommon (V)
Lith Z1 Common
Meso N1 Common (V)
Meso N2 Common (V)
Meso S4 Uncommon (V)
Neo N3 Uncommon (V)
Neo V2 Common (V)
Axi A4 Uncommon
Axi H2 Common (V)
Axi V6 Uncommon (V)
Forma2
Forma
Blueprint Lith A1 Common (V)
Lith A2 Common (V)
Lith B1 Common (V)
Lith B2 Common (V)
Lith B3 Common
Lith C1 Uncommon (V)
Lith F1 Common (V)
Lith G1 Uncommon (V)
Lith H2 Common
Lith M1 Common (V)
Lith N1 Uncommon (V)
Lith N3 Uncommon (V)
Lith P1 Uncommon
Lith S1 Uncommon (V)
Lith S2 Uncommon (V)
Lith S4 Common (V)
Lith S6 Common (V)
Lith T1 Common (V)
Lith T2 Common
Lith V1 Uncommon (V)
Lith V2 Uncommon (V)
Lith Z1 Uncommon
Meso B1 Common (V)
Meso C1 Common (V)
Meso D1 Common (V)
Meso D1 Uncommon (V)
Meso D2 Common
Meso E1 Uncommon (V)
Meso F2 Uncommon (V)
Meso F3 Uncommon (V)
Meso G1 Common (V)
Meso N1 Uncommon (V)
Meso N2 Uncommon (V)
Meso N4 Uncommon (V)
Meso N5 Common (V)
Meso O1 Common (V)
Meso S2 Uncommon (V)
Meso S3 Uncommon (V)
Meso S5 Uncommon (V)
Meso S7 Common
Meso T1 Uncommon
Meso T2 Common (V)
Meso V1 Uncommon (V)
Meso V2 Uncommon (V)
Meso V3 Common (V)
Meso V4 Common (V)
Meso Z1 Common
Neo A1 Common (V)
Neo B2 Uncommon (V)
Neo B3 Common (V)
Neo B4 Common (V)
Neo B5 Common
Neo D1 Uncommon (V)
Neo E1 Uncommon (V)
Neo F1 Uncommon (V)
Neo N1 Common (V)
Neo N2 Uncommon (V)
Neo N4 Uncommon (V)
Neo N5 Common (V)
Neo N8 Uncommon
Neo O1 Common
Neo S1 Uncommon (V)
Neo S3 Uncommon (V)
Neo S6 Common (V)
Neo S8 Common (V)
Neo T1 Common (V)
Neo V1 Common (V)
Neo V2 Uncommon (V)
Neo V3 Uncommon (V)
Neo V5 Uncommon (V)
Neo V6 Common (V)
Neo V7 Common
Neo Z1 Uncommon (V)
Axi A2 Common
Axi A4 Common
Axi B2 Uncommon (V)
Axi C1 Uncommon (V)
Axi C2 Common (V)
Axi E1 Uncommon (V)
Axi E2 Uncommon
Axi G1 Uncommon (V)
Axi H1 Common (V)
Axi H3 Uncommon
Axi K1 Uncommon (V)
Axi K2 Common (V)
Axi L1 Uncommon (V)
Axi L2 Uncommon
Axi N1 Common (V)
Axi N2 Uncommon (V)
Axi N3 Common (V)
Axi O1 Common (V)
Axi O3 Common
Axi S1 Common (V)
Axi S2 Uncommon (V)
Axi V1 Uncommon (V)
Axi V4 Uncommon (V)
Axi V5 Common (V)
Axi V6 Common (V)
Axi V8 Common
PrimeFragor
Fragor Prime
Blueprint Lith F1 Rare (V)
Meso F1 Rare (V)
Meso H1 Uncommon (V)
Neo S8 Uncommon (V)
Handle Lith V1 Rare (V)
Neo T1 Uncommon (V)
Neo V6 Uncommon (V)
Axi C2 Uncommon (V)
Axi N4 Uncommon (V)
Head Neo H1 Common (V)
Axi A1 Common (V)
Axi B2 Common (V)
Axi H1 Common (V)
FrostPrimecropped
Frost Prime
Blueprint Meso F2 Rare (V)
Meso F3 Rare (V)
Neo F1 Rare (V)
Chassis Blueprint Lith G1 Common (V)
Meso E1 Common (V)
Neuroptics Blueprint Neo E1 Common (V)
Axi E1 Common (V)
Systems Blueprint Lith G2 Uncommon (V)
Neo S5 Uncommon (V)
PrimeGalatine342
Galatine Prime
Blade Lith S7 Common (V)
Meso C2 Common (V)
Meso S2 Common (V)
Meso S4 Common (V)
Meso S6 Common (V)
Neo N6 Common (V)
Neo V2 Common (V)
Neo V3 Common (V)
Axi N4 Common (V)
Axi O2 Common (V)
Blueprint Meso G1 Rare (V)
Axi G1 Rare (V)
Handle Lith S5 Uncommon (V)
Neo V2 Uncommon (V)
Neo Z1 Uncommon (V)
Axi K2 Uncommon (V)
Axi O1 Uncommon (V)
Axi V6 Uncommon (V)
PrimeGlaive
Glaive Prime
Blade Axi E1 Uncommon (V)
Axi L1 Uncommon (V)
Blueprint Lith G1 Rare (V)
Lith G2 Rare (V)
Disc Meso F3 Uncommon (V)
Neo S5 Uncommon (V)
HeliosPrime
Helios Prime
Blueprint Lith N2 Uncommon (V)
Lith V4 Uncommon (V)
Meso C3 Uncommon (V)
Meso Z1 Uncommon
Neo K1 Uncommon
Neo M1 Uncommon
Carapace Lith P1 Common
Meso S6 Common (V)
Neo N5 Common (V)
Neo S7 Common
Neo V5 Common (V)
Axi A3 Common
Axi H3 Common
Cerebrum Lith H1 Rare (V)
Lith H2 Rare
Meso H1 Rare (V)
Axi H1 Rare (V)
Axi H2 Rare (V)
Systems Lith V3 Uncommon (V)
Meso D2 Uncommon
Axi N5 Uncommon (V)
Axi O2 Uncommon (V)
PrimeHikou
Hikou Prime
Blueprint Lith S1 Common (V)
Meso N2 Common (V)
Pouch Axi K1 Common (V)
Axi V2 Common (V)
Stars Lith F2 Common (V)
Neo N1 Common (V)
HydroidPrime
Hydroid Prime
Blueprint Meso B2 Uncommon
Meso N5 Uncommon (V)
Chassis Blueprint Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common
Neo S8 Common (V)
Neuroptics Blueprint Axi A3 Uncommon
Axi N4 Uncommon (V)
Systems Blueprint Neo H1 Rare (V)
Axi H3 Rare
KavasaPrimeCollar
Kavasa Prime
Band Lith C1 Uncommon (V)
Lith N2 Uncommon (V)
Lith S2 Uncommon (V)
Lith S6 Uncommon (V)
Meso V3 Uncommon (V)
Buckle Lith K1 Rare (V)
Neo S6 Uncommon (V)
Axi B1 Uncommon (V)
Axi K1 Rare (V)
Collar Blueprint Lith S4 Uncommon (V)
Neo N1 Uncommon (V)
Axi G1 Uncommon (V)
MirageKogakePrime
Kogake Prime
Blueprint Axi V7 Uncommon
Boot Axi A3 Common
Gauntlet Meso K1 Rare (V)
Neo K1 Rare
KronenPrime
Kronen Prime
Blade Axi K2 Rare (V)
Axi K3 Rare
Blueprint Neo L1 Common
Axi H3 Common
Handle Meso B2 Uncommon
Neo B4 Uncommon (V)
DELatronPrime
Latron Prime
Barrel Meso E1 Common (V)
Axi E1 Common (V)
Blueprint Lith G1 Common (V)
Axi L1 Common (V)
Receiver Neo S5 Common (V)
Axi S2 Common (V)
Stock Lith G2 Common (V)
Meso F2 Common (V)
PrimeLex
Lex Prime
Barrel Lith A2 Common (V)
Lith H2 Common
Lith T2 Common
Lith V2 Common (V)
Meso S5 Common (V)
Meso T2 Common (V)
Meso V4 Common (V)
Neo N3 Common (V)
Neo S1 Common (V)
Axi A2 Common
Axi K1 Common (V)
Axi N5 Common (V)
Axi V7 Common
Blueprint Lith S4 Common (V)
Lith S7 Common (V)
Lith V5 Common
Meso C3 Common (V)
Meso D1 Common (V)
Neo N2 Common (V)
Axi A2 Uncommon
Receiver Lith M1 Common (V)
Meso D2 Common
Meso N5 Common (V)
Axi A2 Common
Axi C1 Common (V)
Axi E2 Common
Axi H2 Common (V)
Axi N2 Common (V)
Axi V8 Common
LimboPrime
Limbo Prime
Blueprint Meso Z1 Uncommon
Chassis Blueprint Neo L1 Rare
Neuroptics Blueprint Axi L2 Rare
Systems Blueprint Lith B3 Common
LokiPrime
Loki Prime
Blueprint Meso F3 Common (V)
Axi S2 Common (V)
Chassis Blueprint Lith G2 Uncommon (V)
Neuroptics Blueprint Neo E1 Common (V)
Systems Blueprint Axi L1 Rare (V)
MagPrimecropped
Mag Prime
Blueprint Lith M1 Rare (V)
Meso M1 Rare (V)
Chassis Blueprint Meso B1 Uncommon (V)
Neo B3 Uncommon (V)
Neuroptics Blueprint Lith B1 Common (V)
Axi V2 Common (V)
Systems Blueprint Neo D1 Common (V)
Axi R1 Common (V)
MiragePrime
Mirage Prime
Blueprint Neo M1 Rare
Chassis Blueprint Lith S7 Common (V)
Neo L1 Common
Neuroptics Blueprint Lith Z1 Common
Meso H1 Common (V)
Systems Blueprint Meso O2 Uncommon
Neo V6 Uncommon (V)
PrimeNamiSkyla
Nami Skyla Prime
Blade Neo N8 Rare
Axi N5 Rare (V)
Blueprint Meso C3 Common (V)
Axi L2 Common
Axi V7 Common
Handle Lith C2 Uncommon
Lith H1 Uncommon (V)
Meso S7 Uncommon
NekrosPrime342
Nekros Prime
Blueprint Lith N3 Rare (V)
Meso N3 Rare (V)
Axi N3 Rare (V)
Chassis Blueprint Lith N1 Common (V)
Lith V4 Common (V)
Meso K1 Common (V)
Meso S3 Common (V)
Neo Z1 Common (V)
Axi G1 Common (V)
Axi N4 Common (V)
Neuroptics Blueprint Meso F1 Uncommon (V)
Axi N5 Uncommon (V)
Systems Blueprint Lith N2 Rare (V)
Meso N5 Rare (V)
Neo N3 Rare (V)
Neo N7 Rare (V)
PrimeNikana
Nikana Prime
Blade Meso N4 Rare (V)
Meso V2 Rare (V)
Neo N4 Rare (V)
Blueprint Neo N5 Rare (V)
Neo S8 Uncommon (V)
Axi A1 Rare (V)
Hilt Neo N6 Rare (V)
Axi N2 Rare (V)
Axi N4 Rare (V)
NovaPrime
Nova Prime
Blueprint Neo N2 Uncommon (V)
Chassis Blueprint Lith N1 Rare (V)
Neo V1 Rare (V)
Neuroptics Blueprint Lith C1 Common (V)
Meso C1 Common (V)
Systems Blueprint Lith C1 Common (V)
Meso S1 Common (V)
Neo S2 Common (V)
NyxPrime
Nyx Prime
Blueprint Lith S2 Common (V)
Neo V1 Common (V)
Chassis Blueprint Neo N1 Rare (V)
Neuroptics Blueprint Meso N1 Rare (V)
Systems Blueprint Neo S2 Uncommon (V)
OberonPrime2
Oberon Prime
Blueprint Lith H2 Uncommon
Meso H1 Uncommon (V)
Meso N4 Uncommon (V)
Neo B5 Uncommon
Chassis Blueprint Meso B2 Common
Axi H2 Common (V)
Axi N5 Common (V)
Neuroptics Blueprint Meso O1 Rare (V)
Meso O2 Rare
Systems Blueprint Axi O1 Rare (V)
Axi O2 Rare (V)
Axi O3 Rare
ArchwingSuitPrime
Odonata Prime
Blueprint Lith F1 Uncommon (V)
Meso C2 Uncommon (V)
Meso S1 Uncommon (V)
Axi V8 Uncommon
Harness Blueprint Lith K1 Common (V)
Neo O1 Common
Axi K1 Common (V)
Axi T1 Common (V)
Axi V4 Common (V)
Systems Blueprint Lith F2 Common (V)
Neo N3 Common (V)
Axi V1 Common (V)
Axi V8 Common
Wings Blueprint Neo O1 Rare
Axi N1 Uncommon (V)
PrimePolearm
Orthos Prime
Blade Lith B2 Uncommon (V)
Lith B3 Uncommon
Meso D1 Uncommon (V)
Blueprint Lith H2 Uncommon
Meso B1 Uncommon (V)
Axi B2 Uncommon (V)
Axi C1 Uncommon (V)
Axi V3 Uncommon (V)
Handle Meso B1 Common (V)
Meso D1 Common (V)
Meso K1 Common (V)
Meso N4 Common (V)
Neo H1 Common (V)
Neo Z1 Common (V)
Axi K2 Common (V)
Axi L2 Common
PrimeBowM
Paris Prime
Blueprint Lith F1 Common (V)
Lith H1 Common (V)
Lith S4 Common (V)
Meso H1 Common (V)
Meso S1 Common (V)
Meso V2 Common (V)
Neo Z1 Common (V)
Axi E2 Common
Axi G1 Common (V)
Axi K3 Common
Axi O1 Common (V)
Axi V4 Common (V)
Grip Lith S1 Uncommon (V)
Lith S7 Uncommon (V)
Meso S2 Uncommon (V)
Meso S7 Uncommon
Lower Limb Lith B2 Common (V)
Lith V1 Common (V)
Lith V2 Common (V)
Lith V3 Common (V)
Meso D2 Common
Meso F1 Common (V)
Meso O1 Common (V)
Meso O2 Common
Meso T2 Common (V)
Neo S2 Common (V)
String Lith S1 Common (V)
Lith S3 Common (V)
Meso S2 Common (V)
Neo B1 Common (V)
Neo M1 Common
Neo N3 Common (V)
Neo N4 Common (V)
Neo N8 Common
Neo V3 Common (V)
Neo V5 Common (V)
Axi O2 Common (V)
Upper Limb Lith C2 Common
Lith F2 Common (V)
Lith N2 Common (V)
Lith V1 Common (V)
Lith V2 Uncommon (V)
Meso N4 Common (V)
Meso S1 Uncommon (V)
Meso T1 Uncommon
Neo S2 Uncommon (V)
Axi N3 Common (V)
PyranaPrime
Pyrana Prime
Barrel Neo V7 Common
Blueprint Lith P1 Rare
Receiver Axi K3 Uncommon
ReaperPrime
Reaper Prime
Blade Meso F2 Uncommon (V)
Neo E1 Uncommon (V)
Blueprint Neo S5 Common (V)
Axi L1 Common (V)
Handle Lith G1 Common (V)
Meso F3 Common (V)
DERhinoPrime
Rhino Prime
Blueprint Axi R1 Rare (V)
Chassis Blueprint Meso M1 Uncommon (V)
Neuroptics Blueprint Lith B1 Uncommon (V)
Systems Blueprint Neo B3 Common (V)
SarynPrime
Saryn Prime
Blueprint Lith S4 Rare (V)
Meso C3 Uncommon (V)
Meso S4 Rare (V)
Neo S1 Rare (V)
Chassis Blueprint Meso S2 Rare (V)
Neo S2 Rare (V)
Neuroptics Blueprint Lith A1 Uncommon (V)
Meso S5 Uncommon (V)
Neo V4 Uncommon (V)
Systems Blueprint Lith H1 Common (V)
Meso C1 Common (V)
Meso F1 Common (V)
Meso N4 Common (V)
Neo N5 Common (V)
Axi G1 Common (V)
Axi T1 Common (V)
PrimeScindo
Scindo Prime
Blade Axi S1 Rare (V)
Blueprint Lith F1 Uncommon (V)
Handle Meso C1 Uncommon (V)
DESicarus Prime
Sicarus Prime
Barrel Meso F2 Common (V)
Neo F1 Common (V)
Blueprint Neo F1 Common (V)
Axi E1 Common (V)
Receiver Neo S5 Rare (V)
Axi S2 Rare (V)
SilvaAegisPrime
Silva & Aegis Prime
Blade Meso G1 Uncommon (V)
Neo L1 Uncommon
Axi C2 Uncommon (V)
Blueprint Lith T2 Uncommon
Meso V5 Uncommon (V)
Axi V7 Uncommon
Guard Neo S6 Rare (V)
Neo S7 Rare
Hilt Meso B2 Common
Neo K1 Common
Neo V5 Common (V)
PrimeSoma
Soma Prime
Barrel Neo S3 Common (V)
Blueprint Lith M1 Uncommon (V)
Neo S1 Common (V)
Receiver Lith S3 Uncommon (V)
Neo N1 Uncommon (V)
Stock Lith S2 Rare (V)
Meso S1 Rare (V)
PrimeLiDagger
Spira Prime
Blade Lith S5 Rare (V)
Meso S6 Rare (V)
Neo S3 Rare (V)
Blueprint Lith N2 Common (V)
Lith V4 Common (V)
Meso V1 Common (V)
Meso V3 Common (V)
Meso V5 Common (V)
Pouch Lith S1 Rare (V)
Lith S3 Rare (V)
Lith S6 Rare (V)
Meso S3 Rare (V)
Neo S8 Rare (V)
Sybaris Prime
Sybaris Prime
Barrel Lith S7 Rare (V)
Meso S5 Rare (V)
Meso S7 Rare
Blueprint Neo N8 Common
Axi B2 Common (V)
Axi K2 Common (V)
Receiver Neo N6 Uncommon (V)
Neo S7 Uncommon
Stock Lith N3 Common (V)
Lith P1 Common
TiberonPrime
Tiberon Prime
Barrel Meso T1 Rare
Blueprint Axi L2 Uncommon
Axi O2 Uncommon (V)
Receiver Meso O2 Common
Axi K3 Common
Stock Lith T2 Rare
Meso T2 Rare (V)
PrimeTigris342
Tigris Prime
Barrel Lith K1 Uncommon (V)
Lith V3 Uncommon (V)
Lith V4 Uncommon (V)
Neo B4 Uncommon (V)
Neo H1 Uncommon (V)
Blueprint Lith T1 Rare (V)
Neo T1 Rare (V)
Axi T1 Rare (V)
Receiver Meso K1 Uncommon (V)
Meso N5 Uncommon (V)
Meso S6 Uncommon (V)
Meso T2 Uncommon (V)
Neo S6 Uncommon (V)
Neo V3 Uncommon (V)
Axi V5 Uncommon (V)
Stock Lith B2 Common (V)
Meso S1 Common (V)
Neo B2 Common (V)
Neo V4 Common (V)
TrinityPrime
Trinity Prime
Blueprint Lith K1 Uncommon (V)
Meso S4 Uncommon (V)
Neo N6 Uncommon (V)
Axi S1 Uncommon (V)
Chassis Blueprint Lith S4 Uncommon (V)
Neo S1 Uncommon (V)
Axi H1 Uncommon (V)
Axi H2 Uncommon (V)
Neuroptics Blueprint Neo D1 Uncommon (V)
Neo N7 Common (V)
Neo S6 Common (V)
Axi C1 Common (V)
Axi V3 Common (V)
Systems Blueprint Neo B1 Common (V)
Axi A1 Common (V)
Axi C2 Common (V)
Axi V2 Common (V)
Axi V3 Common (V)
Axi V4 Common (V)
ValkyrPrime
Valkyr Prime
Blueprint Lith A2 Common (V)
Lith N3 Common (V)
Lith T2 Common
Meso S3 Common (V)
Meso S6 Common (V)
Neo K1 Common
Axi V7 Common
Chassis Blueprint Neo V7 Rare
Axi V5 Rare (V)
Axi V6 Rare (V)
Neuroptics Blueprint Lith S6 Uncommon (V)
Lith T1 Uncommon (V)
Meso C2 Uncommon (V)
Meso D2 Uncommon
Meso V4 Uncommon (V)
Neo N7 Uncommon (V)
Systems Blueprint Lith V3 Rare (V)
Lith V5 Rare
Meso V3 Rare (V)
PrimeVasto
Vasto Prime
Barrel Neo D1 Common (V)
Neo N2 Common (V)
Axi V3 Common (V)
Blueprint Neo S3 Uncommon (V)
Receiver Lith A1 Common (V)
Meso V2 Common (V)
VaubanPrime
Vauban Prime
Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Chassis Blueprint Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Neuroptics Blueprint Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Systems Blueprint Lith V2 Rare (V)
Neo N2 Rare (V)
VectisPrime
Vectis Prime
Barrel Neo N1 Common (V)
Axi C1 Common (V)
Axi H1 Common (V)
Axi T1 Common (V)
Blueprint Lith A1 Uncommon (V)
Neo A1 Uncommon (V)
Receiver Meso V1 Rare (V)
Stock Neo B1 Uncommon (V)
Axi V2 Rare (V)
Axi V3 Rare (V)
Axi V4 Rare (V)
VenkaPrime
Venka Prime
Blades Lith C2 Common
Lith V4 Common (V)
Meso G1 Common (V)
Meso S7 Common
Neo N7 Common (V)
Axi V5 Common (V)
Blueprint Neo B2 Uncommon (V)
Neo N4 Uncommon (V)
Axi O3 Uncommon
Gauntlet Meso V5 Rare (V)
Neo V4 Rare (V)
Axi V7 Rare
VoltPrime
Volt Prime
Blueprint Neo O1 Common
Neo V1 Uncommon (V)
Axi N3 Uncommon (V)
Chassis Blueprint Meso V2 Uncommon (V)
Meso V3 Uncommon (V)
Axi V8 Uncommon
Neuroptics Blueprint Axi V1 Uncommon (V)
Axi V8 Rare
Systems Blueprint Lith V1 Uncommon (V)
Neo O1 Uncommon
WyrmPrime
Wyrm Prime
Blueprint Neo E1 Common (V)
Axi S2 Common (V)
Carapace Axi L1 Common (V)
Cerebrum Lith G2 Common (V)
Systems Meso E1 Uncommon (V)
ZephyrPrime
Zephyr Prime
Blueprint Meso Z1 Rare
Neo Z1 Rare (V)
Chassis Blueprint Neo K1 Uncommon
Axi O3 Uncommon
Neuroptics Blueprint Lith H2 Common
Axi A4 Common
Systems Blueprint Lith Z1 Rare

Item Part Tier Name Rarity Vaulted?
Akbolto PrimeBarrelLithC2UncommonNo
Akbolto PrimeBarrelLithV5UncommonNo
Akbolto PrimeBlueprintNeoM1CommonNo
Akbolto PrimeBlueprintNeoV7CommonNo
Akbolto PrimeLinkNeoN8UncommonNo
Akbolto PrimeLinkLithS7UncommonYes
Akbolto PrimeReceiverAxiA3RareNo
Akbolto PrimeReceiverAxiA4RareNo
Akbronco PrimeBlueprintLithV5CommonNo
Akbronco PrimeBlueprintLithZ1CommonNo
Akbronco PrimeBlueprintMesoO1CommonYes
Akbronco PrimeBlueprintMesoS3CommonYes
Akbronco PrimeBlueprintLithS3CommonYes
Akbronco PrimeBlueprintLithT1CommonYes
Akbronco PrimeBlueprintLithS2CommonYes
Akbronco PrimeLinkMesoO2UncommonNo
Akbronco PrimeLinkLithS5UncommonYes
Akbronco PrimeLinkAxiS1UncommonYes
Akbronco PrimeLinkLithN1UncommonYes
Akbronco PrimeLinkLithA2UncommonYes
Aklex PrimeBlueprintAxiA2UncommonNo
Aklex PrimeBlueprintNeoO1UncommonNo
Aklex PrimeLinkAxiA2RareNo
Akstiletto PrimeBarrelMesoK1UncommonYes
Akstiletto PrimeBarrelAxiH2UncommonYes
Akstiletto PrimeBarrelLithH1UncommonYes
Akstiletto PrimeBarrelAxiA1UncommonYes
Akstiletto PrimeBlueprintLithA1RareYes
Akstiletto PrimeBlueprintNeoA1RareYes
Akstiletto PrimeBlueprintLithA2RareYes
Akstiletto PrimeLinkMesoO1UncommonYes
Akstiletto PrimeLinkNeoN5UncommonYes
Akstiletto PrimeLinkAxiN1UncommonYes
Akstiletto PrimeReceiverAxiT1UncommonYes
Akstiletto PrimeReceiverAxiH1UncommonYes
Akstiletto PrimeReceiverAxiK1UncommonYes
Akstiletto PrimeReceiverAxiO1UncommonYes
Ankyros PrimeBladeAxiR1UncommonYes
Ankyros PrimeBlueprintLithB1CommonYes
Ankyros PrimeGauntletMesoM1CommonYes
Ash PrimeBlueprintLithS3UncommonYes
Ash PrimeBlueprintMesoC1UncommonYes
Ash PrimeBlueprintMesoS3UncommonYes
Ash PrimeChassis BlueprintAxiB1CommonYes
Ash PrimeChassis BlueprintNeoN4CommonYes
Ash PrimeChassis BlueprintMesoV2CommonYes
Ash PrimeNeuroptics BlueprintMesoV4UncommonYes
Ash PrimeNeuroptics BlueprintNeoN3UncommonYes
Ash PrimeNeuroptics BlueprintNeoV4UncommonYes
Ash PrimeNeuroptics BlueprintMesoN2UncommonYes
Ash PrimeNeuroptics BlueprintAxiN2UncommonYes
Ash PrimeSystems BlueprintNeoN5UncommonYes
Ash PrimeSystems BlueprintAxiN1RareYes
Ballistica PrimeBlueprintLithB3RareNo
Ballistica PrimeBlueprintLithB2RareYes
Ballistica PrimeLower LimbNeoB5CommonNo
Ballistica PrimeLower LimbAxiV6CommonYes
Ballistica PrimeReceiverNeoL1UncommonNo
Ballistica PrimeReceiverNeoS7UncommonNo
Ballistica PrimeStringAxiA4UncommonNo
Ballistica PrimeStringMesoG1UncommonYes
Ballistica PrimeUpper LimbLithV5UncommonNo
Ballistica PrimeUpper LimbLithT1UncommonYes
Banshee PrimeBlueprintAxiK3UncommonNo
Banshee PrimeBlueprintNeoV7UncommonNo
Banshee PrimeBlueprintNeoN7UncommonYes
Banshee PrimeBlueprintNeoT1UncommonYes
Banshee PrimeBlueprintNeoH1UncommonYes
Banshee PrimeBlueprintMesoT2UncommonYes
Banshee PrimeChassis BlueprintMesoB2RareNo
Banshee PrimeChassis BlueprintNeoB2RareYes
Banshee PrimeChassis BlueprintNeoB1RareYes
Banshee PrimeNeuroptics BlueprintNeoS7CommonNo
Banshee PrimeNeuroptics BlueprintLithV5CommonNo
Banshee PrimeNeuroptics BlueprintMesoS4CommonYes
Banshee PrimeSystems BlueprintNeoB5RareNo
Banshee PrimeSystems BlueprintNeoB4RareYes
Banshee PrimeSystems BlueprintAxiB1RareYes
Banshee PrimeSystems BlueprintAxiB2RareYes
Bo PrimeBlueprintLithG2CommonYes
Bo PrimeHandleNeoF1UncommonYes
Bo PrimeOrnamentMesoE1CommonYes
Boar PrimeBarrelMesoM1UncommonYes
Boar PrimeBarrelAxiV2UncommonYes
Boar PrimeBlueprintNeoB3CommonYes
Boar PrimeBlueprintNeoD1CommonYes
Boar PrimeReceiverAxiR1CommonYes
Boar PrimeReceiverLithM1CommonYes
Boar PrimeStockMesoB1RareYes
Boar PrimeStockLithB1RareYes
Boltor PrimeBarrelMesoM1CommonYes
Boltor PrimeBlueprintNeoB3RareYes
Boltor PrimeReceiverLithB1UncommonYes
Boltor PrimeStockAxiR1CommonYes
Braton PrimeBarrelAxiA3CommonNo
Braton PrimeBarrelNeoB5CommonNo
Braton PrimeBarrelMesoG1CommonYes
Braton PrimeBarrelMesoN3CommonYes
Braton PrimeBarrelNeoA1CommonYes
Braton PrimeBarrelMesoS5CommonYes
Braton PrimeBarrelLithA1CommonYes
Braton PrimeBlueprintLithT2UncommonNo
Braton PrimeBlueprintMesoB2CommonNo
Braton PrimeBlueprintAxiL2CommonNo
Braton PrimeBlueprintMesoV1UncommonYes
Braton PrimeBlueprintAxiV6CommonYes
Braton PrimeBlueprintAxiC2CommonYes
Braton PrimeBlueprintAxiN1CommonYes
Braton PrimeBlueprintLithV3CommonYes
Braton PrimeBlueprintLithN3UncommonYes
Braton PrimeReceiverLithP1UncommonNo
Braton PrimeReceiverAxiV2UncommonYes
Braton PrimeReceiverAxiV5UncommonYes
Braton PrimeReceiverAxiV3UncommonYes
Braton PrimeReceiverLithB2UncommonYes
Braton PrimeStockAxiE2CommonNo
Braton PrimeStockAxiA4CommonNo
Braton PrimeStockMesoT1CommonNo
Braton PrimeStockMesoN1CommonYes
Braton PrimeStockMesoN5CommonYes
Braton PrimeStockNeoN4CommonYes
Braton PrimeStockNeoB2CommonYes
Braton PrimeStockAxiA1CommonYes
Braton PrimeStockNeoV2CommonYes
Bronco PrimeBarrelAxiE2UncommonNo
Bronco PrimeBarrelAxiN3UncommonYes
Bronco PrimeBarrelNeoV1UncommonYes
Bronco PrimeBlueprintNeoM1CommonNo
Bronco PrimeBlueprintLithN1CommonYes
Bronco PrimeBlueprintMesoC2CommonYes
Bronco PrimeBlueprintLithH1CommonYes
Bronco PrimeBlueprintMesoN2CommonYes
Bronco PrimeBlueprintLithS1CommonYes
Bronco PrimeBlueprintMesoN3CommonYes
Bronco PrimeBlueprintAxiN2CommonYes
Bronco PrimeBlueprintMesoS2CommonYes
Bronco PrimeBlueprintMesoV5CommonYes
Bronco PrimeBlueprintAxiS1CommonYes
Bronco PrimeReceiverLithC2CommonNo
Bronco PrimeReceiverAxiS1CommonYes
Bronco PrimeReceiverMesoF1CommonYes
Bronco PrimeReceiverNeoS8CommonYes
Bronco PrimeReceiverNeoV4CommonYes
Bronco PrimeReceiverNeoN6CommonYes
Bronco PrimeReceiverNeoB1CommonYes
Burston PrimeBarrelAxiH3UncommonNo
Burston PrimeBarrelNeoV5UncommonYes
Burston PrimeBarrelAxiT1UncommonYes
Burston PrimeBarrelLithF2UncommonYes
Burston PrimeBarrelNeoB1UncommonYes
Burston PrimeBlueprintLithB3CommonNo
Burston PrimeBlueprintNeoS6CommonYes
Burston PrimeBlueprintNeoT1CommonYes
Burston PrimeBlueprintMesoV1CommonYes
Burston PrimeBlueprintLithT1CommonYes
Burston PrimeReceiverMesoZ1CommonNo
Burston PrimeReceiverMesoT1CommonNo
Burston PrimeReceiverLithS5CommonYes
Burston PrimeReceiverNeoH1CommonYes
Burston PrimeReceiverLithN3CommonYes
Burston PrimeReceiverNeoS3CommonYes
Burston PrimeStockAxiO3CommonNo
Burston PrimeStockNeoB4CommonYes
Burston PrimeStockMesoC3CommonYes
Burston PrimeStockMesoN3CommonYes
Burston PrimeStockNeoV6CommonYes
Burston PrimeStockNeoS2CommonYes
Burston PrimeStockLithV1CommonYes
Burston PrimeStockMesoS5CommonYes
Burston PrimeStockLithK1CommonYes
Carrier PrimeBlueprintMesoV1CommonYes
Carrier PrimeBlueprintMesoV3CommonYes
Carrier PrimeBlueprintNeoS3CommonYes
Carrier PrimeBlueprintMesoV4CommonYes
Carrier PrimeCarapaceLithS5CommonYes
Carrier PrimeCarapaceNeoS1CommonYes
Carrier PrimeCarapaceAxiN2CommonYes
Carrier PrimeCerebrumMesoC2RareYes
Carrier PrimeCerebrumMesoC1RareYes
Carrier PrimeCerebrumMesoN3UncommonYes
Carrier PrimeCerebrumLithC1RareYes
Carrier PrimeSystemsAxiV1CommonYes
Carrier PrimeSystemsNeoA1CommonYes
Carrier PrimeSystemsLithS3CommonYes
Carrier PrimeSystemsNeoV3CommonYes
Carrier PrimeSystemsLithS2CommonYes
Carrier PrimeSystemsLithN2CommonYes
Cernos PrimeBlueprintNeoV7UncommonNo
Cernos PrimeBlueprintLithZ1UncommonNo
Cernos PrimeBlueprintAxiV4UncommonYes
Cernos PrimeBlueprintAxiB1UncommonYes
Cernos PrimeBlueprintLithA2UncommonYes
Cernos PrimeGripAxiH3CommonNo
Cernos PrimeGripAxiK3CommonNo
Cernos PrimeGripNeoV4CommonYes
Cernos PrimeGripNeoV6CommonYes
Cernos PrimeGripMesoV5CommonYes
Cernos PrimeLower LimbLithC2RareNo
Cernos PrimeLower LimbAxiC2RareYes
Cernos PrimeLower LimbAxiC1RareYes
Cernos PrimeLower LimbMesoC3RareYes
Cernos PrimeStringAxiA3UncommonNo
Cernos PrimeStringLithB3UncommonNo
Cernos PrimeStringNeoA1UncommonYes
Cernos PrimeStringMesoO1UncommonYes
Cernos PrimeStringMesoS6UncommonYes
Cernos PrimeStringAxiK2UncommonYes
Cernos PrimeUpper LimbMesoO2CommonNo
Cernos PrimeUpper LimbMesoS7Common</