Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)
Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!
Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
Increased the base DPS of Discharge (from 450 at max rank to 750).
Discharge is now castable in the air.
Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.
Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back.
Fixed very fast Volts not building up Static Discharge.
Hotfix: The Index Preview 4
Conclave: Fixed a couple Dedicated Server script errors with Overload.
Hotfix: The Index Preview 3
Removed the smudge motion blur from Speed ability.
Update: The Silver Grove
Conclave: Decreased duration of Shield.
Conclave: Removed duration reduction and reduced Energy drain when picking up Shield.
Fixed Discharge not applying diminishing returns to duration.
Hotfix: Specters of the Rail 13
Fixed meshes getting distorted when Field of View was increased by Speed.
Update: Specters of the Rail
Conclave: Reduced Conclave Mobility base stat to 0.8
Conclave: Decreased damage of Shock.
Passive: Fixed an issue with Static Discharge not contributing additional Electricity damage to his Electric Shields.
Fixed an issue with Paracyst and Radial Javelin attacks not properly passing through or being amplified by Electric Shield.
Hotfix: Lunaro 6
Fixed Speed trail FX disappearing when recasted.
Hotfix: Lunaro 5
Electric Shield will now ragdoll enemies when being carried while sprinting.
Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.
Allies can now backflip to remove Speed if they wish to opt-out.
Other context actions will now take priority over picking up Electric Shield.
Fixed Speed FX trail lingering after the ability had ended if you were a Client.
Volt can now place up to 6 Electric Shields (was 4).
Volt will be able to see the Speed pickup he creates.
Volt can now recast Speed.
Each recast will replace the prior speed pickup to the new casting location.
Tweaked the animation of Speed pickup to spin more.
Increased the sound radius on Speed pickup for allies.
Fixed Electric Shield lingering for other players after disappearing for the caster.
Addition of Hasten Coil pickup upon cast of Speed, granting allies the choice to undergo Speed's effects or not.
Electric Shield Changes:
Graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through it.
Addition of synergy between Shock being cast through Electric Shield, adding electricity proc to enemies that then pass through Electric Shield.
Addition of ability of Volt to interact with Electric Shield, making it act as a riot shield.
Addition of 'Tesla Coil' effect to targets hit by Discharge.
Addition of Shock being cast on Tesla Coils to overload them and cause an "AoE burst".
Augment: rebalanced for rework of Discharge.
Capacitance Passive: Physical ground-travel distance between attacks causes bonus Electrical damage on next attack.
Fixed projectiles creating a Hit FX when shot through Electric Shield.
Conclave: Increased the range of Overload.
Shock and Overload will no longer be able to electrocute boss-type enemies.
Volt has been given a PBR update.
Conclave: Fixed Castanas not having a duration if they pass through Electric Shield.
Fixed an issue where Shock would shoot into the sky when not targeting an enemy.
Volt is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
Conclave: Increased the damage of Shock.
Volt has been given a fresh PBR upgrade.
Fixed Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
Fixed Electric Shield not functioning on guns with punch through.
Fixed Electric Shield giving every ranged projectile a 70m default range.
Conclave: Shock damage increased.
Augment: Fixed Shocking Speed not breaking open containers.
Conclave: Shock damage has been reduced.
Conclave: Overload damage has been reduced.
Prime: Fixed some users having un-Arcaneable Volt Prime helmets.
Overload will now cause destructive visual effects on nearby active light fixtures when used.
Conclave: Volt's Shock damage has been reduced in PvP.
Fixed an issue that allowed the Dera to retain damage bonuses from Electric Shield, resulting in higher than normal damage.
Fixed the Tonkor and Penta not being affected by Electric Shield.
Fixed Electric Shield giving improper damage multipliers.
Electric Shield is now more visible when used with dark/black energy.
Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Electric Shield.
Conclave: Increased Overload field expansion speed, but reduced its range and duration.
Augment: Shocking Speed effect now has accompanying audio.
Augment: Overload -
Capacitance Prime: Fixed blurry textures.
Prime: Improved the texture details.
Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
Fixed broken Harkonar physics on Volt.
Prime: Added Volt Prime into drop tables.
Conclave: Overload is now more noticeable, particularly for players using black energy.
Conclave: Reduced the damage of Shock ability.
Conclave: Volt can now be used in Conclave.
Conclave: Speed -
Kinetic Collision Conclave: Electric Shield -
Recharge Barrier Improved Overload FX to more accurately show the range of the attack.
Improved the quality of Shock FX.
Restored Volt’s speed trail visuals.
Updated audio and visual FX on Volt’s Shock Ability.
Augment: has its duration increased from 24 seconds to 40 seconds, and their damage reduced from 125% to 100%.
Fixed minor color issues occurring on electric procs within Overload sphere.
Fixed an issue with Overload not showing up on the Abilities screen.
Fixed an issue with Shield ability not amplifying the damage of client projectiles that pass through them.
Volt now make up one of the starter Warframe options.
Electric Shield now has a countdown timer.
In the case of multiple spawned shields, the time for the last spawned one will be displayed.
Improved the cast sound for Speed.
Damage multiplier returned to its normal value.
Multiple Shields no longer stack this multiplier.
Tweaked the visual effects of Shock ability.
Fixes self-inflicted death wounds being caused by throwing Glaives through Shield Ability.
Increased size of Shield Ability for better team usage.
Reduced the amount of motion blur seen from Speed.
Tweaked the ability and energy visuals on Volt.
Reduced the amount of distortion seen in Shield ability.
Fixed graphical issues with Shield ability.
Fixed Ogris rounds not passing through Shield ability correctly
Volt parts can now be researched in the new Dojo Labs!
Fixed issue with Volt being unable to melee if Overload was active or lingering.
Armor buffed to 15 (from 10).
Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.
Volt’s blueprints added to Mission Reward tables.
Volt's electric effects will now create a dynamic light that matches your energy colour.
Volt component blueprints now drop from J-3 Golem.
Speed boost won't affect other player's FOV.
Small performance improvements to Overload.
Added new Shield ability sounds.
Updated Overload charge sounds to match animation.
Added idle FX.
Fixed Miter disk projectile to behave like other projectiles that pass through Shield ability.
Speed trail FX now last the duration of the power.
Fixed Speed not being affected by power duration mods for clients.
Fix Overload creating two effects on clients.
Volt audio revisions on abilities.
Fix Shock chains not using correct energy colour.
Fix Speed FX not using correct energy colour.
Fixed Speed not making you jog faster.
Fixed Shock to chain properly off turrets and cameras.
Fix for Speed not making you jog faster.
Fix for Shock "Power in Use" bug.
Overload DPS increased and casting time reduced.
Fixed Shield ability – it now functions as intended which is to allow shots to fire through from Warframes with increased damage.
Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase.
Speed, range, duration all increase with fusion level.
Higher damage output during entire animation.
Has proper chaining.
Fusion now increases the number of chains and the radius it looks for further chaining targets.
Fixed missing animation with Overload.
Fixed lag and FX issues when shooting through Shield ability.
Fix for Volt getting up from bleedout when speed ends.
Volt in Void Missions fixed.
Fixes for Overload being over-powered, then under-powered. Does radial damage as well.
Energy cost changes.
Update 5.3 Added Volt Warframe Blueprints.
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