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Weapon Slot Primary
Weapon Type Sniper Rifle
Trigger Type Semi-Auto
Projectile Speed Hit-Scan
Firing Rate 1.5 rounds/sec
Accuracy 13.3
Magazine Size 6 rounds/mag
Max Ammo 72 rounds
Reload Time 3.0s
Normal Attacks
Impact wImpact 160.0
Puncture wPuncture 30.0
Slash wSlash 10.0
Crit Chance 20.0%
Crit Multiplier 2.0x
Polarities None
Introduced Update 8.0
Built by the Grineer for their elite troops, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas. It mainly utilizes Impact damage and has a very high status chance, making a good amount of the shots deal devastating procs.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Time: 12 hr
Rush: Platinum64 35
Market Price: Platinum64 225 Blueprint Price: Credits64 20,000


This weapon deals primarily Impact b Impact damage.


  • High damage.
  • High Impact b Impact damage.
  • Low recoil.
  • Has superior zoom capabilities.
  • Good status chance.
  • High accuracy-shots will hit directly on the reticule nearly every shot. 
  • Can use the Vulkar-exclusive Lasting Purity mod.


  • Small magazine size.
  • Long reload time.
  • Low Puncture b Puncture and Slash b Slash damage types.
  • Low critical chance for a sniper rifle. 
  • Rifle scope is ineffective in dark areas.
  • Low ammo reserve.

Weapon LoadoutsEdit

Main article: Category:Vulkar Build

See the user build section for builds using this weapon.


  • Use a short-ranged sidearm to compensate for closer targets.
  • Try to aim for the head or other vulnerable points only, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
  • Adding a maxed rank Wildfire will give the Vulkar 1 extra bullet, while a maxed rank Magazine Warp will add 2 extra shots.
  • Maxed Point Strike and Vital Sense mods work well with this weapon because of its good critical chance and damage.
  • Use the Sniper Ammo Mutation mod to greatly relieve the low total ammo or Sniper Scavenger to increase the amount of sniper rifle ammo picked up.
  • Rupture is the most effective physical mod to use, as it increases Vulkar's already decent impact damage further.
  • Heavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.


  • When compared to the Vectis, although they have different mechanics they are essentially very similar weapons. They have the same fire rate and accuracy, and similar damage although the Vectis has 25 more total damage. The Vectis relies heavily on how fast it can reload after firing in order to maximize DPS, as increasing fire rate has less of an effect than modding for pure reload (increasing both is best, but reduces mod space). The Vulkar however has a bigger clip which makes reload time the only thing you need to mod, as the fire rate is optimal. The Vulkar also has little recoil which makes follow-up shots easier to make.


  • It seems the Vulkar is based-off on the name "Vulcan", the god of fire, the forge and the volcanoes in Roman mythology.
  • It would seem that the Vulkar has an exceptionally high Impact damage for a sniper rifle, suggesting that it uses powerful slug rounds, despite its depiction as an armor-piercing rifle.
    • This is further questioned as the Vulkar actually has very little Punch Through.


  • Vulkar scope overlay


See AlsoEdit

WeaponsDamageCompare AllCosmetics

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