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Weapon Slot Primary
Weapon Type Sniper Rifle
Trigger Type Semi-Auto
Flight Speed Hit-Scan
Fire Rate 1.5 rounds/sec
Accuracy 13.3
Magazine Size 6 rounds/mag
Max Ammo 72 rounds
Normal Attacks
Impact wImpact 160.0
Puncture wPuncture 30.0
Slash wSlash 10.0
Crit Chance 20.0%
Polarities None
Weapon Users Ballista
Introduced Update 8.0
Built by the Grineer for their elite troops, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas. It mainly utilizes Impact damage and has a very high status chance, making a good amount of the shots deal devastating procs.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64225 Blueprint2 Blueprint Price: Credits6420,000


This weapon deals primarily Impact b Impact damage.


  • High damage.
  • High Impact b Impact damage.
  • Low recoil.
  • Has superior zoom capabilities.
  • Good status chance.
  • High accuracy-shots will hit directly on the reticule nearly every shot. 
  • Can use the Vulkar-exclusive Lasting Purity mod.


  • Small magazine size.
  • Long reload time.
  • Low Puncture b Puncture and Slash b Slash damage types.
  • Low critical chance for a sniper rifle. 
  • Rifle scope is ineffective in dark areas.
  • Low ammo reserve.

Weapon LoadoutsEdit


  • Use a short-ranged sidearm to compensate for closer targets.
  • Try to aim for the head or other vulnerable points only, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
  • Adding a maxed rank Wildfire will give the Vulkar 1 extra bullet, while a maxed rank Magazine Warp will add 2 extra shots.
  • Maxed Point Strike and Vital Sense mods work well with this weapon because of its good critical chance and damage.
  • Use the Sniper Ammo Mutation mod to greatly relieve the low total ammo or Sniper Scavenger to increase the amount of sniper rifle ammo picked up.
  • Rupture or Crash Course are the most effective physical mods to use, as they increase Vulkar's already decent Impact b Impact damage further. In combination they will grant a total of +150% Impact b Impact damage.
  • Heavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.


  • When compared to the Vectis, although they have different mechanics they are essentially very similar weapons. They have the same fire rate and accuracy, and similar damage although the Vectis has 25 more total damage. The Vectis relies heavily on how fast it can reload after firing in order to maximize DPS, as increasing fire rate has less of an effect than modding for pure reload (increasing both is best, but reduces mod space). The Vulkar however has a larger magazine which makes reload time the only thing you need to mod, as the fire rate is optimal. The Vulkar also has little recoil which makes follow-up shots easier to make.


  • It seems the Vulkar is based-off the name "Vulcan", the god of fire, the forge and the volcanoes in Roman mythology.


  • The Vulkar will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.


  • Vulkar scope overlay


See AlsoEdit

WeaponsDamageCompare AllCosmetics

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