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Built by the Grineer for their elite troops, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas. It mainly utilizes Impact b Impact damage and has a very high status chance, making a good amount of the shots deal devastating procs.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Credits64
20,000
Morphics64
5
Circuits64
800
Salvage64
1,200
Plastids64
800
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

  • High Impact b Impact damage - effective against shields.
  • High critical chance.
  • Tied with Lanka and Vulkar Wraith for second highest status chance of all sniper rifles, behind the Vectis and Vectis Prime.
  • Pinpoint accuracy while aiming; shots will hit exactly on the reticle dot, perfect for headshots.
  • Low recoil.
  • Staggers most enemies with every hit.
  • High zoom capabilities.
    • Zooming in increases headshot damage by +35% at 2.5x zoom, +55% at 4x zoom or +70% at 8x zoom.
    • Can use the Vulkar-exclusive Lasting Purity mod, significantly increasing its scoped-in damage.

Disadvantages:

  • Low Puncture b Puncture and Slash b Slash damage - less effective against armor and health.
  • Tied with Vulkar Wraith for lowest critical chance of all sniper rifles.
  • Slow reload speed.
  • Rifle scope is ineffective in dark areas and at close range.
  • Draws from the rare sniper ammo pool.
  • Inaccurate when fired from the hip, bullets may widely spread when fired.
  • Purity effect from Lasting Purity causes a screen shake, disrupting aiming.

Comparisons:

  • Vulkar, compared to Vulkar Wraith:
    • Lower base damage (225.0 vs. 273.0)
      • Lower Impact b Impact damage (180.0 vs. 245.7)
      • Higher Puncture b Puncture damage (33.8 vs. 27.3)
    • Lower fire rate (1.5 rounds/sec vs. 2 rounds/sec)
    • Smaller magazine (6 rounds vs. 8 rounds)
    • Different polarities (None vs. Madurai Pol)
    • Lower Mastery Rank required (3 vs. 7)

Weapon LoadoutsEdit

NotesEdit

  • The Vulkar has the second longest shot combo reset time of the sniper rifles at 5 seconds, thus it can maintain its shot combo after reloading.
    • It needs only 2 shots to initiate the shot combo counter's 1.5x damage bonus, allowing it to attain 2.0x bonus damage if all rounds of its magazine hit.
  • The Vulkar, alongside the Snipetron, has the smallest minimum zoom magnification of the sniper rifles, with its minimum zoom having only 2.5x magnification. This makes the Vulkar more effective at shooting at closer range than other sniper rifles.

TipsEdit

  • Use a short-ranged sidearm to compensate for closer targets.
  • Try to aim for the head or other vulnerable points only, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
  • Adding a maxed rank Wildfire will give the Vulkar 1 extra bullet, while a maxed rank Magazine Warp will add 2 extra shots. A maxed Tainted Mag will add 4 shots, and all of these mods will total up in a magazine capacity of 13.
  • Maxed Point Strike and Vital Sense mods work well with this weapon because of its good critical chance and damage.
  • Use the Sniper Ammo Mutation mod to greatly relieve the low total ammo or Sniper Scavenger to increase the amount of sniper rifle ammo picked up.
  • Rupture or Crash Course are the most effective physical mods to use, as they increase Vulkar's already decent Impact b Impact damage further. In combination they will grant a total of +150% Impact b Impact damage.
  • Heavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.

TriviaEdit

  • It seems the Vulkar is based-off the name "Vulcan", the god of fire, the forge and the volcanoes in Roman mythology.

MediaEdit

  • Vulkar scope overlay

Vulkar Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 0 to 3

Hotfix 22.0.6

  • Conclave: Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Update 22.0

  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x

Update 19.6

  • Vulkar is now usable in Conclave!

Update: The Index Preview

  • Visually updated the Vulkar Sniper scope.

Update 15.0

  • Augment: Vulkar: Lasting Purity: Adds 15% dead aim.

Update 14.2

  • Weapon Balance Changes: Vulkar: Damage increased from 145 to 200. Clip size increased from 4 to 6. Critical multliplier increased from 1.5x to 2.0x. Reload time reduced from 4 to 3 seconds.

Update 12.0

  • Weapon Changes: Vulkar now has increased damage and proc chance.

Update 9.5

  • Skin: Vulkar Desert Tactics Skin has been added to the market.

Hotfix 8.3.1

  • Bundle: The Vulkar Deal Pack has been added to the market.

Update 8.0

  • Item introduced into the game.

See AlsoEdit

WeaponsDamageCompare AllCosmetics