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Vulkar
Vulkar
Statistics
Weapon Slot Primary
Weapon Type Sniper Rifle
Trigger Type Semi-Auto
Utility
Flight Speed Hit-Scan
Fire Rate 1.5 rounds/sec
Accuracy 13.3
Magazine Size 6 rounds/mag
Max Ammo 72 rounds
Normal Attacks
Impact wImpact 160.0
Puncture wPuncture 30.0
Slash wSlash 10.0
Crit Chance 20.0%
Miscellaneous
Polarities None
Introduced Update 8.0
Built by the Grineer for their elite troops, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas. It mainly utilizes Impact damage and has a very high status chance, making a good amount of the shots deal devastating procs.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
Credits64
20,000
Morphics
5
Circuits
800
Salvage
1,200
Plastids
800
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: PlatinumLarge225 Blueprint2 Blueprints Price: Credits 20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High damage.
  • High Script error: The function "Proc" does not exist. damage.
  • Low recoil.
  • Has superior zoom capabilities.
  • Good status chance.
  • High accuracy-shots will hit directly on the reticule nearly every shot. 
  • Can use the Vulkar-exclusive Lasting Purity mod.

Disadvantages:

  • Small magazine size.
  • Long reload time.
  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage types.
  • Low critical chance for a sniper rifle. 
  • Rifle scope is ineffective in dark areas.
  • Low ammo reserve.

Weapon Loadout

Main article: Category:Vulkar Build

See the user build section for builds using this weapon.

Tips

  • Use a close-mid ranged sidearm to compensate for closer ranged targets.
  • Try to aim for the head or other vulnerable points only, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
  • Adding either a maxed rank Wildfire will give the Vulkar 1 extra bullet, while a maxed rank Magazine Warp will add 2 extra shots.
  • Maxed Point Strike and Vital Sense mods work well with this weapon, given it's good critical chance and damage.
  • Use the Sniper Ammo Mutation mod to greatly relieve the low total ammo or Sniper Scavenger to increase the amount of sniper rifle ammo picked up.
  • Rupture is the most effective physical mod to use, as it increases Vulkar's already decent impact damage further.
  • Heavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.

Notes

  • When compared to the Vectis, although they have different mechanics they are essentially very similar weapons. They have the same fire rate and accuracy, and similar damage although the Vectis has 25 more total damage. The Vectis relies heavily on how fast it can reload after firing in order to maximize DPS, as increasing fire rate has less of an effect than modding for pure reload (increasing both is best, but reduces mod space). The Vulkar however has a bigger clip which makes reload time the only thing you need to mod, as the fire rate is optimal. The Vulkar also has little recoil which makes follow-up shots easier to make.

Trivia

  • It seems the Vulkar is based-off on the name "Vulcan", the god of fire, the forge and the volcanoes in Roman mythology.
  • It would seem that the Vulkar has an exceptionally high Impact damage for a sniper rifle, suggesting that it uses powerful slug rounds, despite its depiction as an armor-piercing rifle.
    • This is further questioned as the Vulkar actually has very little Punch Through.

Media

Skins


See Also

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