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TenacityEdit

Wukong's Melee Combo Counter has a +2 seconds longer duration (increasing the base combo counter from 3 seconds to 5 seconds). This only affects the base combo counter.

Abilities Edit

IronJab IronJabIcon
ENERGY
25
KEY
1
Iron Jab
Explode the Iron Staff to its true length, knocking down anything in its path.
Strength:500 / 600 / 700 / 800
Duration:N/A
Range:1.25 / 1.5 / 1.75 / 2 m (impact radius)
Misc:5 / 6 / 8 / 10 m (staff range)

Info
  • Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 Impact b Impact damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
  • Damage is affected by Ability Strength and certain mods.
  • Iron Jab does not require an enemy target to be cast.
  • Enemies affected by Iron Jab are temporarily highlighted.
  • Unlike with Slash Dash, Iron Jab does not gain any benefits if Primal Fury is active.
  • Iron Jab hits can damage enemies across the Rift Plane.
  • Iron jab is affected by and can trigger Warframe Arcanes.

Augment
IronVaultMod
Main article: Iron Vault

Iron Vault is a Warframe Augment Mod for Wukong. Aiming Iron Jab at the ground will launch Wukong into the air, and any Slam Attack performed will gain additional range and damage.

Rank Additional Range Additional Damage Cost
0 8m +300% 6
1 10m +350% 7
2 12m +400% 8
3 15m +500% 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Equipping Blast b Blast damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  • The impact radius doesn't always work, sometimes affecting only the initial target.


Defy DefyIcon
ENERGY
50
KEY
2
Defy
Escape death by receiving a boost of health when killed.

Energy Drain: 5 s-1

Strength:N/A
Duration:2 / 3 / 4 / 5 s (invulnerability duration)
Range:N/A
Misc:45% / 50% / 65% / 75% (health restoration)
50% / 40% / 30% / 25% (energy reduction)

Info
  • Upon losing all of his health, Wukong is healed up to 45% / 50% / 65% / 75% of his maximum health and gains invulnerability for 2 / 3 / 4 / 5 seconds. As a consequence, Wukong loses 50% / 40% / 30% / 25% of his current energy.
    • Health restoration and energy reduction are not affected by Ability Strength.
    • The amount of health restored diminishes with each subsequent death while Defy is active. As an example, if Wukong has his health reduced to zero a total of three times while Defy is active, a rank-3 Defy will restore 0.75^1 = 75%, 0.75^2 = 56.25%, and 0.75^3 = 42.1875% of his maximum health for each respective death.
      • The subsequent health reduction applies to the current uninterrupted active toggle of Defy. Toggling off the ability and then reactivating it will refresh the health restoration to its maximum percentage.
    • The energy reduction applies to Wukong's current energy at the time his health is depleted. As an example, if Wukong has 100 energy when his health reaches zero while Defy is active, a rank-3 Defy will reduce his current energy to 100 × (1 - 0.25) = 75.
      • The energy reduction does not apply to Wukong's total energy capacity. If Wukong at max rank has a total energy capacity of 300 with a maxed Flow, Defy will not alter that capacity—only Wukong's current supply of energy is affected.
    • Invulnerability duration is affected by Ability Duration.
  • Defy drains 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 2 ).

Tips & Tricks
  • Wukong's Defy keeps him alive longer if the player has Rage or Hunter Adrenaline equipped.
    • Health mods such as Vitality or Gladiator Resolve alongside a reliable supplementary healing method such as ArcaneGrace64x Arcane Grace will guarantee immortality so long as the player avoids ability-nullifying enemies, does not fall off of the map, and does not run out of energy.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases invulnerability duration to 15.3 seconds and reduces channeling cost to 1.78 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 1.25 energy per second.
    • Reduces invulnerability duration to 2 seconds
  • Maximized Ability Range has no positive effects on this ability.
    • Has no negative effects on this ability.
  • Maximized Ability Strength has no positive effects on this ability.
    • Increases activation cost to 77.5 energy and channeling cost to 8.75 energy per second.
    • Reduces invulnerability duration to 3.63 seconds


Bugs
  • If health is reduced to 3 points from maximum health restoration, you die if Defy is activated again.


CloudWalker CloudWalkerIcon
ENERGY
25
KEY
3
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.

Energy Drain: 1 / 1.5 / 2 / 2.5 m per energy point

Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:5 / 6 / 7 / 8 m (stun radius)

Info
  • Wukong disappears into a cloud and hides himself from enemy view for 10 / 15 / 20 / 25 seconds. In this form, Wukong is invulnerable and gains the ability to move freely in empty space including vertical movement. While Cloud Walker is active, one point of energy is drained for every 1 / 1.5 / 2 / 2.5 meters traveled. Cloud Walker will end if Wukong runs out of energy, if the ability duration ends, or if deactivated by pressing the ability key again (default 3 ). Upon activation and deactivation, enemies within 5 / 6 / 7 / 8 meters of Wukong are temporarily stunned.
    • Duration is affected by Ability Duration.
    • Stun radius is affected by Ability Range.
    • Distance per energy is affected by Ability Efficiency.
    • Stunned enemies are open to melee finishers (default E ).
    • Unalerted enemies staggered by Cloud Walker remain unalerted during the stagger animation, and thus can engage Stealth Kill Affinity Bonuses when killed.
    • The distance traveled for every point of energy uses the following expression when accounting for Ability Efficiency:
      Modified Distance Per Energy = Distance Per Energy ÷ (2 − Ability Efficiency)
      • With a maxed Streamline, a rank-3 Cloud Walker will drain one point of energy for every 2.5 ÷ 0.7 = 3.571 meters traveled.
    • Energy Siphon is not deactivated while Cloud Walker is active; however, Wukong is not immune to energy drain from Energy Leech Eximus auras.
    • While Wukong is invulnerable in Cloud Walker, his Companion is still susceptible to damage from explosions.
  • While Cloud Walker is active, Wukong has reduced movement speed and is unable to attack enemies, activate other abilities, and interact with environmental objects and pickups. Defy and Primal Fury can be deactivated while in Cloud Walker.
  • Cloud Walker confers immunity to status effects when passing through Grineer and Corpus energy defenses like Sensor Bars and Laser Barriers respectively. However, passing through said defenses in Spy Data Vaults will still activate the Vault's alarms.
    • The area stagger upon exiting or entering Cloud Walker will alarm any Security Cameras within range, triggering a Data Vault alarm.

Tips & Tricks
  • An equipped Sentinel with Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends, similar to Hydroid's Undertow.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


PrimalFury PrimalFuryIcon
ENERGY
25
KEY
4
Primal Fury
Summon the Iron Staff and unleash fury.

Energy Drain: 3 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:2% / 5% / 10% / 20% (melee range bonus)

Info

Weapon
EWIronStaff
Main article: Iron Staff

Iron Staff is Wukong's signature Exalted Weapon that can only be used upon activating the ability Primal Fury.

Stance
PrimalFuryStance
Main article: Primal Fury (Stance)

Augment
PrimalRage
Main article: Primal Rage

Primal Rage is a Warframe Augment Mod for Wukong that increases the Critical Chance of Primal Fury with every kill, up to a maximum of 100%. The additional critical chance gradually falls off every second.

Rank Decay per second Critical Chance per kill Cost
0 -1% +6% 6
1 -1% +7% 7
2 -1% +8% 8
3 -1% +10% 9

Tips & Tricks
  • It is preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Primal Fury than the latter.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 1.07 energy per second.
    • Reduces melee range bonus to 6.8% per Melee Combo Counter rank.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 0.75 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases melee range bonus to 56% per Melee Combo Counter rank.
    • Reduces damage to 100.
  • Maximized Ability Strength increases damage to 932.5.
    • Without Energy Conversion, increases damage to 807.5.
    • Increases activation cost to 38.75 energy and channeling cost to 5.25 energy per second.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

IronJabIcon IronJabIcon
DefyIcon
CloudWalkerIcon CloudWalkerIcon
PrimalFuryIcon PrimalFuryIcon PrimalFuryIcon