Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
Update 23.0 MODDABLE ‘EXALTED’ WEAPONS!
Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
Exalted Weapons work in the following ways:
They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
All Exalted weapons use the Mod classes expected for the class of weapon.
Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
Riven Mods are not generated for Exalted Weapons.
Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff in Sanctuary Onslaught.
Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
Fixed an issue where Clients downed while using Wukong’s Primal Fury would be unable to switch weapons when revived.
Fixed casting and deactivating Wukong’s Primal Fury while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
Fixed using Wukong's Primal Fury during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.
Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker.
Fixed Wukong's Defy and Iron Jab having duplicate Ability Descriptions.
Update: The Silver Grove
Fixed being able to pass through certain geometry with Cloud Walker.
Fixed being able to walk through objects while in Cloud Walker ability.
Fixed Cloud Walker ability leaving weapons visible for a moment when cast.
Fixed Iron Staff animations breaking if a player uses their melee attack on a Nullifier.
Fixed the Mod adding excessive time to Wukong’s melee combo counter due to his passive.
Fixed an error that would prevent Clients from being able to use Wukong's powers if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.
Tweaked the visual FX on Wukong's Defy ability.
Fixed Wukong's Iron Jab not properly knocking down enemies.
Iron Jab will now increase the melee combo counter on hit.
Fixed Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead.
Wukong's ground slam attacks now only cause camera shake for the player, instead of the entire Squad.
Update 17.12 Wukong added to the game.