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Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas.

The Zakti Tenno pistol fires darts that explode with Gas b Gas damage after a short period, with a chance to proc. Each dart also has a 100% chance to proc Impact b Impact, as well as the explosion causing enemies to stagger.


Manufacturing Requirements
Credits64
15,000
ControlModule64
8
Plastids64
350
AlloyPlate64
6,500
NanoSpores64
5,000
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64190 Blueprint2 Blueprints Price: Credits6415,000
Tenno Lab Research •ClanAffinity643,000
Credits64
10,000
Gallium64
3
Rubedo64
2,250
Oxium64
2,000
Salvage64
5,500
Time: 72 hrs
Prereq: Akstiletto
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Gas b Gas damage.

Advantages:

  • High total damage per dart.
  • Gas b Gas damage is very effective against Infested and Infested Flesh health types.
  • Very fast reload speed.
  • High status chance.
  • Can use the exclusive Fulmination Mod.
  • Guaranteed Impact b Impact proc with each direct projectile hit.
  • Darts explode in a 5-meter Gas damage area of effect.
    • Does not damage the user.

Disadvantages:

  • Very small magazine capacity.
  • Low critical chance and critical multiplier.
  • High recoil, even more so when firing from the hip.
  • Gas b Gas damage is less effective against Cloned Flesh and Corpus Flesh.
  • Darts have travel time, making them ineffective against targets at longer ranges.
  • Darts explode after a brief delay.

NotesEdit

  • Darts deal 30 damage and will anchor into the target with a guaranteed Impact b Impact proc. ~1 second after attaching to the target they will explode, dealing 80 Gas b Gas damage and temporarily staggering any enemies within 5m of the explosion.
    • Dart explosions will make enemies vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
    • Darts can detonate off of objects and terrain as well, enemy hits are not required.
      • Darts that land on objects (corpses, defense targets, containers, etc.) will detonate without delay.
  • This weapon synergizes very well with abilities that boost finisher damage, such as augments for Radial Blind (Radiant Finish) and Silence (Savage Silence).
    • More so with Banshee's Silence ability, as enemies are only stunned when the ability is cast and/or when enemies enter the radius of the ability. This weapon allows Banshee to re-stun enemies and take full advantage of the augment.
    • It also synergizes with melee weapon mods that improve finishers, such as Finishing Touch or Covert Lethality
  • The weapon's innate Gas damage does not apply to the dart (only the explosion) either Heat b Heat or Toxin b Toxin mods can be used to apply one of these damage types to the dart.
  • Due to the explosion's innate Gas b Gas damage, this weapon allows combined elements that require Heat b Heat (Radiation b Radiation or Blast b Blast) or Toxin b Toxin (Corrosive b Corrosive or Viral b Viral) to be paired with Gas.

TriviaEdit

  • Zakti is the first weapon to have Gas b Gas as its primary damage type.
  • śaktí is a Hindi and Sanskrit word meaning force, energy, or potency.
  • Zakti upon reload ejects a standard, real life pistol magazine from the top and receives an invisible magazine from the bottom, although the magazine has an overtravel stop (seen when ejected). This is clearly visible in Captura, and the magazine can be seen on the ground after reloading, still with a round (visually similar to a 9m) in the magazine.

BugsEdit

  • Dart explosion audio will sometimes cut short.
  • Darts sometimes lodge themselves in terrain without detonating.
  • Zakti cannot equip some conclave mods such as Hydraulic Barrel.

MediaEdit

Patch HistoryEdit

Hotfix 21.1.1
  • Reload sounds will now play properly when Dual-wielding the Zakti with thrown Melee weapons.
  • Fixed the Zakti projectiles not hitting enemies in Mag’s Magnetize field.
  • Fixed the Zakti projectiles never exploding with toxic gas when killing enemies or hostile objects.
  • Reduced the AoE damage radius of the Zakti in Conclave.

Update 21.1

  • Introduced.
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