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Scorch enemies with blistering blows, or set them ablaze with the flying fire disc.

The Zenistar is a flaming war axe obtained through the Daily Tribute system. Its secondary attack ejects a disc that deals DmgFireSmall64 Heat damage over time for a duration based on the current Combo Multiplier.

This weapon cannot be sold.

Characteristics[]

Advantages over other Melee weapons (excluding modular weapons):

  • Second highest status chance of all heavy blades, behind GramPrime Gram Prime.
  • Normal Attack (wiki attack index 1)
    • Very high total damage (298)
    • Above average attack range (2.60 m)
    • Above average status chance (30.00%)
  • Attacks While Disc Deployed (wiki attack index 2)
    • Above average attack range (2.60 m)
    • Above average disposition (●●●●○ (1.15x))
  • Disc Impact (wiki attack index 3)
    • No numerical advantages.
  • Disc Explosion (wiki attack index 4)
    • No numerical advantages.
  • Disc Aura (wiki attack index 5)
    • Above average attack range (2.60 m)
    • Very high status chance (50.00%)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Tied with Vitrica Vitrica for the second slowest attack speed of all heavy blades, after GramPrime Gram Prime.
  • Normal Attack (wiki attack index 1)
    • Very low crit chance (10.00%)
    • Very low attack speed (0.83x animation speed)
    • Below average disposition (●●●●○ (1.15x))
  • Attacks While Disc Deployed (wiki attack index 2)
    • Very low crit chance (10.00%)
    • Low total damage (130)
    • Below average attack speed (0.83x animation speed)
    • Below average status chance (15.00%)
    • Below average crit multiplier (2.00x)
  • Disc Impact (wiki attack index 3)
    • Very low crit chance (10.00%)
    • Very low total damage (75)
    • Below average attack speed (0.91x animation speed)
    • Below average status chance (15.00%)
    • Below average crit multiplier (2.00x)
  • Disc Explosion (wiki attack index 4)
    • Very low crit chance (10.00%)
    • Low maximum falloff distance (4.0 m)
    • Very low total damage (350)
    • Below average attack speed (0.91x animation speed)
    • Low status chance (15.00%)
    • Below average disposition (●●●●○ (1.15x))
    • Below average crit multiplier (2.00x)
  • Disc Aura (wiki attack index 5)
    • Very low active falloff slope (-infm/%)
    • Low crit chance (10.00%)
    • Very low total damage (50)
    • Below average disposition (●●●●○ (1.15x))
    • Low crit multiplier (2.00x)

Acquisition[]

The Zenistar is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed Orokin Catalyst.

Additional blueprints can be bought from Cephalon Simaris for ReputationLarge 100,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Morphics
4
Circuits
450
PolymerBundle
500
Salvage
2,750
Time: 1 Day(s)
N/A
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:ReputationLarge100,000

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Heavy
(Heavy Attack)
Zenistar Heavy (unofficial)
Default Heavy
 600% Lifted b
Ranged Default 100% DmgImpactSmall64
N / A N / A ZenistarComboHeavy

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Mechanics[]

  • Performing a heavy attack with the Zenistar equipped launches the disc a distance of 9 meters in the direction of the reticle. Whilst the disc is a projectile, it will deal 75 DmgImpactSmall64 Impact damage on contact and 350 DmgFireSmall64 Heat damage when it explodes. Once it lands, it projects an aura with a 4 meter radius, dealing 50 DmgFireSmall64 Heat damage with 50% status chance every 0.8 seconds.
    • The disc has a base duration of 10 seconds, which scales with the player's Combo Multiplier.
    • The disc can be retrieved prematurely by performing another heavy attack, or getting far enough away from where it is planted (100 meters away).
      • Launching or retrieving the disc will alert nearby enemies, though the radius is very small (around 10 meters).
    • When launching the disc into water, the disc will not bounce and stops immediately.
    • Regardless of the rotational position of the disc, the flames will always be horizontal.
    • Elemental mods will affect the disc's damage as normal, creating combination elements such as DmgBlastSmall64 Blast or DmgRadiationSmall64 Radiation. DmgFireSmall64 Heat damage is added last unless a Heat mod is added.
      • While the disc is out and if a heat mod is not added, but another element is, then the standard attacks will gain that element instead of the combination one, allowing for unique combinations such as DmgBlastSmall64 Blast on AoE and DmgColdSmall64 Cold on standard attacks (along with the regular physical damage).
  • Mods/abilities/etc. that will work with the disc:
    • The disc's radius is affected by (Primed) Mod TT 20px Reach, Spring-Loaded Blade, and Riven Mod Range Stats.
      • The aura of the disc can trigger Spring-Loaded Blade continuously up to x2, reseting the timer, but the range will not increase until the disc is relaunched while the buff is active. However, statuses triggered by the disc or player after launch, but before the aura appears, may cause the aura to reach maximum range without needing a relaunch.
    • Status chance of the aura is affected by status mods.
    • The attack speed of the disc's aura is affected by bonuses such as (Primed) Mod TT 20px Fury, ArcaneStrike Arcane Strike, Warcry130xWhite Warcry and Speed.
      • Despite the disc's ability to trigger Mod TT 20px Berserker Fury, its attack speed is not affected by Berserker, only the handle can benefit from it.
    • The disc will apply the damage multiplier from Stealth Attacks.
    • Kills done by the disc will add time to Valkyr's Mod TT 20px Eternal War augment.
    • Damage buffs such as RhinoIcon272 Rhino's Roar130xWhite Roar will only affect the disc's damage for as long as the buff is active.
    • As with almost all projectiles, the disc will be attracted to MagIcon272 Mag's Magnetize130xWhite Magnetize if the disc makes contact with the bubble at any time after it has been launched. The disc will then proceed to circle around the inside of the bubble's circumference until either Magnetize expires or the disc expires (whichever comes first), affecting enemies radially as the disc moves. It is currently unknown whether this is by design or an unintentional bug, and may only be seen visually by the casting Mag user.
    • The disc's aura effect will damage Nullifier Crewman bubbles.
    • IvaraIcon272 Ivara's Navigator130xWhite Navigator fully works with the disc, though due to it bouncing off objects it may be difficult to control in some areas.
    • Mirage's Hall of Mirrors holograms will throw up to 4 additional discs that will expire should the ability end before the main disc expires.
    • Mod TT 20px Blood Rush and the Gladiator mod set buff will affect the disc’s aura.
  • Mods/abilities/etc. that will not work with the disc:
    • Mod TT 20px Killing Blow does not affect the damage of the disc’s contact, explosion and aura damage.
    • Mod TT 20px Condition Overload does not affect the disc's damage output.
    • Mod TT 20px Life Strike will only heal the player while the heavy attack animation is playing when retrieving the disk.
    • Recurring damage via the disc's aura is unable to proc Mod TT 20px Healing Return.
    • The disc will not count hits towards the combo meter and the disc's damage does not benefit from combo damage multiplier.
    • The disc will not add time to allies affected by Valkyr's Mod TT 20px Eternal War augment, however the blade itself will.
    • The initial 9 meter launch distance will not be affected by Mod TT 20px Jet Stream.
    • Mod TT 20px Beguiling Lantern bonus melee damage does not affect Zenistar's disc.
    • Mod TT 20px Dispatch Overdrive will not be triggered by enemies being hit with the disk's aura, however it will be triggered if an enemy is hit by the disk itself.

Trivia[]

  • The Zenistar's name likely stems from zenith, whereas its design is inspired by a sundial.
  • The Zenistar is the first weapon in Warframe that changes its damage distribution: in this case heat is replaced by physical damage of the same amount when the disc is discharged from the weapon. This allows the weapon to be made for pure elemental builds (with the disc on) or have the ability to deal physical damage (like heavy slash procs) with the disc ejected.
  • The console version of the Zenistar had different stats upon release, being identical to those of the ScindoPrime Scindo Prime's (with innate DmgFireSmall64 Heat damage instead of physical damage), but couldn't launch its disc, similar to how the Azima Azima couldn't launch its magazine when it was released on consoles.
  • Despite being a heavy blade, the Zenistar is held like a hammer by the Warframe.

Bugs[]

  • Sometimes the disc stays inside the Zenistar even when the disc has launched. This is only a visual bug and does not affect the weapon in any case.
  • Enemies who are dealt bonus stealth damage when in Undertow130xWhite Undertow or CloudWalker130xWhite Cloud Walker may continue to receive this bonus damage even when leaving the ability. This is especially true when it is built for blast damage, for whatever reason.
  • Sometimes attempting to throw the disc will result in the disc not being ejected from the handle. Swapping to a different weapon and then swapping back might fix the issue.
  • When the Dominion Blade Skin is equipped on the Zenistar, the blade will appear to be extremely large. While this was unintentional, the developers have stated that they like it, so it is unlikely to change.

Media[]

Zenistar Skins

Edit

Patch History[]

Hotfix 29.3.1 (2020-11-04)

  • Fixed Zenistar disc not expiring when in Titania’s Razorwing mode.

Update 28.0 (2020-06-11)

  • Added login milestone reward blueprints to Simaris' Offerings.
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.

  • Damage increased from 130 Heat to 298 (80 Impact, 68 Slash, and 150 Heat).
  • Range increased from 1 to 2.6.
  • Status Chance increased from 25% to 30%.
  • Critical Chance increased from 5% to 10%.
  • Slam Attack increased from 260 to 894.
  • Slide Attack increased from 260 to 596.
  • Zenistar's disc Duration is now a base of 10 seconds and is increased by the Combo Multiplier.
  • Parry Angle set to 55.
  • Follow Through decreased from 0.9 to 0.6.

Hotfix 23.3.1 (2018-08-09)

  • Fixed the Zenistar disc not deploying when using the Mortier Heavy Blade Skin.

Hotfix: The Index Preview 4 (2016-10-25)

  • Fixed (for real this time) attaining free health by channeling as enemies pass through the Zenistar’s charge disc with Life Strike equipped.

Hotfix: The Index Preview 1 (2016-10-20)

  • Fixed attaining free health by channeling as enemies pass through the Zenistar's charge disc with Life Strike equipped.
  • Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Zenistar charge attack.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed the Zenistar's charge disc range FX not increasing in size when equipping melee range Mods (i.e. Primed Reach).

Hotfix: The Silver Grove 4 (2016-08-25)

  • Added a buff-icon and timer for the Zenistar's disc projectile.
  • Fixed the Zenistar's disc returning to AFK/dead players.

Update: Specters of the Rail 1 (2016-07-28)

  • Added to the Daily Tribute rewards.

Last updated: Update 26.0 (2019-10-31)

See Also[]

  • Azima Azima, the sidearm counterpart.
  • Zenith Zenith, the primary counterpart.
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