Scorch enemies with blistering blows, or set them ablaze with the flying fire disc

The Zenistar is a melee weapon available through the Daily Tribute system as a reward for logging in for 300 cumulative days. Its Charge Attack ejects a flying fire disc, damaging nearby enemies.


This weapon deals primarily Heat b Heat and Slash b Slash damage.


  • High base damage.
    • Innate Heat b Heat damage – effective against Infested and Cloned Flesh.
    • Handle gains high Slash b Slash damage as well as an attack speed boost when the disc is ejected.
  • Comes with Madurai Pol polarity.
  • High status chance.
  • Stance slot has a Madurai Pol polarity, matches Rending Crane.
  • Staggers all enemies on normal attacks (like Jat Kittag).
  • Disc can be thrown using charge attacks, damaging enemies in range of the disc.
    • The Zenistar handle's damage changes to physical damage and gains a bonus to attack speed.
  • Disc benefits from bonus damage from stealth while invisible, increasing damage heavily.


  • Low attack speed.
  • Low critical chance.
  • Bonuses from Impact b Impact, Puncture b Puncture or Slash b Slash mods do not apply while the disc is attached.


  • The Zenistar is exclusive to the Daily Tribute system, and can only be attained after 300 accumulated log-ins. It comes with a free weapon slot and pre-installed Orokin Catalyst.
    • With Update 18.0 (which introduced the Daily Tribute system) releasing on December 3, 2015, this weapon first became available on September 26, 2016.


  • Performing a Charge Attack with the Zenistar equipped launches the disc a distance of 9 meters in the direction of the reticle. Whilst the disc is a projectile, it will deal 75Impact b Impact damage on contact and 350Heat b Heat damage when it explodes. Once it lands, it projects an aura with a 4 meter radius, dealing 50Heat b Heat damage with 50% status chance every 1.2 seconds for 45 seconds.
    • Players cannot launch a disc with a charge attack if the Zenistar is not actively equipped.
    • The disc can be retrieved prematurely by performing another charge attack, or getting far enough away from where it is planted (around 100 meters away).
      • Launching or retrieving the disc will alert nearby enemies, though the radius is very small (around 10 meters).
    • When the disc is launched, it will bounce off the ground once, thus it is possible for it to be too high to hit low-laying enemies such as Crawlers.
    • When launching the disc into water, the disc will not bounce and stops immediately.
    • Regardless of the rotational position of the disc, the flames will always be horizontal.
    • Elemental mods will affect the charge attack as normal, creating combination elements such as Blast b Blast or Radiation b Radiation. Heat b Heat damage is added last unless a Heat mod is added.
      • While the disc is out and if a heat mod is not added, but another element is, then the standard attacks will gain that elemental instead of the combination one, allowing for unique combinations such as Blast b Blast on AoE and Cold b Cold on standard attacks (along with the regular physical damage).
  • Mods/abilities/etc. that will work with the disc:
    • The disc's radius is affected by (Primed) Reach and Riven Mod Range Stats.
    • Status chance of the aura is effected by status mods.
    • The attack speed of the disc's aura is affected by bonuses such as (Primed) Fury, ArcaneStrike64x Arcane Strike, Warcry and Speed.
      • Despite the disc's ability to trigger Berserker, its attack speed is not affected by Berserker, only the handle can benefit from it.
    • The duration of the disc cannot be modified by any means, however Ivara's Navigator will freeze the 45 second timer of the disc as long as you control it, though the timer on your HUD will still continue to count down. This makes it tricky to time disc launches as the disc will remain out after the timer expires. Contrary to this, if you control the disc with Navigator for the total 45 second duration without cancelling Navigator, the disc will still be retracted after the 45 seconds are up. Knowing this, canceling Navigator after 44.9 seconds will effectively increase the Zenistar duration to 89.9 seconds. Also to note, this tactic will not increase the zenistar's disc duration if the timer on the HUD has already run out.
      • Navigator can also guide the disc and increase the damage, although this will eventually consume massive amounts of energy to do so.
    • The disc will apply the damage multiplier from Stealth Attacks, counts towards melee kills for the Swordsman Challenge.
    • Kills done by the disc will add time to Valkyr's Eternal War augment.
    • Damage buffs such as Rhino's Roar will only effect the disc's damage for as long as the buff is active.
    • As with almost all projectiles, the disc will be attracted to Mag's Magnetize if the disc makes contact with the bubble at any time after which it has been launched. The disc will then proceed to circle around the inside of the bubble's circumference until either Magnetize expires or the disc expires (whichever comes first), affecting enemies radially as the disc moves. It is currently unknown whether this is by design or an unintentional bug, and may only be seen visually by the casting Mag user.
    • The disc's aura effect will damage Nullifier Crewman bubbles
  • Mods/abilities/etc. that the won't work with the disc:
    • Life Strike has been patched since release, channeling whilst throwing the disc will not cause the damaging aura to heal the player whatsoever.
      • Likewise, recurring damage via the disc's aura is unable to proc Healing Return.
    • The disc will not count hits towards the combo meter and the disc's damage does not benefit from combo damage multiplier.
    • Condition Overload does not effect the disc's damage output.
    • The initial 9 meter launch distance will not be affected by Jet Stream.
    • Channeling effects only work on the axe attacks, not the disc's aura. Enemies killed by the aura while channeling will still float and disintegrate into the air however.


  • The Zenistar's name likely stems from zenith, whereas its design is inspired by a sundial.
  • The Zenistar is the first weapon in Warframe that changes its damage distribution: in this case heat is replaced by physical damage of the same amount when the disc is discharged from the weapon. This allows the weapon to be made for pure elemental builds (with the disc on) or have the ability to deal physical damage (like heavy slash procs) with the disc ejected.
  • The console version of the Zenistar had different stats upon release, being identical to those of the Scindo Prime's (with innate Heat b Heat damage instead of physical damage), but couldn't launch its disc, similar to how the Azima couldn't launch its magazine when it was released on consoles.


  • Sometimes the disc stays inside the Zenistar even when the disc has launched. This is only a visual bug and does not affect the weapon in any case.
  • Enemies who are dealt bonus stealth damage when in Undertow or Cloud Walker may continue to receive this bonus damage even when leaving the ability. This is especially true when it is built for blast damage, for whatever reason.
  • Currently the Disc will not add time to allies affected by Valkyr's Eternal War augment, however the blade itself will.
  • Sometimes attempting to throw the disc will result in the disc not being ejected from the handle. Swapping to a different weapon and then swapping back might fix the issue.
  • When the Dominion Blade Skin is equipped on the Zenistar, the blade will appear to be extremely large. While this was unintentional, the developers have stated that they like it, so it is unlikely to change.


  • Zenistar in Codex.

Zenistar Skins

Patch HistoryEdit

Hotfix: The Index Preview 4
  • Fixed (for real this time) attaining free health by channeling as enemies pass through the Zenistar’s charge disc with Life Strike equipped.

Hotfix: The Index Preview 1

  • Fixed attaining free health by channeling as enemies pass through the Zenistar's charge disc with Life Strike equipped.
  • Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Zenistar charge attack.

Hotfix: The Vacuum Within 3

  • Fixed the Zenistar's charge disc range FX not increasing in size when equipping melee range Mods (i.e. Primed Reach).

Hotfix: The Silver Grove 4

  • Added a buff-icon and timer for the Zenistar's disc projectile.
  • Fixed the Zenistar's disc returning to AFK/dead players.

Update: Specters of the Rail 1

  • Added to the Daily Tribute rewards.

See alsoEdit

  • Azima, the sidearm counterpart.
  • Zenith, the primary counterpart.
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