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Hotfix: The Index Preview 2
  • Excluded Reactant and Index Point pickups from Tornado.


Update:  The Silver Grove

  • Conclave: Increased speed and damage of Tailwind.


Update:  Specters of the Rail

  • Fixed an aggressive screenshake for Clients when the host casts Tornado.


Update:  Lunaro

  • Fixed Turbulence not deflecting bullets from hitscan weapons while in mid-air.


Hotfix 18.13.2

  • Zephyr’s Tornado post FX and camera shake will only be visible to the caster.
  • Augment: Reduced the post FX of Tornadoes when the Funnel Clouds Augment is equipped.


Update 18.5

  • Tornado and Dive Bomb will no longer ragdoll boss-type enemies.
  • Tailwind will no longer be able to knockdown boss-type enemies.


Update 18.4

  • Fixed an error causing Grineer Ramparts to ignore Turbulence


Update 17.5

  • Tailwind will no longer have a 'power in use' error between casts.


Hotfix 17.3.1

  • Conclave: Increased the damage of Dive Bomb.


Update 17.2

  • Fixed Dive Bomb FX lingering underwater when using Archwing.


Update 17.0

  • Conclave: Zephyr is now available for use in Conclave.


Update 16.10

  • Fixed the Fusion MOA’s lasers creating bad visual effects when striking Turbulence.


Update 16.8.3

  • Reverted the change to Turbulence introduced in Update 16.8.


Update 16.8

  • Fixed Turbulence affecting enemies outside of its range.


Update 16.7

  • Fixed Turbulence not properly deflecting some ranged attacks against hit-scan enemies.
  • Fixed an issue causing the UI to freeze after Zephyr casts Tornado.


Update 16.5.6

  • Turbulence visual effects will look slightly more transparent when cloaked.


Update 16.3.3


Update 16.3

  • Fixed an issue on Grineer Forest tilesets on where players using Zephyr can float above the level using Tail Wind, but then become unable to get back to the ground.


Update 16.1.1

  • Fixed Tornado causing FPS issues on lower-end PCs.


Update 15.13

  • Fixed Syandanas clipping through Zephyr's clothing and armor.
  • Fixed Tornado not properly sucking up all eligible enemies.
  • Fixed Tornado climbing into the air to chase enemies already being tossed into the air.


Update 15.9

  • Fixed scale and placement of Targis Prime armor when used on Zephyr.


Update 15.7.2.1

  • Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move.


Update 15.7.2

  • Augment: Added a 3 second delay on players losing Jet Stream Mod buff once stepping out of range of Turbulence.
  • Fixed Turbulence not being dispelled when entering a Nullifier Crewman’s shield.


Update 15.6


Update 15.5

  • Augment: Reduced pull distance and increased pull force on Zephyr’s Dive Bomb Augment Mod.


Update 15.2.1

  • Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug.


Update 15.0.7

  • Fixed an issue with gravity building up during repeated casts of Tail Wind.


Update 15.0.5

  • Fixed Zephyr's gravity reduction being removed after using Dive Bomb or melee attacks.


Update 15.0.1

  • Fixed Zephyr’s passive low-gravity not working. Not yet fixed.
  • Fixed issue with the Damage Output of Divebomb.


Update 15.0

  • Augment: Dive Bomb - Divebomb Vortex
  • Improved physics on Zephyr's helmet in an attempt to lower extreme object movement.
  • Fixed weird ragdoll animation on enemies being killed by Tornado that could cause missions dependent on killing enemies to not complete or move on.


Update 14.0

  • Fixed Melee Slamming during Tail Wind not using Melee weapon if you were in melee equip mode.


Update 13.3

  • Reduced the visibility of Turbulence to address performance concerns.
  • Tweaked the ability and energy visuals on Zephyr.


Hotfix 13.0.6

  • Fixed Client side Zephyrs not having lowered gravity after a host migration.


Update 13.0

  • Tweaked Zephyr's cast sounds.
  • Improved the performance of Tornado ability.
  • Improved Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.
  • Fixed Zephyr being able to get onto the Obstacle course without activating the switch.


Update 12.4.5

  • Improved audio mixing for Turbulence.
  • Fixed issues with Zephyr ability descriptions.


Update 12.4.2

  • Fixed Tornado being able to ragdoll harder enemies (Minibosses like Stalker, etc). The Tornado will still deal DOT, but it won’t ragdoll. It is now consistent with other ragdoll-esque powers.


Update 12.4.1

  • Zephyr abilities added to Codex/Enemy drops.


Update 12.4

  • Fixed Zephyr Tornado ability to properly switch appearance with damage type.
  • Fixed some FX bugs with Zephyr.


Update 12.3

  • Fixed remaining issues with Turbulence letting most shots through.


Update 12.2

  • Fixed issue with Turbulence letting most shots through even when maxed and rarely redirecting.


Update 12.0.5

  • Fixed issue where Dive Bomb does not deal damage.


Update 12.0.4

  • Improved Turbulence shield to provide better protection from distant enemies.


Update 12.0.2

  • FX Tweaks to Turbulence to improve visibility.
  • Fixed location and position of Emblems on Zephyr Warframe.


Update 12.0.1

  • Zephyr now has Agile/Noble idle stances.
  • Reduced Zephyr's research costs at Moon Tier.


Update 12.0

  • Zephyr added to the game.

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