The Halikar Wraith is the Wraith version of the Halikar, acting as a direct upgrade.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Slam Attacks deal only Magnetic damage.
- Can be wielded in-tandem with a single-handed secondary weapon.
- Holding the melee button throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
- Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
- Thrown glaive has a guaranteed Impact proc.
- Thrown glaive has a chance to disarm.
- Innate 1 meter punch through.
- Thrown glaive is silent.
- Heavy Attacks while the glaive is in mid-flight produces a 5.1 meter explosion and forces the glaive to return.
- Explosion inflicts a guaranteed Impact proc.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- No Damage Falloff.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Cannot use melee attacks or block while the glaive is in mid-flight.
- Can use the Glaive-exclusive mods Combo Fury, Power Throw, Quick Return ( Volatile), Rebound ( Volatile), and Whirlwind.
- Stance slot has polarity, matching Gleaming Talon, Astral Twilight and Celestial Nightfall (Conclave only) stance.
- Two innate and one polarities.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average total damage (225)
- High attack speed (1.17x animation speed)
- High status chance (35.00%)
- Above average crit multiplier (2.30x)
- Throw (wiki attack index 2)
- Above average attack speed (1.17x animation speed)
- Very high status chance (39.00%)
- Above average disposition (●●●●○ (1.20x))
- Above average crit multiplier (2.30x)
- Throw Bounce Explosion (wiki attack index 3)
- Above average crit chance (21.00%)
- Above average attack speed (1.17x animation speed)
- High status chance (39.00%)
- Above average crit multiplier (2.30x)
- Throw Recall Explosion (wiki attack index 4)
- Above average crit chance (21.00%)
- Above average maximum falloff distance (5.1 m)
- Above average attack speed (1.17x animation speed)
- High status chance (39.00%)
- Charged Throw (wiki attack index 5)
- Above average total damage (497)
- High status chance (41.00%)
- Above average crit multiplier (2.50x)
- Charged Throw Bounce Explosion (wiki attack index 6)
- Above average total damage (657)
- High status chance (41.00%)
- Charged Throw Recall Explosion (wiki attack index 7)
- Above average total damage (1,314)
- High status chance (41.00%)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average crit chance (19.00%)
- Very low attack range (1.15 m)
- Below average disposition (●●●●○ (1.20x))
- Throw (wiki attack index 2)
- Very low attack range (1.15 m)
- Throw Bounce Explosion (wiki attack index 3)
- Very low attack range (1.15 m)
- Throw Recall Explosion (wiki attack index 4)
- Low attack range (1.15 m)
- Charged Throw (wiki attack index 5)
- Below average attack range (1.15 m)
- Charged Throw Bounce Explosion (wiki attack index 6)
- Below average attack range (1.15 m)
- Below average disposition (●●●●○ (1.20x))
- Charged Throw Recall Explosion (wiki attack index 7)
- Below average attack range (1.15 m)
- Below average disposition (●●●●○ (1.20x))
Comparisons:
- Halikar Wraith (Charged Throw Recall Explosion), compared to Halikar (Charged Throw Recall Explosion):
- Higher base damage per projectile (1314.00 vs. 894.00)
- Higher Blast damage ( 1,314 vs. 894)
- Higher total damage (1,314 vs. 894)
- Higher base critical multiplier (2.50x vs. 2.30x)
- Higher base status chance (41.00% vs. 33.00%)
- Shorter Range (1.15 m vs. 1.20 m)
- More polarities ( vs. )
- Higher Mastery Rank required (13 vs. 7)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.44x))
- Higher explosion radius (5.1m vs 4.9m)
- Higher base damage per projectile (1314.00 vs. 894.00)
Acquisition[]
The Halikar Wraith can be potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for 350,000 and 450. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 13.
Notes[]
- When equipping the Halikar Wraith, the player can throw it and then press the melee button to detonate the Halikar Wraith, dealing high AoE damage and returning to the player immediately. This is true for all thrown melee weapons.
- This is very useful for regenerating health with Life Strike.
- It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often stagger the user in close quarters.
- It should be however noted that finisher attacks can still be executed while the weapon is in the air.
- The Halikar Wraith is a unique weapon as it is the second equipable weapon (after Halikar) capable of disarming an enemy. This capability was initially reserved for Warframe abilities, including Radial Disarm.
- This capability is removed whilst under the effect of a Radiation Proc.
- Disarm chance is determined by the weapon's status chance.[citation needed]
- Unlike the Glaive and the Kestrel, the Halikar Wraith has a limited degree of homing capability in-flight by gently curving its flight path via thrusters. However, this ability only benefits targeting at longer range and is lost after the first bounce.
- Certain enemies cannot be disarmed, e.g. Ospreys or Capture Targets.
- The Halikar has a base range similar to the Kestrel, or 3/4 that of the Glaive. Like with other thrown weapons, using Whirlwind on the Halikar will increase flight speed as well as distance traveled, because the flight time is constant. A fully levelled Whirlwind will increase the maximum distance to ~63m.
- When used within Clan Duels, the enemy will have their weapon removed permanently and the wielder will have their weapon slot replaced with the stolen weapon.
- Both the original weapon and the stolen weapon will be returned upon leaving the Clan Dojo.
Tips[]
- While hard to achieve, it is possible to disarm several enemies with one throw.
- To get this to work in a way other than hoping for lucky rebounds, one can either use Power Throw for direct hits or a fully levelled Quick Return to hit them on the way back, as it will have a predictable return path and punch through everything on the way back.
- The latter works even better in combination with Whirlwind when aiming past a lined-up group of enemies at a nearby wall and following up with a quick sidestep.
- Using Whirlwind is highly recommended as it can lead to easier headshots.
Trivia[]
- The Halikar's name is derived from Chalikar which is another name for Chakrams, a throwing weapon from which Glaive-type weapons are based.
Bugs[]
- An unranked copy of Jen Dro's weapon can be stolen from her by using the Halikar thrown attack. It will replace the player's secondary weapon if they have one, which will hover in mid air.
Media[]
Halikar Wraith Skins
Patch History[]
Update 30.9 (2021-11-11)
- Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
- This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
- This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)
- Fixed disarming an Acolyte with the Halikar or Halikar Wraith replacing your secondary weapon with a Rank 0 version of the Acolyte’s weapon.
Update 30.5 (2021-07-06)
- MELEE / PRIMARY BALANCE CHANGES
In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.
However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.
That said, our two changes to Glaives go hand in hand:
First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.
With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:
Halikar Wraith
Direct Hit Damage from 503 to 263
Radial Damage from 621 to 329
Update 30.0 (2021-04-13)
- Fixed Halikar Wraith not having the correct Riven Disposition.
- Fixed inability to Chat Link the Halikar Wraith.
Hotfix 29.10.10 (2021-04-05)
- Introduced via Baro Ki'Teer.
Last updated: Update 29.10 (2021-03-19)
See Also[]
- Halikar, the normal counterpart.