WARFRAME Wiki
Advertisement
WARFRAME Wiki


Launches a swarm of micro-missiles.

The Helstrum is a robotic launcher weapon that burst-fires four small homing missiles that explode and deal DmgFireSmall64 Heat damage. This weapon accepts rifle mods.

It can be sold for Credits64 7,500.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Shots explode in a 3 meter radius on impact with a surface or enemy.
    • Explosions deal DmgFireSmall64 Heat damage.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Innate Madurai Pol polarity.

Advantages:

  • Second highest status chance of all robotic weapons, behind Cryotra Cryotra.
  • Pinpoint accuracy.
  • Missiles will home in on a target that the companion aims at.

Disadvantages:

Acquisition[]

The Helstrum's blueprint can be purchased from Legs in Fortuna for ReputationLarge 10,000, requiring the rank of Old Mate with Solaris United. Note that this weapon also takes up one Sentinel inventory slot.

Manufacturing Requirements
Credits64
50,000
StarCrimzian
10
StarAmarast
10
RecasterNeuralRelay
10
SynathidEcosynthAnalyzer
1
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationLarge 10,000

Notes[]

  • Fires in a quick 4-round burst, but then has a burst cycle time of 4 times the inverse of the Firing Rate, otherwise known as the Seconds Per Shot. The delay in seconds between the first shot of each burst = 4 / (modified firing rate), e.g. with a maxed Mod TT 20px Speed Trigger the cycle time is 4/(0.91 x (1 + 0.6)) = 2.75 seconds between bursts. The default rate is one burst every 4.4 seconds.
  • Missiles have homing properties, allowing the whole salvo to reliably hit small and/or agile targets such as Ospreys.
    • In the event the target dies before the missiles reach it, the missiles will continue to travel in a straight line.
    • Given the homing properties, it can accurately land hits even when equipped on a very long range companion like Diriga using Mod TT 20px Calculated Shot, however the long travel time in this situation can still cause difficulties since the enemy may have time to move and get a terrain obstacle between it and the missiles at a safe distance.
  • Note that MOAs will 'lose interest' in a target if the player does not continue to target it. This appears to happen faster than with other companions, with MOAs firing, on average, three bursts, and sentinels firing approximately five before losing interest.

Tips[]

  • Mod TT 20px Firestorm and Mod TT 20px Primed Firestorm will increase the small blast radius on impact, increasing it to 4.32 meters with the Primed version.
  • With the Helstrum's very low base damage/crit stats but good status chance, it can be built into an extremely effective Status Effect inflictor if raw damage-per-shot is ignored completely.
    • It is not difficult to have the Helstrum simultaneously surpass 100% status chance, have 2 additional elements (including both being combination elements by adding all four base element types) and then filling the remainder of available mod slots with the best multishot and fire rate mods you have available. Building for DmgRadiationSmall64 Radiation and DmgViralSmall64 Viral will allow for good crowd control and assist in boosting damage from Viral, but DmgCorrosiveSmall64 Corrosive with DmgFireSmall64 Heat for heavy armor removal and crowd control or DmgViralSmall64 Viral with DmgFireSmall64 Heat for a combination of armor removal, health damage boost, and crowd control are also good options.

Patch History[]

Update 32.0 (2022-09-07)

Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 30.9 (2021-11-11)

  • Fixed the Terminal Velocity Mod not applying projectile velocity changes to Sentinels using the Helstrum weapon.

Hotfix 29.1.2 (2020-09-22)

  • Fixed some Sentinel and Moa Weapon types not getting affected by Magazine related Mods (notably Helstrum).

Hotfix 28.0.2 (2020-06-11)

  • Fixed Helstrum missing from the Codex and an inability to Chat link it.

Update 28.0 (2020-06-11)

  • Introduced.

Last updated: Update 28.0 (2020-06-11)

Advertisement